I was hopeful after playing the alpha that they'd just make it faster and job done, perfect 2016 quake 3 successor. Sadly ID learned nothing from RAGE and instead went down a quasi call of duty style route with a game thats definitely aimed at console users over all others. The enforced mouse acceleration, 60fps lock and 2 weapon max rubbish from halo games are insulting. The game feels damn slow also in terms of movement, even with rocket jumping! The demon rune is the dumbest thing I've seen implemented into a skill based FPS as well as it just ruins anything it gets near until its low health. Why didn't they just make it a more mobile player with a BFG style weapon from quake 3, instead of a flying boss style enemy with a silly amount of health whilst still being dangerous.
This game honestly removes any sort of skill required to play the game. The people that say it reminds them of quake 3 from the beta onwards are talking rubbish.