****Official Doom 4 Thread****

Got the beta last night... and looks like they have messed it up from here and other places. Dam it I was hoping this was like wolfenstien but in a doom world.

Oh well I will see over the weekend what it is like! I need a FPS for quick games and BF:SW failed to grab me and was wishing this would, hope it does.
 
Right then - Im Doom's no#1 fan speaking here - loved all iterations of the game. This multiplayer is better than Halo for one. It moves faster and melee isn't the ultimate weapon, so lets stop drawing that comparison fellas. Go play halo after this open beta, you will feel like walking through syrup.

It is not however Q3 - the only similarity with Q3 is theres a quad damage and armour placed in strategic locations. Loadouts kill any Q3 style gameplay.

Its also not COD, Battlefield etc. You need to move and shoot at all times. Campers get raped fast.

SO there, its none of the above, its own thing. I will say the demon rune is a gimmick I whole heartedly hope they provide an option to remove. Demon runes should be a mode in itself as it gets very tacticle when one spawn as the revenant - players huddling etc.

One last thing, it runs silky smooth on my rig 55-60 fps almost always - take that i5 recommended specs! ;)
 
So I got the chance to actually play it, and it's pretty much what I expected.

You feel constantly hamstrung by the stupid loadout system. It's frustrating having an enemy get away with single-digit health when normally you'd just switch to MG/LG and finish them off. Melee attacks are probably the worst thing to be added to this game so far, and the stupid execution animation is terrible and totally ruins any sense of momentum in the game.

The double-jump feels a bit awkward although with some tweaking to the movement mechanics I feel could be salvageable. I dislike the edge grab/climbing because of how much it kills your momentum, but I appreciate there's a bunch of stuff in the map design that wouldn't really be possible without it.

I agree with people saying the revenant should be a separate game mode. I didn't really enjoy warpath and it just felt kind of tacked-on. Oh, the gauss rifle is a pretty cheesy "welfare points" addition too.

Things I did like: the maps seem pretty good (multiple route to various areas of interest and little hidden bits here and there), quad + shotgun is as satisfying as ever, damage number overlay is useful feedback.

I won't be buying it because with their currently released DLC plans, online will be dead by the first pack release (if not earlier).

Having been so negative, I have actually had fun with it (I played 4 hours straight just now) - I just don't think it will have any lasting appeal to the mainstream, and I don't think it has enough depth for a more dedicated fanbase to keep it alive. Who knows, if people start hosting tournaments and stuff and it begins to gain traction I will gladly eat my words.
 
This is one of those games I will not be buying for the multiplayer and certainly won't be buying on release.
I will enjoy the single player happily once I can pick up the game on a steam sale for less than £20.
 
Maybe its like it is because console does not do fast paced FPS. I might record a session on Doom 2 of how Doom 4 should be.

I would have been perfectly happy with Doom 2 in Unreal 4 engine - Huge maps, new horrif traps into rooms filled with enemies and great sound effects and music
 
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