*** Official Elder Scrolls MMO Thread ***

Which makes it the same as all the other MMOs. Boring.

It's not boring if you actually enjoy the gameplay rather than what you get given at the end of it, and the gameplay is quite different from other MMOs.

No, which is my point. The biggest MMOs of the last years, SWTOR and ESO, played it safe without going far from the formula of the standard MMO. I'm not saying ESO is a bad game, I'm saying it is a mediocre one and that it has brought not much to the table, which is why I believe the current pricing model is not sustainable in the long term.

It depends what you're looking for in an MMO I suppose, I'm not sure the majority would want it to be too far departed from the standard MMO. But for open world PvP, I think Cyrodiil has potential to be the next Emain Macha, gloriously unpredictable fun as opposed to the battleground style of PvP in recent years. I said pretty much the same thing about GW2 and was disappointed but I've been happy with everything I've seen so far in ESO.
 
Dungeon Treasure Chests – Based on feedback, we are changing treasure chests in instanced dungeons so that everyone gets a piece of loot regardless of who opens the chest. This change is currently being implemented and tested internally and will be released in a future patch as soon as it’s ready. Watch the patch notes for the news.

Good to see they fixing this. The current loot system is the worst I've seen in a mmo.
 
Despite that I think it may go f2p as most players these days are window licking morons who want everything given to them and complete the game in a month and then whine they have completed it. I think the modern mmo player does not have the aptitude to appreciate this game..

Utter crock of ****
 
Wow, so much circle jerking going on and the amount of miss information is shocking.

If you want your flashy swords, your rocket houses, your toilet humour and child friendly combat MMO you crave, there is WoW and WS for you.

This game is made for a different player base and not everyone fits that.
 
Server is still down:/ Oh well let's have a screenshot instead..

My High Elf Sorcerer:

eso.exe_2014-04-04-21-11-22-962.bmp
 
It was back up after the initial patch but I noticed people still camping/farming the named mobs in dungeons so I'm hoping it's a small patch to finally nail that as it's getting really tiresome.
 
can one of you please drop your handbags for one moment ;) and answer me this....What is round and dangerous.

serious now, anyone know how long the european server will be down for?
 
Really enjoying this still! The main thing that impresses me most is something so little, and it's the weight and feel of the combat. When charging up a 2H for a blow it just feels so damn good, and when you block and then take advantage they go down like a ton of bricks. Just feels great. :)
 
Really enjoying this still! The main thing that impresses me most is something so little, and it's the weight and feel of the combat. When charging up a 2H for a blow it just feels so damn good, and when you block and then take advantage they go down like a ton of bricks. Just feels great. :)

Oh man i experience this quite a lot with leveling my templar alt.

Charging in and smashing them with a 2h feels amazing.
 
Wow, so much circle jerking going on and the amount of miss information is shocking.

If you want your flashy swords, your rocket houses, your toilet humour and child friendly combat MMO you crave, there is WoW and WS for you.

This game is made for a different player base and not everyone fits that.

I see no mention of flashy swords, rocket hours, toilet humour or child friendly combat. Shocking mis-information there :p

I would say that in it's current state it's an 'OK' MMO, only up to level 18 myself, but I can't see my paying a sub for this until they fix a lot of the bugs that should have been picked up in beta testing.
Also thank god for the loot change, the current system is stupidly bad and not sure how this happened to make it into release.
 
Is it correct that the quests for the veteran rank zones are the exact same ones you do in your 1-50 content, or is someone pulling my leg?

Spoilers if anyone doesn't want to know.

So you go to Coldharbour at around 45 - 50. Once you finish the main quest you get another which ports you to a factions starting location.

You then basically have their 1-50 content but scaled up and A LOT harder. Mobs are pushing 2-4k health, Trolls have 7k health which crazy damage and regen, Anchors take realistically 6+ and even then its touch and go.

So while you do experience the others zones, i think some of the mobs have been changed.

You average around 1 level per zone and you get very little from killing mobs.
 
I some-times wonder if I'm playing a different game? The amount of bugs I have encountered in beta & live is.. welll.. minimal :confused:

Certainly nothing game-breaking... :/
 
Well I will definitely be subbing, that much I am certain of.

I'm thoroughly enjoying ESO at the moment. It really has brought back the old MMOs that I played pre-WoW. Stuff of the UO and Daoc era. Stuff where I had to beat other players to get to that ore or wood because otherwise they got it first and it was gone. Shared dungeon areas where loads of people are running up and down the corridors rather than just the handful of my group. The brilliance of no overhead names on enemies , so sick and tired of MMOs where I cannot use the terrain because I have giant letters over my head. The need to explore the world instead of clicking a quest guy and being told exactly where the next set of quests are, meaning that I only bother to see half of the game world and the rest of it may as well not bothered being made. A game where I am not level 20 after 1 days play, where I am not thrown so many epic items that I am constantly covered in great gear. And so on. These are all things which hark back to the very things which so enamoured me with MMOs in the first place, the very reasons I put so much time into them originally.

