*****Official Deus Ex 3: Human Revolution discussion thread*****

detection skills helps prevent you from getting detected but are pointless once detected, the only thing that helps once you are detected is fortification. If you use fortify before being detected then its a bad idea and will most likely get you detected, but once you are detected there is nothing stopping you simultaniously fortifying everything between you and the firewall to slow the trace down, and since you are already detected there is no reason not to.

If I get detected though, I just pop a stop worm ;)

And the game is orange tinted, not yellow tinted to whoever mentioned it ;)


Seen this in action on a mates PS3, I want to buy it for pc, however, it is 49€ on steam

The augmented version (44€) is cheaper than the normal version on steam. The limited edition ''benelux'' version is 25€ retail...
Will a retail version register on steam (for the achievements)?

It's a Steamworks game, so it has to register on Steam. If it has achievements on Steam, and it's retail, then it's Steamworks.

Been mentioned a few times.


BTW does any know if any of the battery recharge augs actually recharge more then just the 1st battery?

Sadly not. If you don't use an entire cell, it will recharge. Like a few seconds of stealth. But otherwise you need to use the energy bars to refill other battery bars.
 
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Was hacking a door in china and I think I scared the locals

BTW does any know if any of the battery recharge augs actually recharge more then just the 1st battery?

Lol, I had exactly the same situation. On the last door 1 of the locals went and told the cops, so I had to run away and hide for a bit till they went back to normal.

No, 1st bar seems to be the only 1 to recharge naturally. You need to use bars (1 cell), boxes (2 cells) and jars (3 cells) to get back to higher levels. Given that I have no augs that use energy gradually and only use full bars I haven't found much use for the extra cell I got, but the extra regen is really helping my Takedowns.

detection skills helps prevent you from getting detected but are pointless once detected, the only thing that helps once you are detected is fortification. If you use fortify before being detected then its a bad idea and will most likely get you detected, but once you are detected there is nothing stopping you simultaniously fortifying everything between you and the firewall to slow the trace down, and since you are already detected there is no reason not to.

And that is my point. Detection prevents you from being found, lowering nodes up to 3 to a 15% chance. I don't know how many really tough locks there are later in the game but so far (hacked everything in Detroit) there haven't been many tough locks and when I do come to them... well I have 30 Nukes and Stops now and that number is only going to rise.

Most locks, fortify won't help in the slightest. Even if you get some bad luck and get detected very early on you have 2-4 more attempts (before you get locked out and have to wait 30 seconds to get back in... talk about dumb). Tough locks, dropping an extra 2 points into Fortify won't help much over dropping a Stop Worm.
 
BTW does any know if any of the battery recharge augs actually recharge more then just the 1st battery?

battery recharge only recharged partially used energy cells.

so if you half of the last one it'll recharge but if you use up 1 and a half energy cells it'll only fil lthe half empty one.


i've gotten very good at quicklly tapping cloak and smart vision on and off to only use less than one cell :p
 
Oh yes it does.

Tough locks trace at a very very fast rate. Having fortify slows them down considerably more than the stop worm. Don't knock it until you have tried it :)

Yes it slows it down and high level systems trace quickly. But it also takes time to Fortify the node in the first place. It takes time to select them (which may or may not matter if you have time between pushing forwards) and it takes time to fortify, several seconds on bigger nodes.

Not to mention that the size and shape and layout changes dramatically. You can have systems where a very small number of nodes are between you and the end trace program and fortifying AFTER being detected simply isn't viable and fortifying BEFORE detection is completely counter-intuitive.
 
Yes it slows it down and high level systems trace quickly. But it also takes time to Fortify the node in the first place. It takes time to select them (which may or may not matter if you have time between pushing forwards) and it takes time to fortify, several seconds on bigger nodes.
.

you can fortify at teh samer tiem as cap though start next cap them spam fortify on your entrance and any of the highest level blocks between you and trace.

just spam it quick :p
 
I find fortifying before to be very helpful, especially on the ones, as you say, with the short cut from the trace to you.

Just goes to show this game really isn't linear as we both have different opinions on how the hacking is best done.

Horses for courses :)
 
you can fortify at teh samer tiem as cap though start next cap them spam fortify on your entrance and any of the highest level blocks between you and trace.

just spam it quick :p

Depends how things are set up. If you're pretty certain the chance won't go your way then yeah you can fortify before the hack is complete. And lets be honest, only early on, like before I got lvl5 Capture/lvl3 Stealth early, did I complete a hack with less than a second remaining which was bolstered by Fortify. Its not happened since, its either a complete failure or an easy victory.

Honestly I see no need to boost Fortify. Ok it costs 3 points to boost Stealth but in general that will be far more useful. On top of that, the 2 points in Fortify will barely be an improvement over Stop/Nuke which you can get ridiculous stockpiles of.
 
Well others may get by without using fortify, but once I learned to fortify after the first hour or 2 of gameplay, I never once failed a hack (I got detected by hostiles while hacking a couple times but thats different). Is maxing fortify worth it? proberly not, is a single extra point in an already unlocked skill worth it? yes.

