*** Official DCS World Thread ***

Are the brake and throttle a combined axis or separate? I use the G25 clutch and throttle pedals for rudder, with the following settings;

Joy_Slider2
Deadzone: 5
Saturation X: 100
Saturation Y: 50
Curvature: 0

Slider

Joy_Y
Deadzone: 5
Saturation X: 100
Saturation Y: 50
Curvature: 0

Slider
Invert

I have it set to "report a single axis" in the logitec software, I can set it to be two axis but the rudder is only a single axis in a10 and I cant assign an axis to the rudder keystokes.
You look like you have managed to assign two axis to the rudder? how did you do that?

Cheers

EDIT just seen this bit "Slider
Invert"

Works now, I just need to sort out the fact that when i touch the rudder it fully deflects that way and I have to bring it back using the other peddal, but im sure i can sort that out

Thanks Miller
 
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You look like you have managed to assign two axis to the rudder? how did you do that?

Just add one axis, press OK, then repeat for the other one.

This is actually one of my favourite features of DCS, always had trouble with XPlane and FSX setting rudders up like this.

Edit: For anyone else, it may be easier to describe this with pictures, see here and here.
 
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I'll be in tonight after half nine though, but tomorrow I'll be on from around half six for a good few hours.

Got my new 27" mnitor to try out, ight even try flying the Huey in 3d:)
 
Nice one mate, i'll be on around half sixish!

Join the ts3 server?

We might join another server and ts later on if thats ok with you?
 
1.2.5 out

Today we are happy to make available version 1.2.5 of DCS World and updates to several DCS modules.

DCS Change Log 1.2.5

Please use the Auto Updater. To force an auto update, from the Start menu, select Eagle Dynamics - DCS World - Update DCS world.

DCS World
• Anti-radiation missiles: Added proximity fuses and adjusted accuracy.
• Further improvements to game stability.
• Improved MS Sidewinder FFB2 joystick support.
• Corrected module installation issues.
• Resource manager: Corrected logistic links.
• Resource manager: The value, speed and periodicity have been adjusted. Default supply speed is now 60 km/h.
• Visual detection of a target for AI units will now also be a function of time. The time of detection depends on target distance, aspect angle, and the presence of already detected targets nearby.
• When a target is no longer visible, the AI aircraft will use the target’s last known position and velocity to search for it.
• Added "STOP TRANSMISSION" trigger action.
• AI behavior option "DISPERSE UNDER FIRE" now has new parameter - dispersion delay.
• Added new AI behavior option - "RTB ON OUT OF AMMO".
• Added more tooltips to the Mission Editor.
• Message filter for Lock On aircraft: RShift+\.
• Added several new constants (AI) and functions (trigger, Controller) in Simulator Scripting Engine (SSE).
• Detection of radars by RWR have been reworked to make player and AI systems equal.
• The parking spaces for Anapa and Krymsk airbases have been corrected.
• Su-25T: The gun funnel has been adjusted.
• The several air to air missile factors have been adjusted.
• Updated airbase charts by www.10thGunfighters.de and www.ariescon.com
• M256 HEAT ballistics corrected.
• Improved fire and smoke of aircraft fragments.
• Improved material of flares.
• Adjusted logbook data accounting. A specially of complex cases with multiple changes of aircrafts in one sortie.
• Mission Editor: Added briefing picture dialog. If file contain inappropriate symbols in the name, GUI Error appears.
• The broken input after exporting to HTML is fixed.
• Su-25T Quick Start mission trigger has been fixed.
• Mission Editor crashing after mission save in some circumstances has been fixed.
• Static objects will now be hidden when Fog of War is enabled.
• Crash after destruction of a firing MLRS Grad or Smerch is now fixed.
• SA-19 Tunguska will no longer engage the tactical air to surface weapons.
• Su-27 model. Sorbcya ECM pod navigation light position has been fixed.
• The armor of M6 Linebacker is now the same as the M2 Bradley.
• Added checkbox to save custom views in the OPTIONS - MISC page.
• IR signature of many aircraft have been corrected.
• Fixed issues with absent engine sound when the player leaves the aircraft via RAlt-J.
• Mission editor error, when trying to set client skill before placing unit on the map is fixed.
• M2 Bradley ammo has been adjusted. 70 HE and 230 AP, 900 12.7
• The issue with burning aircraft causes huge FPS loss due to smoke / fire has been fixed.
• All missions and campaigns for modules are now translated into Spanish.
• SEAD aircraft no longer strafe when out of ARMs.

