I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.
That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.
F2P in 6 months.
I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.
That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.
F2P in 6 months.
as much as im enjoying the game I agree with this although SWTOR was a disaster compared to ESO , the problem is there are many good free to play mmo's like rift im not sure if ESO is worth an £8 sub hmmm
I' thinking its got a good year before ftp though we'll see .
I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.
That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.
F2P in 6 months.
I agree it's better than SWTOR but I've only got to level 10 and I think it might also go FTP due to playerbase.
I tried PvP and it's just a zerg fest to different nodes. Seeing people in the World just looks odd - I think having portraits etc for players/mobs etc would be a good addition.
The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly
WoW is the obvious benchmark and I don't think this offers anything different. It's just darker and harder to get to grips with.
I agree it's better than SWTOR but I've only got to level 10 and I think it might also go FTP due to playerbase.
I tried PvP and it's just a zerg fest to different nodes. Seeing people in the World just looks odd - I think having portraits etc for players/mobs etc would be a good addition.
The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly
WoW is the obvious benchmark and I don't think this offers anything different. It's just darker and harder to get to grips with.
Some one send Lady Vee (European Server) a guild invite if we have any good social guilds out there atm (Hint hint)..
Cheers
The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly
It does things completely differently from current mo's. Big open world you can explore and interact with is a big departure from the wow model that most every other mmo follows. The amount of customisation and lack of clear classes is a big departure, the combat is different, the pvp is caster than anything else.
Reviews have, on the whole, been positive and so had the reaction.
Despite that I think it may go f2p as most players these days are window licking morons who want everything given to them and complete the game in a month and then whine they have completed it. I think the modern mmo player does not have the aptitude to appreciate this game.
That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.
Well I can help you with the mailboxes, there aren't any, mail comes directly to you, you just click on the mail icon at the top of your chat window when you have mail there.
Cheers. Do I have to press "." and go into "cursor mode" to click it?![]()
The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs.
A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.
A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.
yuppers
Then all the mail-ey goodness will be yours !
And a sense of accomplishment?
Are there any MMOs out there that would stand up to your criticisms?
The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs. Skyrim was sustained by the mod community and, most importantly, had no fees after the initial purchase. So my question is, what will persuade me to check out the 127th dungeon in the EOS vast world while paying a monthly fee for the game?
A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.
A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.
The ratings are the lowest of any Elder Scrolls game and they're quite a bit lower than the likes of WoW, Guildwars 2, Everquest.
The game's fine, it's the gamers that are stupid? That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.