Ok I better explain myself a bit better. My rant was because the guy who quoted me picked a sentence out of the middle of a paragraph completely out of context.
Here is what I mean in a little more detail. Then I will respond to the quotes below.
The chests at the moment are rubbish, they are everywere, nobody has to go out of their way to find them, the loot inside them is generally crap, mudcrabs have better drops and if you do go exploring to far, out of the way places the loot in the chest isn't worth it normally and for the amounts of time the chest is gone when you get there. It's really not worth the while exploring.
I don't mind if they keep the whoever gets there first, that's fine. But, make the chests something worth finding. Reduce the numbers of chests, so it feels like an actual accomplishment when you do find one.
i see this the complete opposite to you,if i knew no one else could take that chest or node from me i wouldn't want that chest/node so much it brings much more excitement to getting chests and nodes and makes it more special when u get one rather than oh there's a chest there i will grab it in a minute when ive done this,sadly u seem to see it in a negative way.
i hope they dont change things because of whiners i believe people have ruined a lot of games due to there "needs" as has been said people expect everything to be easy and handed to them there is no feeling of pride for achieving something when anyone can do it and its easy,people want free games now and have created something i believe is a growing cancer in the gaming industry.
The problem lies with the Consumer thinking they want this and that and they don't see the impact they are having by getting what they want within the way games are made and play.
I don't understand this post at all. It's PVE, you aren't in competition with anyone. In older style MMO's you had to fight to get your resources, you were in direct competition with other people. That still exists in PVP, but, not in PVE. PVE is all about grouping, working together, that's why it's there. It's for those people who want to play with other people, with friends etc. But not go into the more hardcore side of things of fighting other players.
As for the resources, they are everywhere, it's no big deal if you miss one. Same with the chests, so why feel good because you get to an iron ore/chests a few seconds before another player? That brings you excitement? getting to a node before another guy? Really? A node that is going to be back in less than a minute.
So me saying that there should be less chests around is somehow destroying MMOs?
Short version: If you want to be made to feel special (regardless of whether you are or not), go play Skyrim.
If you want to have to work for your rewards, play ESO. I've had no problem finding chests out in the wilds. Occasionally someone will get to one first, but then again, occasionally they've failed the master lockpick and had to stand and watch while I opened their chest
Man up and deal with it, it's not the end of the world.
LOL, really? Work for my rewards? You think it's some an achievement to get to a chest first? LOL It isn't. There are so many chests, resources etc it's no challenge at all.
that's my point, it's no challenge, it's simple to get resources, chests, anything. It's easy. The only problem is there is too much and you spend so much time managing your inventory.
Which goes completely against all the talk. There is nothing to be gained from exploring. All the points are marked on the map. All the quests that can be got, can be found by visting all these points. If you go to an area where there is nothing, you won't find hidden quests, or special chests or anything.
Take for example Daggerfall, just outside the city, with no exploring needed there is about 7-8 chests to be found. And you are trying to tell me that I need to work for my rewards? LOL It's easy in this game.
I don't want to be rewarded for doing nothing.
Could be worse I suppose, my favourite MMO was UO and in that game, not only were the resources the same (in that if they got to them first they got them), but after they got them they would turn around and kill you and then loot all of the resources you had gathered off your body (along with all of your armour and items
![Big Grin :D :D](/styles/default/xenforo/vbSmilies/Normal/biggrin.gif)
)
Loved those days ! Going out into the wilds was truly going out into the wilds
and that was fine and enjoyable, because that was the challenge. But there is nothing to be gained from this in a PVE enviornment. Resources spawn so quickly. Chests spawn nearly as quickly. I don't see what is the difference in just leaving the resources and chests there lootable for everyone all the time and the way it is now. Gathering resources is simple, just find a spot where there are 3-4 nodes and work away.
My frustration is just like I said, there is no point in exploring the map outside of going between the different areas already marked on the map. That the person who does no exploring and just hangs around outside of Daggerfall will probably get more rewards than I will while exploring remote areas.