DCS: UH-1H Huey
• Tuned the "mast bumping" effect. The rotor is now very hard to break off while on the ground.
• The UH-1H manuals and readme have been updated.
• Fixed and updated UH-1H training files (now download from the Training menu).
• Sound samples path has been updated.
• The ADF will now work correctly with near NDB at Krymsk.

Lock On: Flaming Cliffs 3
• A-10A: Added AFM.
• A-10A: Ripple quantity and release interval has been fixed.
• Su-33: Added new “Heavy Sky” campaign.
• Su-27: Added new liveries.
• Su-27: Fixed some minor model errors.
• Su-27: ”Blockade” mission having briefing image in the wrong coalition has been fixed.
• Su-27: added missing textures for Russian Knights.
• Su-27: Sunglare on the HUD apearing when HUD should be in shadow is now fixed.
• Many fixes/adjustments to FC3 missions and campaings.
• Fragile Landing Gear has been fixed.
• Su-25: Bombs falling short when using CCRP has been fixed.
• Su-25: Turning ON the laser rangefinder no longer causes the targeting cross to jump outside the gunsight now.
• F-15: Crash or freeze when on the ramp when changing HUD Modes is fixed.
• F-15: Negative airspeed values are now correctly displayed on the HUD airspeed tape.
• The FC3 installation check has been fixed.
• “Betty” voice warnings now use native language.
• The cockpit view system has been adjusted. Looking behind the aircraft will no longer look at an impossible angle.

DCS: Combined Arms
• Adjusted the machine gun sights for several vehicles.
• Manual updated.
• Fixed issue where tanks with AP shell can't lock sea units.

DCS: Ka-50 Black Shark 2
• Corrupted Shkval image aspect is fixed.

Notes:
1- Earlier we had hoped to include some ATC changes in 1.2.5. However, due to some unresolved bugs and a staffing change, we were unable to complete this in time for 1.2.5.
2- We are well aware of other known item such EOS, CBU-97/105 effectiveness, countermeasure effectiveness, client control of air units in CA, game performance, etc., and they will be addressed as time and resources allow. There really is no need for, "what about..." questions.

Nate
 
Dear all,

As always, we read all feedback and recognize some regrettable issues in the 1.2.5 release. We will do our utmost to address the lack of AFM for the A-10A and the erroneous change in the aircraft activation trigger as fast as possible. We are also investigating the input control manager issue.

Most importantly, DCS 1.2.5 does not currently support WinXP. We will remedy this as fast as we can.

We apologize for the confusion and inconvenience.

Matt


QIsnr2p.jpg
 
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I'm going to bed now, but later on Thursday we plan to release a "hot fix" to 1.2.5 that will include the following:

WinXP is supported once again.
The A-10A Advanced Flight Model (AFM) is no longer AWOL.
The broken UH-1 input file has been repaired.
The crash resulting from the broken aircraft activation / deactivation triggers has been addressed.
Fixed the periodic green explosions.

There are other items that we have fixed internally (like chaff rejection), but they were not completed in time for this update. These and other items will be part of an update next week.

Matt

Thursday .... hopefully this week ?
 
1.2.5.15865.212 is available now
I cross my fingers and hope this doesn't add any more bugs .....
As the saying goes

Wish in one hand , crap in the other and see which gets filled first
 
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