**** Official Fallout 4 Thread ****

FFS!... Now I just made a massive building in one of my settlements with a load of ships etc in it, and just before I'd finished we had a ****ing power cut!

Everything is conspiring against me when it comes to building in this game!
 
Are there any disadvantages to giving your companion a spare set of power armour? Do they crunch up your fusion cores or anything?
 
Are there any disadvantages to giving your companion a spare set of power armour? Do they crunch up your fusion cores or anything?

Nope, just tell them to enter the PA and they can use it without Fusion Core. If you unlucky though you might not get them out from it, happened to me when I asked Preston to use one. Found 2 at the same location so wanted him to use one to Sanctuary, which failed since couldn't get him out of it once there. :p But, think that was just a glitch, you suppose to have the talk option with the companion to exit the PA suit. As for any disadvantages, no clue since not using the PA myself or for them.
 
Are there any disadvantages to giving your companion a spare set of power armour? Do they crunch up your fusion cores or anything?

They can actually use the power armour without any power cells even in it. Personally I always throw companions into them when I can so as to up their carrying capacity primarily, even if its just the frame. Also I let them have a helmet with the targeting HUD, which also highlights the enemies for yourself.
 
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It's incredibly hard to get a settlement to 100%, probably impossible to do it through normal play. That's why after all this time only 0.9% of people have it on steam.

There are guides out there to show how to easily do it, which is the only way unfortunately. I think one of the requirements is having no companions present in the settlement for some reason.

That's not the cause of the loss of happiness for no reason. That's a bug.

As far as I can tell, the max in normal play is 85. That's with an excess of all essentials, a tier 3 shop of every type and a dog. You can reach 100 if you have at least 8 charisma and you exploit the game mechanics.

This should do it: 18 settlers. 3 farming to produce 18 food, 15 shopkeepers in tier 3 shops. Each shop adds to settlement happiness. I haven't tried it because it's silly.
 
I have only used power armour twice - both times in the Glowing Sea just to avoid death by rads... Really don't see the need for it with my build. That being said, I do 'enjoy' collecting a full set of each power armour set, with each type o coating/paint....I'm nowhere near complete, I have only four frames and only 1 complete set (Raider II, which is trash).

Regarding ammo, I'm not having any issues there, havent throughout the whole game. As someone else said, focus on perks for increasing damage and focus on modding weps to get the best damage and accuracy from them.

I'll echo all this too. Several perks dumped into none automatic rifles and my best weapon is easily a 5.56mm Assault Rifle with +50 rad damage. Does about 150 a hit with a very accurate, quick hair trigger. Has a short night sight on it and I can happily do uber ranged shots or use it for relatively short ranged stuff. It'll drop a super mutant master in about 8 good hits. Avoid automatic (unless it's an exploding shot 10mm pistol :D :D ).
 
It's the trinity tower quest. So listen to trinity tower radio around diamond city/goodneighbor area if you haven't already.


I'm really considering cheating and adding loads of materials by console. I like the building side of the game, but it is too grindy gathering stuff.

It would be good if you could assign certain settlers to scavenge for a certain material... One for modders no doubt.

Get the scrapper perk. Guns etc drop tonnes of steel. Woods still a bit tricky at times but there's a few settlements with plenty of wood.
 
Seeing as I have some 71 Fusion Cores I'm going to make a more concious effort to use the Power Armour... See what kind of impact it has on gameplay - though with a ranged rifler kind of build going on it really makes naff all difference. Might use some to hit up some of the Gunner bases on the bridges, though 8 have managed to clear some of those (Inc Quincy) in nothing more than a modded Vault 111 suit...

My fav weapon is a fully modified legendary Gauss Rifle (forgotten the name) that does some 250+ damage... 2mm EC can be hard to find but you can pretty much one or two shot everything with it anyway so it balances out.
 
