**** Official Fallout 76 Thread ****

4:8:2000 ban wave has been kicking in today lots more players been getting banned left right & centre so if your a solo player now is a good time to jump back in the servers are pretty free & empty right now!
 
4:8:2000 ban wave has been kicking in today lots more players been getting banned left right & centre so if your a solo player now is a good time to jump back in the servers are pretty free & empty right now!

It's soooo nice.
Played for 4 hours today and only saw one other player and that was a new player who had just hit level 4 and came to say hello. I don't have a mic, so waved a bit and made them a couple of pipe weapons. Followed me about for a few minutes then went off on their own.
A level 200ish player dropped a few weapons and some ammo for me when I started off, so just passing it on.
 
It's soooo nice.
Played for 4 hours today and only saw one other player and that was a new player who had just hit level 4 and came to say hello. I don't have a mic, so waved a bit and made them a couple of pipe weapons. Followed me about for a few minutes then went off on their own.
A level 200ish player dropped a few weapons and some ammo for me when I started off, so just passing it on.
I have been doing this since day 1 helping others out but yeah its nice you can play solo not see anyone & the ones you do meet are friendly interactions! Still be careful though there is an exploit where players can rob you when you swop between Power Armour & the PA frame. Make sure you put a Lvl3 LCK on your CAMP doors to stop unfriendly players from stealing from you.

We also get more Stash weight sometime this week & I also heard from the Community Manager they are currently working on 2 different Excavator PA paint jobs for release in the near future.
 
Patch coming tomorrow. Includes:

  • Stash Limit Increase to 800 – We know this continues to be a big one. Next week, we are raising the Stash limit from 600 to 800 pounds. Like last time, we are constantly evaluating storage space and discussing ways we can make improvements, but not at the expense of server stability. We hope this additional increase to 800 pounds will help you store even more of the awesome item’s you’ve found in the Wasteland!

  • The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as Heavy Weapons – A fix is being made to properly label the M79 Grenade Launcher and Auto Grenade Launcher as Heavy Weapons. They will also now correctly benefit from all Heavy Weapons perks except for Heavy Gunner, as we believe it makes more sense for these weapons to benefit from the Demolitions Expert perk. Boom!

  • Accidentally Damaging another player’s C.A.M.P. will no longer tag you as WANTED – From our Known Issues list, players who accidentally shoot, hit, or disturb another player’s C.A.M.P. will no longer become WANTED and viewed as engaging in PvP. Instead you must actively work to be malicious to another player and DESTROY their C.A.M.P. objects for it to be considered a PvP action and become marked as WANTED. We will closely monitor player feedback to this change.

  • Player Icons now display in more areas throughout the game – Once Patch 6 arrives, hovering over a player on the map will now display their player icon, and Workshops will display their owners’ player icons, too. Additionally, when viewing a turret created by another player, you’ll now be able to see the owner’s name and player icon in the turret’s nameplate.

  • Quest containers during the Feed the People and Path to Enlightenment events now only accept quest items– With this fix, players can no longer accidentally transfer items from their inventories into these quest containers. As a result, you should now be able to complete these events without fear of losing non-quest items.

Other than the stash size increase, nothing major.
 
I have been doing this since day 1 helping others out but yeah its nice you can play solo not see anyone & the ones you do meet are friendly interactions! Still be careful though there is an exploit where players can rob you when you swop between Power Armour & the PA frame. Make sure you put a Lvl3 LCK on your CAMP doors to stop unfriendly players from stealing from you.

We also get more Stash weight sometime this week & I also heard from the Community Manager they are currently working on 2 different Excavator PA paint jobs for release in the near future.

2 new PA skins? I see they have their priorities in order!
 
2 new PA skins? I see they have their priorities in order!
Most of the game is unfixable now so their priorities lie with making more cosmetic items! Every patch also breaks other working game mechanics its so obvious they have the minimum number of developers working on this. The game was originally designed as Fallout 4 DLC but repositioned as a new game.

