The thing is that apparently adventure zones will be on the pts a week or so after, or even during launch week. But given the sheer amount of bugs and broken quests during the 1-20 level all the dev focus should be there to fix any issues ( if they can) - for those not aware they have had all the focus on the part if the game since they received feedback from the press beta, as alluded to in the AMA. Now it's really not hard to level up and hit r6 and there's no end game for the folks that do (it won't be just poopsockers that hit 'endgame' in the 1st month) and history has shown that any game shipping with zero endgame won't fare to well when the free month is up.
Anyway back to the adventure zones on the pts and how some folks seem to thnk that they will hit live just as folks are getting to cap 2/3 weeks into the game. Usual testing cycles for end game content is 4-12 weeks, do u think folks are going to play a nice bug free and solid end game experience or will u be paying 10 pound for the privilege of testing their end game?
While i fully understand what your saying and in many ways respect and regard what your saying as the truth, the fact is this game is unlike no other before, not even WHO which was arguably heralded as DAOC2, TESO is about as close to DAOC2 as we have come without calling it DAOC2.
As Tomb pointed out the RR system in DAOC was rubbish at release, i played DAOC for 3 years, i can tell you now, i can recall many many nights pvping in that game, far more than the 7 years raiding EQ and 5years raiding WOW, i can barely remember anything decent from the PVE content of those games because everything was so samey and similar.
However i can tell you about alarm clock relic raids against us and having to login at 3am to fend off the dirty albs, camping milegates with my NB and other stealther friends, logging into DF once we lost control onto toons perma parked there to farm the stepps etc. Many many keep fights, 3 way fights, getting mezzed while stealthed on the edge of a huge fight and hoping i wasnt noticed and going to get picked off, only to survive and take out 2 healers stood at the back and turning the tide of the fight.
Stuff like this will become normal day occurrences in TESO, people will sit and talk in pubs, teamspeak, guild meetings etc about "do you remember so and so fight when we took so and so keep and so and so happened" and everyone laughing and having a joke and remembering those days, not so much with pve "do you remember the first time we killed nerfarian? yeah it was fun then we got him on farm status" yawn.
PVP intrinsically feels better because you know its you vs someone else, and this pvp is better than anything thats come before, with exception of DAOC i would say. Wait til you get your first taste of a good keep siege, not like that rubbish in GW2, but proper tactical sieging with stealthed armies hid waiting for the command to engage etc. I forsee many epic tales of the PVP in TESO and what we have right now is the bone of the PVP, the meat has yet to be added, the pvp is far from fleshed out.
I still stand by my point though, its laughable to go into any MMO nowadays and expect there to be max level content on day1, if there is great but you can garauntee someone will clear it in a few days and then whine thats all there is, those types will wine regardless of what you give them because thats their nature, whiners. The problem is the genre has been watered down and spoon fed to the drooling masses of fast food gimme it now i want it right now kiddies, like ferris bueller once said "life moves pretty fast, if you dont stop to look around once in a while, you might miss it"