Max Big Guns, Legendary Triple Barrel Minigun with explosive bullets + power armor = death to everything :D

My problem now is the death I lay down is indiscriminate. The explosive rounds tear through settlers and raiders alike :D
 
I have been pretty much building up settlements for about 40 in game hours now(got about 14, all with every store and quite a few buildings). I think a great way to do things would be that each settlement you create or liberate gives you the ability to 'farm' a certain material. For example, a settlement near a forest lets you farm wood etc. Something like Phantom Pain, where doing objectives actually gives you real benefits when it comes to crafting. Thoughts?

Copper is the resource I need the most. Especially when you try and start a new settlement and need to make a radio tower and a generator straight off.
 
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Holy hell, just ran into a Legendary Assualtron Dominator. One shot kill ninja bitch. I'm not even sure a maxed out T60 would survive against it...
 
Holy hell, just ran into a Legendary Assualtron Dominator. One shot kill ninja bitch. I'm not even sure a maxed out T60 would survive against it...

Heh, that exact enemy was discussed a few pages back. Can really dish out the pain if it gets the drop on you and at lower levels kill you pretty easy. Pretty madness first time I got attacked by it, did not even see what was doing it :D
 
I have been pretty much building up settlements for about 40 in game hours now(got about 14, all with every store and quite a few buildings). I think a great way to do things would be that each settlement you create or liberate gives you the ability to 'farm' a certain material. For example, a settlement near a forest lets you farm wood etc. Something like Phantom Pain, where doing objectives actually gives you real benefits when it comes to crafting. Thoughts?

Copper is the resource I need the most. Especially when you try and start a new settlement and need to make a radio tower and a generator straight off.

I think this would be a pretty good idea and should have been implemented. Always have spare people doing naff all at loads of settlements. Even if it was a perk or something to have a settlement collect a particular material would be good. You would still need to invest time in each one if it can only collect a particular material but doing so at multiple sites will reward you with lots of material. Would work great with the level 2 perk of linking settlements and sharing material.
 
Well, I got annoyed at where I put mamma Murphy's chair, so I decided to pump her with as many drugs as possible

She has the most hilariously derpy death I have ever seen. I highly recommend it.

Same, but I used console commands to move spawn her at me so I could move her meds. I've been told about waht you said in your tags, looking forward to finding out. Shame everyone frowns upon me for giving her the drugs she wants ha.

I forgot to turn off a recruitment beacon at an outpost that was really only geared for 3 people. Suffice to say, 15 settlers with not enough beds like to just stand around doing nothing...


And what's that Brahmin, you're having a nap?

http://smg.photobucket.com/user/Amraam/media/Fallout4 2016-01-03 21-03-28.png.html

And lots of Mutfruit and Corn in my own built green house. Looks like a weed lab but it gives me plenty of veg starch :D





Mama, you comfy?
Pool on the roof? Why not?

 
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I'll echo all this too. Several perks dumped into none automatic rifles and my best weapon is easily a 5.56mm Assault Rifle with +50 rad damage. Does about 150 a hit with a very accurate, quick hair trigger. Has a short night sight on it and I can happily do uber ranged shots or use it for relatively short ranged stuff. It'll drop a super mutant master in about 8 good hits. Avoid automatic (unless it's an exploding shot 10mm pistol :D :D ).

The weapon I use almost exclusively is Overseer's Guardian, a unique combat rifle. It does 258 damage per hit for me now. I've modded it with a 308 receiver and what I consider the best other mods. There is almost no delay between shots, so its fire rate is almost as fast as an automatic rifle if I want it to be and the recoil is far better. I have a long night scope on it (I find the recon scope too bulky for play - the gun is just so visibly in the way all the time unless I put it away) and it's accurate enough to use as a sniper rifle while still firing fast enough with a large enough magazine (40 bullets) to be excellent at midrange and usable at close range (when I use it like it was automatic - if the enemy's that close it's past time for accurate placed shots).