Its not the same team who built Fallout 4 either. Todd Howard has that team working on Starfield & then Fallout 5. Both confirmed as SP only experiences. Just close your eyes on this franchise for 3-5 years one of them should have been released by then!
 
Got nothing to jump back in for :p
Mothman Armour or Power Armour...…. !! Now your magic cough cough shottie ;) has gone I guess its no fun joining the rest of us peasants :p

" PATCH HIGHLIGHTS
  • Increased Stash Limit: We’ve once again buffed up maximum Stash size, this time from 600 to 800 pounds, so that you can store even more goodies from your adventures in Appalachia.
  • Player Icon Display: Player icons will now display whenever you hover over a player or an owned Workshop on the Map, as well as when you view Turrets created by someone else.
  • Scorchbeast Attacks: We’ve reduced the frequency of Scorchbeast Sonic Scream attacks, so you have a little more time to react between volleys.
  • Wanted: We’ve made an adjustment so that players must now destroy objects in another player’s C.A.M.P. or Workshop to become Wanted, which should reduce cases of accidental crime.
  • Workshops: You can now contest a Workshop that’s owned by another player from anywhere inside the Workshop’s build area, which should make it easier to attempt to contest a Workshop, even if it’s been barricaded by the owner.
PATCH VERSION
Download sizes for today’s patch will be approximately 4.5 GB for consoles, and around 3.5 GB for PC.

