Please stop posting that stupid picture![]()
It's not stupid, quite a few games of late follow that exact same idea.
Please stop posting that stupid picture![]()
stop moaningoops....corrected.
In any event, if they can't "support" and fix it, then why should Steam be exempt from the Distance Selling Regs?
I see no reason why a refund is out of the question, if a customer is not satisfied with their purchase.....afterall, if it won't play then its broken in my book.
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It's not stupid, quite a few games of late follow that exact same idea.
I generally don't mind linear/scripted gameplay... Sometimes there's nothing more annoying than wondering around trying to find what to do next before you can progress and have fun...
It's not stupid, quite a few games of late follow that exact same idea.
I thought it was pretty mediocre console port tbh
The vehicle sections (and ridiculous number of turret ones) are tedious and dragged out, the controls are awful (has the same mouse lag issues console ports suffered from)
Duke's quotes pull it back because of nostalgia value and you have some fun fights but there is a lot of dullness in between (think ODST)
Very very average with bad controls, and that is because its Duke Nukem if it was an unknown title i doubt i would have bothered persisting
It's not stupid, quite a few games of late follow that exact same idea.
except the old game did too.
AS the routes were blocked off for most of the time all it was was a series of corridors that crossed back on themselves occasionally to save space.
I turned it off too to get rid of the blurring...Are you guys running DNF with Post Special Effects ticked in the video options? I found turning that off gets rid of the horrendous blurring in the distance and cruddy bloom effects which soften things. The game feels completely different with that trash off.
Its nothing like the old game :/ Duke3d was miles faster paced for a start, it wasnt full of rubbish cutscenes or a single route, however it was full of alternative paths and secret areas. Watch some speedruns as an example, they show the alternate routes, the minimal backtracking actually required and the passion that they put into the level design back then.
they have spent over 5 years making this game and everyone was expecting outstanding gameplay, amazing graphics ect... for all the duke fans, and what we were left with was a load of tripe.
I said in another thread (or this one, can't remember) that todays engines wouldn't be able to cope with the vast amount of enemies on screen like we had in the 90s ala doom, duke etc.
Most PCs would be crippled too probably. SS3 looks like it could be efficient enough for a good number of enemies but DNF's engine just couldn't do it, it seems.
So DNF neither looks that good, nor can handle the old skool hectic action? Pretty tragic. All those years wasted... They couldve just spent a couple years on a Duke3D remake based on maybe the Q3 engine(?), released it sometime early last decade (before this current gen of consoles had the chance to degrade it), - I'd have been a happy chap!