I carry another weapon in case I encounter an enemy that's far more vulnerable to energy than ballistic - I have Limitless Potential for that. It's a unique laser rifle that never needs reloading. It does little more than half the damage that Overseer's Guardian does, though, so I've only used it for a brief period of time when I was getting worried about my stocks of 308 ammunition. Then I thought "why aren't I just buying 308 ammunition?" and started doing that instead. I have loads of money from my settlements and my industrial scale Jet manufacturing.

On the subject of weapons with exploding bullets, Spray and Pray is probably the best for that. It fires several bullets per second and all of them explode on impact. Damage is only about 50 per bullet for me with the gun modded for maximum damage (I don't have any ranks in the automatic weapons perk), but even that's a lot of DPS with its rate of fire. It's not the best idea for looting though because the explosions throw anything moveable all over the place. I used it on a certain quest in which there's a good reason to avoid being hit at all. It's hard for enemies to hit you when everything is exploding away from you :) For added laughs, you can kill yourself with it if you like - the explosions will damage you if you're in range of them.

I explore everywhere thoroughly. Partly because I want to find uniques but mainly because I want every last tin can and toilet plunger for my settlements :)
 
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I have been pretty much building up settlements for about 40 in game hours now(got about 14, all with every store and quite a few buildings). I think a great way to do things would be that each settlement you create or liberate gives you the ability to 'farm' a certain material. For example, a settlement near a forest lets you farm wood etc. Something like Phantom Pain, where doing objectives actually gives you real benefits when it comes to crafting. Thoughts?

There's a mod for that. Not as balanced as the way you suggest though, since it's just items you can craft at any settlement to farm materials.

I think it wasn't in the main game because Bethesda's chosen approach is to make settlement building optional (unless you choose to lead the Minutemen) and therefore not any significant part of the game. I think they've misjudged the market, though. It appears that settlement building is attracting more attention than the main game.

Copper is the resource I need the most. Especially when you try and start a new settlement and need to make a radio tower and a generator straight off.

Buying copper becomes a viable approach if you put some emphasis on it during play. If you build some general trading emporiums and develop a good source of caps and/or tradeable items and you have charisma and perks and magazines to skew prices in your favour you can sustainably buy a significant quantity of copper. Quite a lot of the items in general traders contain copper. The scrapper perk can also be useful because many modded weapons contain some copper if you have that perk.
 
Well, I got annoyed at where I put mamma Murphy's chair, so I decided to pump her with as many drugs as possible

She has the most hilariously derpy death I have ever seen. I highly recommend it.

I'm not sure that anything about Mama Murphy is a spoiler, but I'll follow suit and use spoiler tags. There's a much more civilised in-game approach to what annoyed you.

If you persuade Mama Murphy to stop taking drugs, she'll gain a new lease of life and behave like the other named settlers in Sanctuary - moving around, pointlessly hammering at things, etc. You can then move her chair somewhere else and she'll go to it. In my Sanctuary, she has a comfy place in the pub I built there.
 
Well, this is odd.

After installing 10 mods for settlement building (yes, yes, I want >1000 new things to build for settlements and I want clean beds and I want working lifts and ramps and floor lighting and stackable foundation blocks and and and) and 1 for performance (texture optimisation project) even though I don't think I need it (I really ought to measure the FPS now that I've altered some settings) I was getting ludicrous loading times. Most annoyingly, my fast travel loading time had bloated to 85 seconds. That's pretty much unplayable.

I had an idea at work today, based on something I did which stopped crashes a while ago. Since I had no idea why it was in any way relevant to crashes, I thought I'd see if it had any effect on loading times. It had a huge effect, cutting them by ~75%. 23 seconds fast travel loading time now, which is about what it was in the vanilla game.

The hugely important change? Moving most of the saved game files to a backup directory, leaving just the last one, i.e. the one I was using.

I have no idea why unused saved game files have such a huge effect on the game. Why would they have any effect at all? I stress these are saved games files that I'm not loading.
 
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