  • PC: 1.0.6.0
  • PS4: 1.0.6.0
  • Xbox: 1.0.6.0
GENERAL
  • Server Maintenance: As we work on world servers that have been running for a long time and hitting some lag issues, we’ll be performing maintenance on those servers more frequently. You may receive an in-game message alerting you to this maintenance when it occurs, and you may be asked to join another world. This should improve the play experience for everyone during your adventures in Appalachia.
BALANCE AND DESIGN
  • Power Armor: The amount of springs required to craft and repair level 25, 35, and 45 Excavator Power Armor Legs has been significantly reduced.
  • Weapons: Flare Guns have been removed from the legendary weapon list, as they can’t benefit from legendary mods.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Stash Limit: The storage limit for the stash has been increased from 600 to 800 pounds.
    • Dev Note: We’ve been reading your feedback that the current stash limit of 600 lbs could use an additional increase, and after some investigation found that we could offer some more storage space in the Stash.
  • C.A.M.P. Placement: If a player’s current C.A.M.P. location is occupied upon joining a world, a message will now display which gives them option to stay in the current world or attempt to join a new one.
    • If the player chooses to find another world, they will be removed from the current world and matchmaking will attempt to place them in a new one.
    • This process can be repeated if the player’s C.A.M.P. location happens to also be occupied in the new world.
  • Workshops: Players no longer need to interact with claimed Workshops directly to contest ownership, and Workshops can now be contested and captured from anywhere within the build area.
    • Dev Note: The ability to contest a claimed Workshop is intended and encouraged behavior as part of Workshop design. This change should prevent situations where a Workshop owner could prevent others from attempting to contest it without becoming Wanted by destroying something or picking a lock to reach the Workshop.
ENEMIES
  • Scorchbeasts: Increased the timer between successive Sonic Scream volleys to 10 seconds for Scorchbeasts and the Scorchbeast Queen in order to reduce the frequency of these attacks.
    • Dev Note: This change should help players have some more time to react between Sonic Scream volleys. We’ve also been reading lots of feedback about Scorchbeasts in general that the community has been sharing, and we’re looking into further improvements and balance changes we can bring to them in the future.
PVP
  • Wanted: Damaging a C.A.M.P. or workshop object created by another player no longer causes the attacker to become Wanted. The object must now be completely destroyed by the attacker in order to flag them as Wanted.
    • Dev Note: We’ve received feedback from players who felt that it was too easy to become Wanted accidentally by damaging others’ C.A.M.P. and Workshop objects. We agree and made this change to help limit cases where a stray bullet could result in a bounty on your head.
SOUND
  • Sound Effects: Pulling the pin on a grenade to prime it before throwing now play audible sound effects for nearby players.
  • Map: Sound effects now play when placing or moving custom Map markers.
USER INTERFACE
  • Player Icons: Hovering over a player’s name on the Map will now display their current player icon.
  • Player Icons: Hovering over an owned Workshop on the Map will now display the current owner’s player icon.
  • Turrets: Viewing a Turret placed by another player in their C.A.M.P. or at a Workshop will now display the owner’s name and player icon in the Turret’s nameplate.
  • Voice Chat: The color of Voice Chat speaker icons on player nameplates now update based on that player’s current status: Neutral players display a pale-yellow icon, Allies display gold, and Hostile and Wanted display red.
BUG FIXES
PERFORMANCE AND STABILITY
  • Loading: Addressed an issue that could cause controls to lock up if the player opened the Pip-Boy immediately after encountering a loading screen.
  • Loading: Fixed an issue that could cause the player to encounter an infinite loading screen if they quit to the main menu immediately after joining a world.
  • Loading: Fixed an issue on PC that could result in an infinite loading screen if multiple players on a team joined a world simultaneously.
  • Loading: Fixed an issue that could cause a player to encounter an infinite loading screen due to an inventory discrepancy.
  • Performance: Addressed an issue that could cause hitching while scrapping items.
  • Performance: Attempting to craft many items at very high speed will now result in a delay of up to 1 second between subsequent crafting attempts after the first few. This was done to help improve server performance and should not affect normal crafting.
  • Performance: Addressed an issue that could impact server performance when scrapping a large number of items in rapid succession.
  • Performance: Addressed an issue that could cause reduced framerates when many players were firing weapons simultaneously in the same area.
  • Stability: Addressed a crash that could occur when interacting with a Power Armor Station while wearing Power Armor.
ART AND GRAPHICS
  • Apparel: Hair no longer clips through the Nuka-Girl Rocketsuit helmet.
  • Apparel: Underarmor no longer remains visible while wearing the Silver Shroud costume.
