*** Official Dota 2 Thread ***

I don't think MMR should be based on if you win or lose, well not entirely. I think your KDA should have an impact also. Maybe it could be used as a multiplier.

So for a win: 25 x KDA = MMR increase.
For a loss: 25 / KDA = MMR decrease.

Of course I'm very new, so what do I know.
 
10000 = HOLY ****! Are you a ******* robot or something? WTF???!!!
6000 > 8000 = OMG, Ultra-Pro, Gifted, International++++ Gamer
5000 > 6000 = International-ish Gamer
4500 > 5000 = Mid level League Pro-Gamer
4000 > 4500 = Minor level League Pro-Gamer
3500 > 4000 = Above Average
3000 > 3500 = Below Average
2500 > 3000 = Beginner/New-ish to the game
2000 > 2500 = Total Noob to the game, Need constant coaching.
1000 > 1500 = OMG is this even possible? Just go away, go play candy crush or something.

I don't really know how accurate these kinds of things are tbh. I've seen multiple post and pro interviews where people state that regional differences in MMR can be quite large.

I would agree that a 6-7k player is pro in any region but 1-4k can probably vary a lot. Quite a few of the European Pros claim that when they play MM games on US servers they get matched with 4k players that play like EU 3k players.

Don't know how true any of this is but its been stated by multiple people in multiple places.
 
I don't think MMR should be based on if you win or lose, well not entirely. I think your KDA should have an impact also. Maybe it could be used as a multiplier.

So for a win: 25 x KDA = MMR increase.
For a loss: 25 / KDA = MMR decrease.

Of course I'm very new, so what do I know.

So supports should get less MMR than carries? How is that even remotely fair?
 
His is not the perfect example but I have often thought with a bit of thought and work mmr could be personal as well as team based. It's a fallacy to suggest that your personal mmr is determined purely on a team performance which takes it out of your hands to an extent.

Every role could have certain conditions I.e. A carry how many kills you achieve and GPM/XPM (as an example) and say in a match you can win lose 30mmr. 15 based on a win/loss and 15 on your own performance. Obviously still effects by team performance but there should be a neater solution than team loses you suffer especially if you play well.
 
The simple fact is there is no way to assign a number that represents your skill level in a complicated team based game like dota. It was a huge flipping mistake making this visible in the first place.

The only way a ranking system can work is a team ranking for a fixed team of 5 players.
 
The simple fact is there is no way to assign a number that represents your skill level in a complicated team based game like dota. It was a huge flipping mistake making this visible in the first place.

The only way a ranking system can work is a team ranking for a fixed team of 5 players.

+1 it's like gear score in WoW all over again :p
 
Just so you all know, MMR isn't a true indicator of skill in a team game. It helps as a guide, but it just isn't.

Case in point: Murray is 3.4k party MMR and should probably be 2k. Garbage stormspirit player.
 
You would need completely different MMR ratings per role played. Otherwise it would not be fair to judge a support player on hero dmg etc when that player is the ward bitch and not expected to deal massive dmg throughout the game.
 
Just so you all know, MMR isn't a true indicator of skill in a team game. It helps as a guide, but it just isn't.

Case in point: Murray is 3.4k party MMR and should probably be 2k. Garbage stormspirit player.

To be fair at least he doesn't hide his mmr and pretend the game 'automatically' hides it :D
 
Win/lose is the only way it'll ever work. Mmr works fine, everyone seems to be around the right skill level IMO.

But if we all played together all the time we'd all have the same party mmr but I don't think I'm anywhere near as good as you guys. But my mmr would say I was even if I was feeding most games (unintentionally).

As for supports getting lower scores, that's where my lack of experience comes in as I had assumed that supports would gets decent assists.
 
Is there any evidence that it doesn't work purely off of win loss? Post calibration it is purely win/loss based but I don't seem to be able to find anything that indicates pre calibration it is different.
 
Is there any evidence that it doesn't work purely off of win loss? Post calibration it is purely win/loss based but I don't seem to be able to find anything that indicates pre calibration it is different.

I'm pretty sure during calibration it takes your "unranked MMR" then your calibration matches have 3x as much weighting as normal matches. i.e. +/-75ish MMR. Pretty sure I found an official thing that stated this, can't be bothered looking for it now though.
 
Back
Top Bottom