**Official Duke Nukem Forever Thread**

oops....corrected.
In any event, if they can't "support" and fix it, then why should Steam be exempt from the Distance Selling Regs?
I see no reason why a refund is out of the question, if a customer is not satisfied with their purchase.....afterall, if it won't play then its broken in my book.
:p
stop moaning

i've had about 5 games that i couldn't play because of no remappable control options, so i've lost over £100 in the past.

if it won't run then theres something wrong with your system...
 
It's not stupid, quite a few games of late follow that exact same idea.

I generally don't mind linear/scripted gameplay... Sometimes there's nothing more annoying than wondering around trying to find what to do next before you can progress and have fun...
 
I generally don't mind linear/scripted gameplay... Sometimes there's nothing more annoying than wondering around trying to find what to do next before you can progress and have fun...

Same. But that picture makes it out that that was the norm. So many games in that era were just as on rails as todays where they just permanently locked all the doors apart from the one you are supposed to take. There were some games with multiple paths then and there still is now. It could also be argued we have much more freedom and open gameplay today with games like the stalker series. That picture was done as a joke (a not very accurate one) yet people use it to prove a point.
 
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I thought it was pretty mediocre console port tbh

The vehicle sections (and ridiculous number of turret ones) are tedious and dragged out, the controls are awful (has the same mouse lag issues console ports suffered from)

Duke's quotes pull it back because of nostalgia value and you have some fun fights but there is a lot of dullness in between (think ODST)

Very very average with bad controls, and that is because its Duke Nukem if it was an unknown title i doubt i would have bothered persisting
 
I thought it was pretty mediocre console port tbh

The vehicle sections (and ridiculous number of turret ones) are tedious and dragged out, the controls are awful (has the same mouse lag issues console ports suffered from)

Duke's quotes pull it back because of nostalgia value and you have some fun fights but there is a lot of dullness in between (think ODST)

Very very average with bad controls, and that is because its Duke Nukem if it was an unknown title i doubt i would have bothered persisting

EXACTLY how I feel about it mate.
 
Are you guys running DNF with Post Special Effects ticked in the video options? I found turning that off gets rid of the horrendous blurring in the distance and cruddy bloom effects which soften things. The game feels completely different with that trash off.
 
It's not stupid, quite a few games of late follow that exact same idea.

except the old game did too.

AS the routes were blocked off for most of the time all it was was a series of corridors that crossed back on themselves occasionally to save space.
 
except the old game did too.

AS the routes were blocked off for most of the time all it was was a series of corridors that crossed back on themselves occasionally to save space.

Exactly :) that picture isn't clever, it's a joke sure, but people consider it to be some sort of actual reality :\
 
Are you guys running DNF with Post Special Effects ticked in the video options? I found turning that off gets rid of the horrendous blurring in the distance and cruddy bloom effects which soften things. The game feels completely different with that trash off.
I turned it off too to get rid of the blurring...
 
Its nothing like the old game :/ Duke3d was miles faster paced for a start, it wasnt full of rubbish cutscenes or a single route, however it was full of alternative paths and secret areas. Watch some speedruns as an example, they show the alternate routes, the minimal backtracking actually required and the passion that they put into the level design back then.

Too be honest I didnt rate the single player in the old game, (I was just getting into online mp gaming around that time and the sp seemed dated even then), but after playing through a few levels for old times sake recently, it puts some of the consoley spoonfed modern shooters to shame..
 
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Well, I have been playing this the weekend and have given it a fair crack of the whip. It's a load of pants... I am an idiot of the highest order for paying £40.
I don't even think a modding community can save this steaming ball of cack.
Never have I seen anything so poorly made for it's time. What a stinker.
This is of course my opinion and I respect what others have to say. I loved Duke3D and the great memories will always remain. I am just so upset that this turned out the way it did.
The graphics were not the major issue for me. It was the terrible gameplay. It was just so predictable.
I think the King is well and truly dead :(

Oh, I do like the Duke mini bust though. The other stuff was okay apart from the dice. Mine looked like a 2 year old painted them with tip-ex. It's all over them and looks rubbish. Will post some screens up when I get home from work.
 
Its nothing like the old game :/ Duke3d was miles faster paced for a start, it wasnt full of rubbish cutscenes or a single route, however it was full of alternative paths and secret areas. Watch some speedruns as an example, they show the alternate routes, the minimal backtracking actually required and the passion that they put into the level design back then.

I said in another thread (or this one, can't remember) that todays engines wouldn't be able to cope with the vast amount of enemies on screen like we had in the 90s ala doom, duke etc.

Most PCs would be crippled too probably. SS3 looks like it could be efficient enough for a good number of enemies but DNF's engine just couldn't do it, it seems.
 
i was going to buy this but seeing everyone's mxed reviews i think ill hold off till BF3.

i think everyone's complaint about this is that they have spent over 5 years making this game and everyone was expecting outstanding gameplay, amazing graphics ect... for all the duke fans, and what we were left with was a load of tripe. cmon Unreal Engine is very dated even for today's standards and you would expect if they had been working on this for several years that they would use a better graphics engine. I do feel that the standard of GFX was lowered so that it could be playable on consoles, and this will always be an issue.

i have always said that HL2 was one of the best FPS out there, but since then us gamers have been given games that are either buggy or too short/linear. all of the COD series most average gamer would complete within several hours, however games like Hl2 or quake/doom series would take you days or even weeks.
 
they have spent over 5 years making this game and everyone was expecting outstanding gameplay, amazing graphics ect... for all the duke fans, and what we were left with was a load of tripe.

try 14 years, and the reason it looks crap is because they've simply carried a lot of stuff through the various engines instead of building from scratch.
 
I said in another thread (or this one, can't remember) that todays engines wouldn't be able to cope with the vast amount of enemies on screen like we had in the 90s ala doom, duke etc.

Most PCs would be crippled too probably. SS3 looks like it could be efficient enough for a good number of enemies but DNF's engine just couldn't do it, it seems.

So DNF neither looks that good, nor can handle the old skool hectic action? Pretty tragic. All those years wasted... They couldve just spent a couple years on a Duke3D remake based on maybe the Q3 engine(?), released it sometime early last decade (before this current gen of consoles had the chance to degrade it), - I'd have been a happy chap!
 
So DNF neither looks that good, nor can handle the old skool hectic action? Pretty tragic. All those years wasted... They couldve just spent a couple years on a Duke3D remake based on maybe the Q3 engine(?), released it sometime early last decade (before this current gen of consoles had the chance to degrade it), - I'd have been a happy chap!

As a business 3Drealms have done poor. Hence why they folded, really should have released it before "next gen" stuff such as 360/PS3.
 
eurogamer 3/10 - now thats more like it.
you cant hide the fact that the game is terrible no matter how many fanboys cry 'its supposed to be stupid idiot'

I still stand by my argument that the jumping alone is bottom of the barrel game design - the fact that you need a ramp to get in a minekart is one if not THE stupidest things I have ever seen in an fps.
 
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