*** Official Elder Scrolls MMO Thread ***

Some one send Lady Vee (European Server) a guild invite if we have any good social guilds out there atm (Hint hint)..

Cheers
 
All I can say is i totally disagree, the best MMO in a long long time despite any issues.

(BTW you can buy a mount easily by level 20 which the usual level in most MMO's)
 
I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.

That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.

F2P in 6 months.

as much as im enjoying the game I agree with this although SWTOR was a disaster compared to ESO , the problem is there are many good free to play mmo's like rift im not sure if ESO is worth an £8 sub hmmm

I' thinking its got a good year before ftp though we'll see .
 
I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.

That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.

F2P in 6 months.

1st MMO i've ever played and really enjoyed it. not needed a horse once. I like to attack everything tho and get all resources I see! :D
 
as much as im enjoying the game I agree with this although SWTOR was a disaster compared to ESO , the problem is there are many good free to play mmo's like rift im not sure if ESO is worth an £8 sub hmmm

I' thinking its got a good year before ftp though we'll see .

I agree it's better than SWTOR but I've only got to level 10 and I think it might also go FTP due to playerbase.

I tried PvP and it's just a zerg fest to different nodes. Seeing people in the World just looks odd - I think having portraits etc for players/mobs etc would be a good addition.

The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly

WoW is the obvious benchmark and I don't think this offers anything different. It's just darker and harder to get to grips with.
 
I predicted a disaster at the launch of this game after trying out the beta but it seems they somehow managed to implement enough fixes just in time.

That being said, going from bad to mediocre doesn't live up to the name of the franchise. Reviews are average, user opinions are average, there are no ground breaking features the game brought to the MMO genre. Considering the bugs, unbalanced PvP and the in game money grab (the expensive and mandatory mount comes with the Imperial Edition), I would say this is an overall disappointment, SWTOR style.

F2P in 6 months.

Each to their own but I disagree.

It does things completely differently from current mo's. Big open world you can explore and interact with is a big departure from the wow model that most every other mmo follows. The amount of customisation and lack of clear classes is a big departure, the combat is different, the pvp is caster than anything else.

Reviews have, on the whole, been positive and so had the reaction.

Despite that I think it may go f2p as most players these days are window licking morons who want everything given to them and complete the game in a month and then whine they have completed it. I think the modern mmo player does not have the aptitude to appreciate this game.

I think the game still has issues to improve upon but it is a great and unique offering in a stagnant genre.
 
I agree it's better than SWTOR but I've only got to level 10 and I think it might also go FTP due to playerbase.

I tried PvP and it's just a zerg fest to different nodes. Seeing people in the World just looks odd - I think having portraits etc for players/mobs etc would be a good addition.

The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly

WoW is the obvious benchmark and I don't think this offers anything different. It's just darker and harder to get to grips with.

As above, perfect example.

It requires thought and a bit of independent effort and people criticise this?

Baffling to me and it's no wonder gaming in general is going down to the lowest common denominator as people cannot use their brain. Anything difficult is classed as bad and that is truly depressing.

Probably highlighted as to why LoL is more popular than dota2, god forbid you should be challenged.


Please don't take the above as a personal attack, it is directed at the general attitude that pervades PC gaming these days.
 
I agree it's better than SWTOR but I've only got to level 10 and I think it might also go FTP due to playerbase.

I tried PvP and it's just a zerg fest to different nodes. Seeing people in the World just looks odd - I think having portraits etc for players/mobs etc would be a good addition.

The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly

WoW is the obvious benchmark and I don't think this offers anything different. It's just darker and harder to get to grips with.

Well I can help you with the mailboxes, there aren't any, mail comes directly to you, you just click on the mail icon at the top of your chat window when you have mail there.

I'm not sure I would want it too much easier to get to grips with really, personal preference of course. I just think that WoW , whilst doing some good things for the genre, also did a lot of bad things for the genre. I actually am really enjoying the old school nature of having to go out and explore to find quests rather than just wandering a set route from one brightly glowing exclamation mark to another.

I don't really want to be told where is best to put my skill points, I want to learn where *I* want my skill points based upon my experiences of play, if I find I am burning through my stamina fast then I want to take that experience and put points into stamina, if I find that I am struggling without a DoT or with ranged fighting then I want to look at the skills and work toward one that will help with that. Not a big fan of being told how I should build *my* character.

Teleporting I worked out for myself really, as I explored around I noticed a wayshrine, walking up to it I saw I could interact with it and the rest I just worked out from the window that opened when I did interact with it.

The combat though I agree with you on, they could do with something in game which teaches you a bit more about blocking and how to block a special attack and how you can follow through with a guaranteed knock down move etc.
 
