Genuinely believe this is the last thing Musty needs to see right now![]()
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
I'll gift him candy crush and hello kitty island.
Genuinely believe this is the last thing Musty needs to see right now![]()
Now as Im only 3 games away from getting my MMR I think I might just go play candy crush now and be done with it![]()
10000 = HOLY ****! Are you a ******* robot or something? WTF???!!!
6000 > 8000 = OMG, Ultra-Pro, Gifted, International++++ Gamer
5000 > 6000 = International-ish Gamer
4500 > 5000 = Mid level League Pro-Gamer
4000 > 4500 = Minor level League Pro-Gamer
3500 > 4000 = Above Average
3000 > 3500 = Below Average
2500 > 3000 = Beginner/New-ish to the game
2000 > 2500 = Total Noob to the game, Need constant coaching.
1000 > 1500 = OMG is this even possible? Just go away, go play candy crush or something.
I don't think MMR should be based on if you win or lose, well not entirely. I think your KDA should have an impact also. Maybe it could be used as a multiplier.
So for a win: 25 x KDA = MMR increase.
For a loss: 25 / KDA = MMR decrease.
Of course I'm very new, so what do I know.
The simple fact is there is no way to assign a number that represents your skill level in a complicated team based game like dota. It was a huge flipping mistake making this visible in the first place.
The only way a ranking system can work is a team ranking for a fixed team of 5 players.
Just so you all know, MMR isn't a true indicator of skill in a team game. It helps as a guide, but it just isn't.
Case in point: Murray is 3.4k party MMR and should probably be 2k. Garbage stormspirit player.
Just so you all know, MMR isn't a true indicator of skill in a team game. It helps as a guide, but it just isn't.
Case in point: Murray is 3.4k party MMR and should probably be 2k. Garbage stormspirit player.
Win/lose is the only way it'll ever work. Mmr works fine, everyone seems to be around the right skill level IMO.
nah it doesn't give you the same mmr if you play with the same people.
To be fair at least he doesn't hide his mmr and pretend the game 'automatically' hides it![]()
Is there any evidence that it doesn't work purely off of win loss? Post calibration it is purely win/loss based but I don't seem to be able to find anything that indicates pre calibration it is different.