  • Emotes: Fixed an issue causing reduced framerates during the Snowball Fight! Emote’s animation.
  • Enemies: Fixed an issue that could cause a second head to appear on a specific Scorched variant after decapitating it via headshot.
  • Graphics: Switching outfits or weapons while the Chameleon mutation or legendary effect is active no longer causes those items to appear visible to other players.
  • Nuke Code Pieces: Letters and Numbers displayed by Nuke Code Pieces will no longer appear misaligned on pickup.
  • Perks: The throwing arc displayed by the Fire in the Hole perk now remains visible if the player moves while holding a fragmentation grenade.
  • Photomode: Returning to first-person view after exiting Photomode with a ranged weapon equipped no longer causes the character model’s hands to appear offset or dark graphic effects to appear onscreen.
C.A.M.P., CRAFTING, AND WORKSHOPS
  • Blueprints: Blueprints containing a mirror ball can now be placed correctly and no longer cause an “Object is floating.” error message to display.
  • Blueprints: Attempting to place a blueprint containing objects that have been placed on shelves no longer causes an “Object needs support” error message to display.
  • Blueprints: Blueprint names now support a maximum of 25 characters.
  • Budget: Tamed creatures no longer permanently consume C.A.M.P. budget after they are killed.
  • C.A.M.P.: Fixed an issue that could cause a C.A.M.P. dialog to display to a new character before they had placed their C.A.M.P. for the first time.
  • Crafting: Fixed an issue that could prevent items from being crafted or repaired despite having the required materials if those materials were split between the inventory and stash.
  • Crafting: Players who have exceeded the absolute weight limit of 1,500 lbs plus their current maximum carry weight are now correctly notified that they are unable to craft items while over the limit.
  • Exploit: Addressed an exploit that could allow items to be duplicated when moving C.A.M.P. locations.
  • Exploit: Addressed an exploit that could allow items to be duplicated if a blueprint failed to save properly.
  • Recipes and Plans: Fixed an issue that could prevent a player from crafting a Recipe or Plan they had previously learned.
  • Scrapping: Bleached Dogwood is now protected from autoscrapping when crafting. However, it can still be scrapped manually.
  • Workbenches: Attempting to place a Power Armor Station on a foundation in a structure that has multiple levels no longer causes the station to be placed on the second floor.
ENEMIES
  • Scorchbeast Queen: The Scorchbeast Queen can now correctly drop Plans from the full range of Ultracite Power Armor Mod Plans in her loot list, and players now correctly receive a random roll from her loot list.
  • Mothman: Fixed an issue in which Mothman would not leave the area when approached or respond to attacks.
ITEMS
  • Apparel: The Clean Clown Outfit now correctly counts toward completion of the "Kill Wendigos" side mission at Freddie's House of Scares.
  • Apparel: The Nuka-Girl Rocketsuit can no longer be equipped or unequipped while wearing Power Armor
  • Apparel: The Nuka-Girl Rocketsuit outfit has been separated into two pieces - the body piece and the upper helmet.
    • Dev Note: For the moment, the upper helmet, when not worn with the body piece, looks to be floating partly from the player character. This is temporary until we can rework the helmet itself. This was a necessary change to prevent poor interactions with Power Armor and underarmor. Players who already own the Rocketsuit, will automatically have access to craft the helmet.
  • Armor: The Punishing legendary effect no longer reflects “slap” damage dealt by another player. This should prevent cases where a player wearing Punishing armor could become Wanted unintentionally due to reflected damage that killed their attacker.
  • Armor: Fixed an issue causing damage reflected by the Punishing legendary effect to be reduced based on the defending player’s resistances.
  • Cap Containers: Now award the correct number of Caps and no longer generate only 1 Cap as loot.
  • Exploits: Removed an apparel Recipe that was not intended to be available in-game, as well as items created using that Recipe.
  • Headlamps: Removed an erroneously added Atomic Shop flag from all non-Mothman Power Armor Head Lamps. Also added a separate red Mothman headlamp that works once Mothman Power Armor is equipped.
  • Holotapes: Choosing to stop a Holotape now correctly stops that Holotape from continuing to play.
  • Mods: Aiming down the sights after applying the Recon Sensors mod to a Power Armor helmet now correctly marks enemies on the compass.
  • Power Armor: Resistances are no longer incorrectly reduced when entering Power Armor while wearing Underarmor.
  • Power Armor: Now correctly prioritizes using the Fusion Core in the player’s inventory that has the least remaining charge, rather than selecting them at random.
  • Power Armor: Fixed an issue that could allow Power Armor pieces with Atomic Shop paints applied to be transferred into containers.
  • Weapons: The M79 Grenade Launcher and the Auto Grenade Launcher are now classified as heavy weapons, and correctly benefit from all heavy weapons perks except Heavy Gunner, as they benefit from Demolitions Expert instead.
PERKS
  • Last Laugh: Explosive Bait is no longer dropped on death while the Last Laugh perk is equipped.