There are things which need further tweaking, I want housing, I want dyes, I want a little more variety in clothing in terms of appearance. I'd like the ability to morph stats on items so that I can keep the appearance I like whilst keeping the stats I like.

However these are all things that I can wait for and enjoy the game whilst that time passes :)
 
Agree Docsonic.

I'm thoroughly enjoying this at the moment. Feels to me to be different enough from the WoW clones to Justify the monthly sub. I find the majority of the F2P MMO's distinctly lacking and would far rather pay a monthly fee if it means the content keeps coming. I hope it doesn't go F2P personally.
 
Based on my experience so far I'll sub for sure. By the end of my wow playing days I was subbing just for 1, maybe 2 raids a week. Didn't come on at any other time. Now that was pointless...
 
I diont know what are ppl ona bout.

So far I fully quest cleared all 5 ebaon blade zones with quests achi
got 1 bugged pirate quest in last zone.
Cleared 5 VR zones so far with not a single bugged quest !!!

I got 8 days 10 hours played and bit over VR3 level.

****ing love this game is best thing i played in last 3 years. Since Start of cata wow after that it was downhill for wow :(

Runs gr8 quests are gr8 love dragninght.

**** me i love this game !!!!
Cause of it i sleep 4 hours a day cause cant get enough of it. I should have taken imperial edition and have full 5 days head start but o well i had best holidays in years while leveling to 50 :)
 
Well I will definitely be subbing, that much I am certain of.

I'm thoroughly enjoying ESO at the moment. It really has brought back the old MMOs that I played pre-WoW. Stuff of the UO and Daoc era. Stuff where I had to beat other players to get to that ore or wood because otherwise they got it first and it was gone. Shared dungeon areas where loads of people are running up and down the corridors rather than just the handful of my group. The brilliance of no overhead names on enemies , so sick and tired of MMOs where I cannot use the terrain because I have giant letters over my head. The need to explore the world instead of clicking a quest guy and being told exactly where the next set of quests are, meaning that I only bother to see half of the game world and the rest of it may as well not bothered being made. A game where I am not level 20 after 1 days play, where I am not thrown so many epic items that I am constantly covered in great gear. And so on. These are all things which hark back to the very things which so enamoured me with MMOs in the first place, the very reasons I put so much time into them originally.

There are things which need further tweaking, I want housing, I want dyes, I want a little more variety in clothing in terms of appearance. I'd like the ability to morph stats on items so that I can keep the appearance I like whilst keeping the stats I like.

However these are all things that I can wait for and enjoy the game whilst that time passes :)

On an additional side that i think people are not aware of.

Spoilers for people that might want to explore on their own.

If you speak to inn keepers they give you gossip and locations of areas to quest or dungeons to explore.

Some areas don't have quests and you can trigger them by finding a bottle stuck in a tree with a note, a NPC being attacked by deadra that needs help or a battle of deadra and witch in the middle of the woods. I even helped some people make a fire and got XP for it.

You can intimidate travelling merchants for gold!

And much more!

With regards to dyes completely agree, housing i'm not so hot on but it would be a neat feature. The crafting aspect, you can craft a white item of a style and design you choose which changes with the materials you use and also with the quality of that item. You can then apply traits and armour glyphs which is essentially the same as dropped items if not better.

For example i crafted a Veteran rank 3 medium armour chest that look sort of pale brown in white condition, when it went to green it got a additional colours and features, same with blue and epic.
 
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The big open world is nice but it suffers the same problem Skyrim suffered: you find an interesting looking dungeon, fight your way through it, reach a button at the end, press it and get an epic set of... tongs. Skyrim was sustained by the mod community and, most importantly, had no fees after the initial purchase. So my question is, what will persuade me to check out the 127th dungeon in the EOS vast world while paying a monthly fee for the game?

A vast open world would be perfect if there was more to do in the game. For instance, at the end of a dungeon, you find an unique anvil can be used for blacksmithing. Or the entrance to yet another dungeon which is actually a mine in which you can find unique materials and which you can gather while constantly getting harassed by monsters. Or an NPC that provides a quest and a reward consisting of an item that speeds up a noncombat skill leveling.

A dungeon generator that adds some randomness, monsters with different weaknesses and strengths that force you to invest in more than one combat style, several choices when picking fights/rewards resulting in different outcomes.. these are just a few of the things I would've very much enjoyed and that are all but absent in their vast, but ultimately empty, world.

I think that would be amazing too but it's a hard one to implement, it's a bit of a hard one to bash a game on a massively high expectations like those.


The game's fine, it's the gamers that are stupid? That's like a restaurant saying their food is great but the customers don't know how to appreciate it, it makes no sense.

It makes perfect sense. I'm not suggesting the game is perfect but most new (ALA wow generation) mmo'ers want everything handed to them on a gold plate whilst they are also patted on the back and told how amazing and fantastic they are.

Look at some of the complaints in this thread or on the ESO boards and that proves this point.
 
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