**** Official Fallout 4 Thread ****

Could somebody please help with a problem I am experiencing?

I have unlocked about 15 workshop/buildable locations. I have recieved another from the minutemen "go clear X and build a radio recruitment beacon". No big deal ive done this before fine however its not letting me build the recruitment beacon this time?

I have all the requirements, everything is green (not greyed out). I've built a generator but its not giving me the items outline to let me place it??

I thought maybe there was a building soft-cap so i revisited an old settlement and deleted their recruitment radio beacon thinking it would "release" one for me to place in this new location to complete the quest.... Nope!

Any ideas?
Screenshot here if needed: http://imageshack.com/a/img903/4789/g511X7.jpg

Screenshot isn't working I'm afraid.

If it's the item limit it'll show up on the top right with a full bar. You could try scrapping any of the trees, tires etc in that settlement and see if that allows you to build one.

EDIT: nevermind screenshot is working now. Honestly I've no clue, it's not the size limit as you're not halfway there. Try building a water station and see if that opens it up? Or better yet try a quick save and reload and see if that fixes the glitch?
 
I would just try building some other stuff first and perhaps collect some more materials.

I'm guessing you have tried saving and reloading or exiting the game - this fixes a lot of bugs for me!
 
Full re-install didn't work. Still can't load any of my saves.

Well thats the end of that, Guess I'll come back to it at some point when I can load them.
 
Never played a fallout game, im tempted by this but all streams ive watched it just seems extremely repetitive? Im assuming its easy to get immersed in once you get going and start playing, a bit like skyrim?
 
Well to be fair, we don't all know which graphics engine a game uses or is going to use, so my expectation wasn't really set in any particular way. All I know is its disappointing.

It can go from looking a bit meh to beautiful in the blink of an eye though once the storms kick in
 
UPDATE

**Features:**
Field of View Tweaker
Toggle Mouse Acceleration
Toggle Mouse Smoothing Removed due to engine error
Toggle Framerate lock
Toggle Gamepad Support
Toggle the Intro video
Tweak the Mouse Sensitivity
Tweak Resolution
Toggle Windowed Borderless
Makes your INI files read-only after editing so they don't revert *Now Toggable*
Enable/Disable Developer Console
Pipboy color changer
VATS color changer
HUD color changer
Kodix's FPS Boost Removed and replaced with iNumHWThreads
Disable Gore (not Al Gore guys... lol)
Gamepad sensitivity
High CPU Priority
DOF and Bokeh toggles
Shadow Resolution tweaker
Shadow Distance tweaker
One click mod support
uGridsToLoad tweaker

http://www.nexusmods.com/fallout4/mods/102/?
 
Figured i might as well give my 2p worth on the game.

First things that hit me were:
Game looks good, runs okay on my system (guess i am one of the lucky ones). (i turned off godrays, turned distant object detail and object detail fade to medium and seems to run a lot better and i cant really notice the difference)
I don't like the overexposed everything is super bright style, be glad when someone tweaks it to be more natural looking.

UI is awful as usual with Bethesda, the pip boy is so tiny and hard to read and i am sitting 3ft from a 42inch lcd :).
Gunplay is pretty good, although on the harder difficulty they just become a bullet sponge which i think is a little cheap for harder difficulty setting and would have liked to see something more than just increased HP's.

Loss of the skill system and karma, just seems to strip out more of the RPG element and make your choices less important, i guess for the mainstream I want to have it all with no consequences crowd it will appeal.
As they have combined it all into the perks system kinda makes that less fun also.

Loved the power armour the way it is a serious piece of kit rather than slightly better armour, but to have it from day one seems a little too easy.
Getting the medic armour in FO3 was a real challenge for a low level player.

Weapons seem a lot more like real life weapons and i like the way they work in the game, the Minigun is finally a formidable weapon similar to the real thing.

Done a little crafting and found it a little clunky but nice to be able to make turrets and lights for your settlement, making houses freehand seems very awkward, same with fences they should have just had you put posts down and then the game would fill the distances rather than the way they have done it.
Would have been nice to reshape the land to build a nice flat piece also.

Map does seem pretty small compared to FO3 and NV, although I have only been playing for about 10hours or so.

I feel like its not as good as NV and FO3 to me, just something i feel but maybe it will grow on me.
I feel like they should do a PC RPG version and a console version, considering they have made $750mil so far on sales they could afford to spend the money on a decent UI etc and tailoring to PC users, I guess though it will be the modding community that will fix those problems for free, god bless the modders :).
 
Never played a fallout game, im tempted by this but all streams ive watched it just seems extremely repetitive? Im assuming its easy to get immersed in once you get going and start playing, a bit like skyrim?

Skyrim with guns.

If you liked Skyrim and you like shooting games, then I imagine you will be fine.
 
Gunplay is pretty good, although on the harder difficulty they just become a bullet sponge which i think is a little cheap for harder difficulty setting and would have liked to see something more than just increased HP's.

+1

I went from normal difficulty to survivalist. It didn't take long before I reverted back. Maybe I should try the one up from normal, but if all they do is have much higher health then there really isn't much point in it.
 
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Workshops store junk, and also store stuff you scrap within that area.
If say I want some concrete at red rocket, and there are no cinder blocks to scrap, can I transport scrapped blocks/concrete from another workshop to red rocket?

Is there a method of linking the whole damn show, and getting your workshop inventory to work everywhere?
 
Workshops store junk, and also store stuff you scrap within that area.
If say I want some concrete at red rocket, and there are no cinder blocks to scrap, can I transport scrapped blocks/concrete from another workshop to red rocket?

Is there a method of linking the whole damn show, and getting your workshop inventory to work everywhere?

Take the local leader perk, then click on a settler in your settlements and you can set up a trade route between different places. This allows you to link all of your materials.
 
Workshops store junk, and also store stuff you scrap within that area.
If say I want some concrete at red rocket, and there are no cinder blocks to scrap, can I transport scrapped blocks/concrete from another workshop to red rocket?

Is there a method of linking the whole damn show, and getting your workshop inventory to work everywhere?

I've just been grabbing the materials from the Workshop, munching pills to boost strength/carry amount then fast travelling.

Take the local leader perk, then click on a settler in your settlements and you can set up a trade route between different places. This allows you to link all of your materials.


Did not know that!! Thanks
 
Yes but it's a bit.. painful to do it.

You need charisma 6, level 14, and 2 points in the load leader perk (in the chrisma tree).

You can then link settlements, by selecting a settler, and using the link button. This now pools resources between those two settlements.

I tell you one thing, and I was going to leave this until the end when I put other thoughts down - I absolutely hate the new settlement system, for some unknown reason they didn't think it was worth showing you when a settler was assigned to something or not, impossible to tell!
 
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