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- 5 Sep 2008
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- 1,518
Maybe its like it is because console does not do fast paced FPS. I might record a session on Doom 2 of how Doom 4 should be.
I would have been perfectly happy with Doom 2 in Unreal 4 engine - Huge maps, new horrif traps into rooms filled with enemies and great sound effects and music
I think it's the way it is because, sadly, old school is now viewed as niche and not commercially attractive a la triple AAA.
I'd love to see this done as old school Doom I really would, but the guy from id stood on the stage at E3 said it would be fast paced, then proceeded to show footage containing:
Enemies that barely moved.
Chainsaw QTE.
Slow motion weapon wheel.
WTF has any of that got to with fast paced?..........and then they perked the multiplayer.
This is not the Doom I am looking for.