It is not like you are short on praxis points anywhere nearer the end of the game, I got every single aug I was interested in, and ended up putting points in stuff I just didn't care about/use.

In the last couple chapters of the gamet here are lots of level 5 systems, and without fortify the trace goes through other systems as if they weren't there, fortify drasticaly slows them down and it even has an effect if it isn't finished, as long as you start the fortification before the start the hack, itll slow them. Also although nukes and stops help a ton, near the end of the game some of the highly valued stashes may require 2 or 3 stops to get through due to the size of what you have to hack, more nodes = longer hack time/more chance of detection, but also much more stuff to fortify and buy yourself time.

At the end of the day use whatever you feel like using, all I know is that I've used fortify and I've hack without it, and using fortify costs nothing during a hack, it has a dramatic benefit and saves from using any stops/nukes which allows you to sell them and make more money.
 
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The safe fall ability that allows you to jump from any height also allows you to stun nearby enemies on landing, I got this abiliity and used it several times to get to secret areas, but did anyone find any real locations where the stun can be useful? Nearly all the high drops in the game have no people near the bottom, or at least none that I need to stun.

I found quite a few places which made me get it, then after getting it theres only been a couple of places ive used it. I tend to use the reflex booster instead now :D
 
Just finished it, very good, with a couple of exceptions.

It's a shame the visuals aren't consistent, Chinas skyline looks amazing while Detroit looked silly. The streets don't feel very alive either, after coming back from China the woman in the Detroit slums was still spraying her anti-aug graffiti on a wall, I know it's not GTA4 but a little more effort could have been put it in to make those areas feel more immersive.

AI isn't very good, sometimes it's helpful like when I shot one guard in the back of the head and fluffed the head shot on the second guard standing next to him, but he just went "huh" and didn't turn around and gun me down so managed to recover it. Other times it's annoying like when you accidentally walk in to a restricted area and are gunned down without any warning.

I tried to be stealthy and some areas I managed it (the police station), other times I had to... go loud and kill absolutely everyone (the science facilities)! I never seemed to have enough ammo though, I upgraded the pistol a lot but ever seemed to get any more than a clips worth of ammo the entire map, more than once I totally run out of stealth ammo and had to simply leg it from one area to another trying to find a vent to hide in.

From looking at the Steam achievements I've missed a couple of side quests, which I want to go back to.

Ending was really good, the morality of it all adds up, and it certainly made it feel more 'real' because of that.

Want to play it again, though it would be good if you managed to keep our aug upgrades from the previous play throughs.
 
Well others may get by without using fortify, but once I learned to fortify after the first hour or 2 of gameplay, I never once failed a hack (I got detected by hostiles while hacking a couple times but thats different). Is maxing fortify worth it? proberly not, is a single extra point in an already unlocked skill worth it? yes.

It is not like you are short on praxis points anywhere nearer the end of the game, I got every single aug I was interested in, and ended up putting points in stuff I just didn't care about/use.

In the last couple chapters of the gamet here are lots of level 5 systems, and without fortify the trace goes through other systems as if they weren't there, fortify drasticaly slows them down and it even has an effect if it isn't finished, as long as you start the fortification before the start the hack, itll slow them. Also although nukes and stops help a ton, near the end of the game some of the highly valued stashes may require 2 or 3 stops to get through due to the size of what you have to hack, more nodes = longer hack time/more chance of detection, but also much more stuff to fortify and buy yourself time.

At the end of the day use whatever you feel like using, all I know is that I've used fortify and I've hack without it, and using fortify costs nothing during a hack, it has a dramatic benefit and saves from using any stops/nukes which allows you to sell them and make more money.

If there are a lot of lvl5 systems late game then I guess it goes to say that early game, its not worth sparing the points to put in Fortify when being undetected is far better. Later game when you probably have most other things you want, it might be worth dropping a point or 2 into it. I just haven't seen the benefit of it yet.
 
Depends how things are set up. If you're pretty certain the chance won't go your way then yeah you can fortify before the hack is complete. And lets be honest, only early on, like before I got lvl5 Capture/lvl3 Stealth early, did I complete a hack with less than a second remaining which was bolstered by Fortify. Its not happened since, its either a complete failure or an easy victory.

Honestly I see no need to boost Fortify. Ok it costs 3 points to boost Stealth but in general that will be far more useful. On top of that, the 2 points in Fortify will barely be an improvement over Stop/Nuke which you can get ridiculous stockpiles of.

fortify is useful if you want some extra time to grab a data store before you cap the sytem though.

but yeah i've never upgraded it. i think im carrying about 12 of each virus too as i never use them.
 
Of course you should use it in between hacking forward nodes but I've not seen a reason to upgrade it yet.

Icarus Landing System is hilarious. Punching someone in the face costs 1 energy bar, generating a gravity field or whatever it is that slows your descent and can stun nearby enemies on landing costs zero. Its very super-hero like. Run in, tell the girl you'll save her (Mei) then jump off the balcony and fall 2 stories in perfect safety :p
 
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