If you're annoyed that when you're grouping for a dungeon that it ports you to a WS, then I completely disagree with you because there is usually a WS in the immediate vicinity of a dungeon (plus it gives you access to that WS when you may not have already had it) or if your group is already in the dungeon, it ports you directly to them as dungeons have entrance only WS in them.
If you mean it's lazy if you say, want to port to someone to complete a trade or something then I'd be more inclined to agree with you but say it is inconvenient rather than 'lazy design'; you can still find the person and it doesn't devolve into the 'instant lobby' feel that some games have where you don't ever have to set foot outside your house/capital city to go anywhere in the entire game.
I'm sure when the game has matured more and more QoL things will creep into it but personally, IMO, it's nice to have to do a bit of legwork and not have the game whisking me to my chosen location because I've become accustomed to other games doing it.
It's also funny to have no housing (guild or otherwise) thrown at the game as being detrimental to it. The behemoth that is WoW doesn't (as of yet) and that has hardly impacted on their revenue, nor did EQ2 having fantastic housing suddenly make the game stand up to WoW. It's nice and if they have plans for it then yay, but I find this sudden preoccupation with it from people a bit odd.
Personally, I think the things that will hurt this game are the myriad of bugs that are still in it. Up until a couple of days ago, I'd never fallen through the world or had any major bugs but I've had to fully shut down the game several times to get out of Limbo after I've fallen through the world and had quests reset themselves back to earlier steps after bugging out.
And the gold seller spam. I've not seen spam as bad as this in an MMO for quite some times and the clunky way of reporting them is like something from the stone age; why should I have my email spammed by CS because I'm trying to help you* by reporting sellers?
I also think they may need to diversify their end content because as entertaining as Craglorn looks, I don't think a leaderboard purely for bragging rights is going to hold the attention of the top competitive guilds for long, especially when Wildstar seems to have a really strong end game.
It's not a perfect game (that'd be SWG and don't say otherwise!) but I think it is to be commended for trying something different from rolling out another WoW clone. In an ideal world TESO and Wildstar will both be successful and cater to their respective audiences for a long long time (or at least until SWGEMU is fully functioning
)
*general you