Having had a few small skirmishes in Cyrodiil while going after the skyshards, this definitely feels like the spiritual successor to DAoC for me. There's really no need to follow the zerg if you don't want to as all classes can stealth and avoid getting steamrolled, so I don't think calling it a zergfest is a valid criticism. The engine feels great too (melee combat could be improved but it's not bad), the quests are engaging, character customisation is probably the best I've seen in an MMO and to top it off, the game looks stunning, especially with SweetFX installed.

It's exceeded my expectations by quite a margin, I'm really enjoying my level 20 2h/bow Khajiit Nightblade, and discovering how things work for yourself keeps it far more interesting and rewarding, I don't want my hand held.
 
The game for me feels too dark, clunky and slow. I think it could benefit from a tutorial from levels 1-9 too, explaining:
- where best to put skill points
- how you can teleport
- where to find quests
- where mailboxes are (I still haven't a clue at lvl 10)
- how to use the combat system properly

The tutorial is pretty good at explaining things... also there's a help section in the menu which is helpful and I'd recommend reading it if you're stuck on things. ;)
 
It does things completely differently from current mo's. Big open world you can explore and interact with is a big departure from the wow model that most every other mmo follows. The amount of customisation and lack of clear classes is a big departure, the combat is different, the pvp is caster than anything else.

The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs. Skyrim was sustained by the mod community and, most importantly, had no fees after the initial purchase. So my question is, what will persuade me to check out the 127th dungeon in the EOS vast world while paying a monthly fee for the game?

A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.

A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.

Reviews have, on the whole, been positive and so had the reaction.

The ratings are the lowest of any Elder Scrolls game and they're quite a bit lower than the likes of WoW, Guildwars 2, Everquest.

Despite that I think it may go f2p as most players these days are window licking morons who want everything given to them and complete the game in a month and then whine they have completed it. I think the modern mmo player does not have the aptitude to appreciate this game.

The game's fine, it's the gamers that are stupid? That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.
 
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That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.

Although sometimes in a restaurant someone complains about a really good champagne because they are drinking it like Stella and complain that the steak tartare dish isn't cooked ;)
 
The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs.

And a sense of accomplishment? Does it really need to have shiny loot for it to be rewarding? Having solo'd my way through many of the dungeons in Cyrodiil, it's certainly challenging and you do have to adjust your tactics based on what you're fighting.

A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.

All of those things are pretty meh to me. If I enjoy the experience, I don't need some gimmick at the end.

A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.

They already have NPCs with different strengths and weaknesses and quests which require choices, which then determine the quests you'll do later on in the game when you continue that story line.

Are there any MMOs out there that would stand up to your other criticisms?
 
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And a sense of accomplishment?

Which makes it the same as all the other MMOs. Boring.

Are there any MMOs out there that would stand up to your criticisms?

No, which is my point. The biggest MMOs of the last years, SWTOR and ESO, played it safe without going far from the formula of the standard MMO. I'm not saying ESO is a bad game, I'm saying it is a mediocre one and that it has brought not much to the table, which is why I believe the current pricing model is not sustainable in the long term.
 
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The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs. Skyrim was sustained by the mod community and, most importantly, had no fees after the initial purchase. So my question is, what will persuade me to check out the 127th dungeon in the EOS vast world while paying a monthly fee for the game?

A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.

A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.



The ratings are the lowest of any Elder Scrolls game and they're quite a bit lower than the likes of WoW, Guildwars 2, Everquest.



The game's fine, it's the gamers that are stupid? That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.

I am really liking the game at the moment. But, I do agree with everything you say, apart from the last paragraph. While the graphics look really good, there is the sameness about everything, every dungeon/house/cave/ whatever looks the same. The bank and bag space is crap, very badly done. And the sheer amount of crates/sacks etc in the game is kinda overwhelming. It seems like I spend more time organising my inventory then playing the game.

And I thought the chests in random out of the way locations would be good idea to encourage exploration. But usually the loot inside is rubbish, so why bother? And if they want me to explore, why should I go exploring to find a chest and then have somebody else get there just before me and open it. Rarer chests with better loot would be better than what they have now.

Now, why I don't agree with your last paragraph is because the game is about going out there and trying stuff and see what happens. That's the point. People want everything handed to them on plate and Zenimax were trying to break that mould of go here do that. I commend them for trying.

Even building your character and assigning skill and attribute points, normally players want to be told exactly where do put their points and how to build their class to do the most damage or whatever. They go on the internet and find out what the build for the moment is and then use that. This where I applaud Zenimax, They are trying to make it so that there is no one build that everyone wants, that the character you build has positives and negatives. That it is possible to build unique characters. Now it's not quite right yet, and has flaws, but I hope they continue to try.

The thing that annoys me about this though, is that they didn't go far enough. What is the point in building a unique character if it's going to look the same as every other character out there. Crafting should have more variations. Everything looks the same and it's so boring.

Anyway, I am really liking the game but, I am not sure if I will continue my sub at the end of the month. Will see how the game comes on in the next week or two.
 
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