**Official Duke Nukem Forever Thread**

I said in another thread (or this one, can't remember) that todays engines wouldn't be able to cope with the vast amount of enemies on screen like we had in the 90s ala doom, duke etc.
Nonsense! Have you not seen L4D or Serious Sam for example?
 
Nonsense! Have you not seen L4D or Serious Sam for example?

Ofcourse I have. SS engine is old and so is Source, valve just know how to make their games look very polished.

The environments in L4D allow for more because of how small the locations are.

SS HD remake just have higher res textures, nothing like DNF.
 
As a business 3Drealms have done poor. Hence why they folded, really should have released it before "next gen" stuff such as 360/PS3.

Remember that epic trailer from like 10 years back - it looked bonkers! They should've stuck with that build, but they foolishly scrapped it because they saw what Id and Valve had just around the corner. I mean it looked dated, but then so did Duke3D on release, and it didnt matter. It all just seemed a bit too much for them beyond that point and DNF was the result in the end. I'm hoping that the next Duke game we'll see will be the true sequel.
 
Ofcourse I have. SS engine is old and so is Source, valve just know how to make their games look very polished.

The environments in L4D allow for more because of how small the locations are.

SS HD remake just have higher res textures, nothing like DNF.

There has been numerous revisions of the source engine and portal 2's compared with the 2006 half life 2 source engine is vastly different with hundreds of extra effects added, plus AI navigation and AI directors.

If you dont think its changed at all, try make a portal 2 map using just half life 2 entities, textures, skybox, no advanced light, no advanced pathing and an archiac script writer. Goodluck...
 
how epic would it have been if they used Source Engine, it could also be easily modded.

which is why valve take so long to release games aka Ep3, because they want game to be bug free, run with next gen spec. Even looking at the pics of DNF everything looks so plastic, no destructable physics i.e. walk up to a bin i gets knocked over. watching the streaming live of the game you couldn't even jump onto a table or pool table, which makes the game carp tbh, because you want to be emersed into the game not be limited to what you can do, unfortunately that's the fault of the Unreal Engine, it was the same with DOOM3, it's like everything has been superglued together so nothing is movable, you could bang a glass window and it would nether break whereas in Source engine you could change the properties of the wall into breakable surface, select the type of material...
 
how epic would it have been if they used Source Engine, it could also be easily modded.

which is why valve take so long to release games aka Ep3, because they want game to be bug free, run with next gen spec. Even looking at the pics of DNF everything looks so plastic, no destructable physics i.e. walk up to a bin i gets knocked over. watching the streaming live of the game you couldn't even jump onto a table or pool table, which makes the game carp tbh, because you want to be emersed into the game not be limited to what you can do, unfortunately that's the fault of the Unreal Engine, it was the same with DOOM3, it's like everything has been superglued together so nothing is movable, you could bang a glass window and it would nether break whereas in Source engine you could change the properties of the wall into breakable surface, select the type of material...

But there are breakable surfaces. And I really enjoyed in some of the gun battles the stone pillars getting trimmed down ala Matrix basement scene :)

But yes, the Source engine would have been better. At least the women wouldn't have been scary to look at!
 
I found the whole monster truck driving bit, rubbish. The shrunken duke levels were pretty fun though, agreed with one of the earlier posts, it felt like playing in one of the old CS/HL rat maps :) The kitchen one in particular was alright.

The two-weapon limit didn't fit with DN though. No idea why they did that tbh, maybe for the sake of realism? (lol)

Very average on the whole, I don't see myself replaying it anytime soon. Haven't tried the MP mode but heard it's nothing special either. Let's hope they get it right with the sequel? :p
 
destructoid 2/10 - they really lay into it

I had a look at that review and agreed with quite a few of the points, but then looked to the right of it and say the witcher 2 at 6/10 and brink at 7.5/10...

Hard to give the website any credibility in regards to reviewing if they seriously think that the witcher 2 is a worse game than brink :|
 
Reviewers hopping on the bandwagon, meh.

It's a game with an odious personality, one that could only endear itself to the sociopathic and mentally maladjusted.

The desperate or the gullible may find a glimmer of fun hidden somewhere in the bargain bin pit.

When it comes time to see Duke's "Babes" attempt to get sexy and pose seductively for you, the whole affair becomes rather nightmarish. The only people who could get off to this game are the criminally insane.

Good review that pulls no punches.
 
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Wish people wouldn't take reviews seriously.

None of them ever look at them objectively.

Oh and destructoid reviewer is trying far too hard and has taken the game a little too seriously.
 
Having problems with demo. The whole game runs very slowly including the menus. I turned everything down or off. Some people suggested updating/reinstalling MS redistributable, GFX drivers and tweaking CPU priority but none of this has worked. Any ideas?

C2D @ 3.2GHz/4870 1GB/4GB
 
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