Warcraft syndrome right there. I want to play a multi player game but I actually don't want any negative experiences from other players, therefore please compartmentalise my entire game play.
Your statement is even worse because it's not even a given it's going to happen, yet you get put off a mechanic because another player might get there first.
Attitudes like this belong in a single player experience and have utterly ruined what the traditional MMO was all about.
Oh shut up with your condescending
****. I have never played WOW at all.
I am not talking about a guy getting there two seconds before me and opening the case. When I get that to that region after exploring, the guy who gets there 20 minutes before me finds the case and opens it. I do the same exploring but I get nothing.
It's not that it might happen, it is happening.
With mining and gathering it's no big swing because you just run along and find the next one. You don't have to go out of the way to get them. IT's not about that either. I have no problem with a guy getting to a resource before me.
It's specifically about the rewards Zenimax have gone and on and on about for encouraging people to explore. It's an MMO sure, but, firstly it's PVE, I am not in a competition with anyone else. There is a whole PVP world for that. Secondly, it's still my game experience.
If it's case that other people are affecting the world around you, why are barrels/crates/sacks lootable by everyone? Shouldn't they work the same as gathering? Is that not ruining the whole MMO experience for you?
Never mind that you quoted me all out of context. I was giving out that the loot inside chests is rubbish. Not worth the bother of going exploring for. Coupled with the fact that when you do find an out of the way location the chest is usually gone, found by somebody else. The loot inside is definitely not worth waiting for. And if you quoted my sentence right to the end you would see I said that Rarer chests with better loot would be a more encouraging system.