**Official Duke Nukem Forever Thread**

I see PC Gamer gave this 8/10, they really have turned into a joke of a website.

Why?

I've bought a number of games over the past year, many with very high review scores. But some I've played for a couple of hours and just got bored... But I'm still playing Duke, and suspect I'll play it all the way through?

Different games appeal to different people... Yes Duke's visuals are not up to modern day standards, but I'm enjoying the game itself... :)
 
Good review that pulls no punches.

Not really.

Its been said before and i'll say it again, reviewers were always going to tear this apart due to the time its taken to come out. I doubt theres any reviews out there that actually take a balanced look at the game and instead focus on picking things apart. I don't think the gibbering chimp in your review even knows wtf a duke nukem game is about.

If they were this thorough when reviewing shovelware crap like the call of duty series then maybe their nitpicking would have some kind of a point to it.
 
The game started out promising with the large scale fight in the arena. I was expecting it to progress from there in a Serious Sam fashion, but instead you end up indoors navigating narrow corridors waiting for scripted events to take place.

The mouse acceleration is thoroughly annoying, and the graphics are way too plastic looking. And what is with the tinnitus inducing sound when you put on Duke Vision.

Fortunately I got to play this on a friends Steam account, so no money exchanged for this monstrosity.
 
Towards the end of the game, during the second "shrunk Duke" section, you face a full sized enemy coming out of a lift, and you need to fight him.

How did you guys manage to kill this beast?!

I pumped a full RPG clip into him, a full compliment of trip mines and pipe bombs, plus expended a full shotgun and machine gun at him... All of that lot took him down to about 40% health, but with no more ammo, all I could do was take steroids and beat on his toes until he fell...

So - is there some clever way to kill him, or some hidden store of ammo around that I've missed? Or is the only way to kill him with steroids?
 
Towards the end of the game, during the second "shrunk Duke" section, you face a full sized enemy coming out of a lift, and you need to fight him.

How did you guys manage to kill this beast?!

I pumped a full RPG clip into him, a full compliment of trip mines and pipe bombs, plus expended a full shotgun and machine gun at him... All of that lot took him down to about 40% health, but with no more ammo, all I could do was take steroids and beat on his toes until he fell...

So - is there some clever way to kill him, or some hidden store of ammo around that I've missed? Or is the only way to kill him with steroids?

I ran off, and ran circles around the box in the room, machine gunning him, and pipe-bombing him. I seem to recall seeing plates of armour dropping off him, so I'm not sure if you need to shoot those specifically off, or if they come off anyway... But no, there's no particular trick(s) to it.
 
I ran off, and ran circles around the box in the room, machine gunning him, and pipe-bombing him. I seem to recall seeing plates of armour dropping off him, so I'm not sure if you need to shoot those specifically off, or if they come off anyway... But no, there's no particular trick(s) to it.

Hmm... Well I did the same (kiting round the box and firing), but I just didn't have enough ammo and explosives to take him down. This was on hard difficulty (whatever it's called), so I don't know if that makes much difference.
 
Towards the end of the game, during the second "shrunk Duke" section, you face a full sized enemy coming out of a lift, and you need to fight him.

First time he came out i didn't realise you had to fight him, i was using the holoduke and desperately trying to stack up things to try and hit the lift button and run inside it. :p

Had a few attempts at that before i realised you could damage him then spent ages running around like a headless chicken shooting him. Holoduke comes in quite handy for that segment.
 
Really? Because 3d realms do and the game was virtually 90% or thereabouts complete by the time gearbox got it.

Are you saying all design decisions were done by 3DRealms, and the last 10% was just a bit of filler? If so what took so long? The obvious engine changes sure, but really, THAT amount of time?

I'm sure some of the worst bits which are in Duke now were put in by Gearbox, like regen health and only 2 weapons.
 
Just completed this and also got the gunslinger achievement for using the golden pistol you start with for the entire game. I did notice that after around the half way point, the amount of stuff you can interact with really does seem to dry up, especially compared to the first half of the game. The timeline that gets unlocked when you finish the game is quite intriguing as it says that the single player segment of the game was finished in 2009. The multiplayer and then console porting was what took so long to do as it was all done from scratch.
 
Lets face it, its a sh*te game and worth about £5. I'll still buy it when it is.
But....if they decide to do a sequel (no doubt they will) they have a lot of improving to do. a lot.
 
I'm sure some of the worst bits which are in Duke now were put in by Gearbox, like regen health and only 2 weapons.

Maybe 2K themselves insisted on it?

I wonder how much control they demanded over the game after shutting down 3DR with their lawsuits?
 
Are you saying all design decisions were done by 3DRealms, and the last 10% was just a bit of filler? If so what took so long? The obvious engine changes sure, but really, THAT amount of time?

I'm sure some of the worst bits which are in Duke now were put in by Gearbox, like regen health and only 2 weapons.

Gearbox have stated numerous times they were finishing 3d realms vision for the game. Most of the gearbox work from what ive read has been updating some assets, bug fixes, performance and optomisation, polishing the game, and replacing some assests ingame and of course getting the ports to consoles under way, far as im aware they handled 1 port while another company done the 360 port.


George Broussard was asked about the weapons limit around the time it was first shown at pax and he said something along the lines of "its not 1996 anymore". The regen health though im suspicious of, it was clearly shown in the Jace Hall footage from 2007 that killing enemies added to ego, and back then it supposodly worked the way it does in that manhattan project game. That footage also had the multiple weapons selection but as it was unfinished theres no real way to tell if that was enabled just for testing purposes or not.
 
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Lets face it, its a sh*te game and worth about £5. I'll still buy it when it is.
But....if they decide to do a sequel (no doubt they will) they have a lot of improving to do. a lot.

Let's face it... You've probably not even really played it... So let's face it... You don't really know what you're talking about?
 
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