Will probably be a totally different experience on consoles, the disconnect you get whilst playing on the PC will probably not be noticable
Hah, I'm the same ChrisI'd much rather leave the theorycrafting for someone else and just run another build with my own tweaks.
http://tamrielfoundry.com/forum/classes/sorcerer-class/
Full of Sorc builds for you![]()
Anyone know anywhere with good builds? Any clans accepting people?
Still stuck on what class to play!
I always play a sorcerer type(when I play games that allow me but never really seriously played a mmo) like evil casters dots and aoe not sure I'm sold on the sorcerer though wanted to be a evil necro health stealer and curse caster but haven't seen any builds for them,thinking maybe a bow sorcerer or something (Im awful at making builds)
So you saying it will be better? .... I'm really curious to see a guild can function on a console.
What would be a good class for hunter/archer type roll and path please?
thanks
+1 This, being able to choose where to go, what to do in an MMO is refreshing. Also i have to admit that a lot of the quests involve making choices and seeing those choices change the world for worse/or for good is also refreshing to see in an MMO.
Anyone had the game delete itself? Every time I go to play only the launcher is left???
Seems like a small percentage of people are experiencing this bug too.
It's got a very old-school feel in that respect, you have to work towards getting yourself geared, rather than just following a quest chain that feeds you one piece of armour after another.
I really had to stop and just soak up the fact that I'd been dumped into the world, that hasn't happened since EQ1.
Hopefully they fix asap as a 20+gb dl each time is getting annoying!
Anyone had the game delete itself? Every time I go to play only the launcher is left???
Been having an amazing weekend in game. Enjoying playing with the classes and figuring out the game more. Got to level 17 and it really really opens up more after level 13. You get less icons and more quests, so it really pushes you to explore.
The combat improvements are fantastic and NPC collision has made for some crazy fights. Was surrounded by 4 werewolves and had to fight for my life as I couldn't run away
away.
Did a couple of hours of pvp too, it's frantic and massive
Was part of a push group around 250 players in size. Ended up at a keep which we deployed the battering rams and catapults, raining fire down on them. But they countered from the flanks while bombing us with hot oil and catapults from the keep. We all died but it was great fun
fun.
I have 2 minor gripes at the moment.
1. With pvp being keeps and control based, and with the public being used to battlegrounds, I don't think they will have the imagination to play it the way it's meant. I feels the days of self driven pvp battles are gone and people are too lazy to think outside their battlegrounds. I hope I'm wrong but who knows.
2. They should remove classes and just open up the skill lines to everyone. I feel it will end up that way, as classes are no more then a restraining bolt to stop you from making a Op class.
I haven't read anyone mention about how varied the quests are! What do you guys think about the questing system? i'm only level 13 but nothing seems to be repetitive yet....?