  • Martial Artist: Now only applies its attack speed bonus to melee weapons and no longer incorrectly increases the Gatling Gun’s rate of fire.
  • Ricochet: The Ricochet perk fanfare no longer displays repeatedly when its effects are triggered multiple times in quick succession.
  • Team Effects: A team invite must be accepted, and a team formed, before team-based perks, such as Squad Maneuvers, will apply their team effects.
PVP
  • Respawn: Being killed by a friend, selecting “Respawn”, and then using the Social Menu to respawn at a that friend’s location no longer causes those players to remain hostile toward each other.
QUESTS, EVENTS, AND CHALLENGES
  • Quest Containers: Non-quest items can no longer be transferred into the Feed the People and Path to Enlightenment event quest containers.
  • One of Us: The Congressional Access Card is no longer lost if the player is disconnected or the server crashes.
SURVIVAL
  • Addictions: Fixed an issue which prevented Addictions currently affecting the character from displaying in the Pip-Boy’s Status menu.
  • Diseases: Rad Worms now only increases radiation damage taken by 50%, and no longer incorrectly increases Mutation and other effects.
  • Mutations: Fixed an inconsistent interaction between the Class Freak, Barbarian, and Evasive perks that could cause them to stop functioning while affected by the Herd Mentality mutation.
  • Mutations: The Healing Factor mutation no longer causes players to become invincible while in the downed state.
USER INTERFACE
  • C.A.M.P.: A player’s name will now correctly appear onscreen when viewing their C.A.M.P., even if that player is not nearby.
  • Controls: Plugging in a controller after launching Fallout 76 on PC using a keyboard and mouse no longer causes the button indicators for interactable objects, like containers or workbenches, to disappear until the client is relaunched.
  • Controls: Pressing the Quick Swap key (Default: Left D-pad) after the current weapon breaks now correctly swaps to an alternate weapon.
  • Crosshairs: Fixed an issue causing crosshairs to expand and contract incorrectly for players running the game using 21:9 aspect ratios.
  • Game Camera: Changing the face preset in the Change Appearance menu outside of Vault 76 no longer causes the camera to show an unintended angle in third-person view.
  • Holotapes: Attempting to play a blank terminal holotape no longer causes the Pip-Boy to display a blank screen.
  • Localization: “Perk Card Pack” text that displays when opening a new Perk Card Pack is now correctly localized in non-English versions of the game client.
  • Map: Fixed an issue that could prevent player icons from displaying on the Map when choosing a respawn location.
  • Map: Overencumbered players who die inside a Nuke Zone can now correctly respawn at the nearest Map marker.
  • Notifications: “Ammo Removed” messages no longer appear onscreen when harvesting flora or other materials shortly after firing a weapon.
  • Notifications: The “You have joined a team.” notification now correctly displays console controls, rather than PC hotkeys, in its subtitle text while playing on consoles.
  • Notifications: Fixed an issue where players could sometimes receive a “Max weight limit reached.” message when attempting to trade with other players.
  • Photomode Frames: Photomode frames that were purchased from the Atomic Shop now correctly display the Atom symbol in the photomode menu.
  • Shop: Fixed an issue on PC that could cause controls to lock up when purchasing Atoms.
  • Shop: Purchasing multiple items from the Atomic Shop in quick succession no longer prevents those items from appearing in crafting menus until the client is relaunched.
  • Shop: Preview images have been added for the Kill, Laugh, Love Neon Sign.
  • Teams: Attempting to join a teammate in a world from the main menu using the social menu no longer causes a message to display stating that they will be removed from the team.
  • Teams: Fixed an issue that could prevent team members from loading into a world with the team leader after the leader selected “Play”.
  • Teams: Fixed an issue in which the "Play with Team" option on the Main Menu became non-functional when attempting to rejoin teammates in a world following a crash or disconnect.
  • Transfer Menu: The transfer bar now correctly stops at 1 when scrolling to reduce the transfer quantity.
  • Voice Chat: The voice chat speaker icon now correctly appears in player nameplates, in team chat, and in the area chat list when a player is speaking."
 
Its just finished server maintenance & is live again now.

A whole bunch of Mothman related items are also for sale in the Atomic Shop now including a Mothman Power Armour & PA Headlamp set :eek:
 
Its just finished server maintenance & is live again now.

A whole bunch of Mothman related items are also for sale in the Atomic Shop now including a Mothman Power Armour & PA Headlamp set :eek:

Really? Are they paints or actually PA sets?
Away on work until Friday so can’t login to check.
 
Mothman Armour or Power Armour...…. !! Now your magic cough cough shottie ;) has gone I guess its no fun joining the rest of us peasants :p

Haha actually i still have the TSE pump, even though it's woefully underpowered compared to what it used to be. I only had the one so wouldn't have been removed when Bethesda did their dupe clean up.

Are you moving onto any other games @AWPC?
 
Haha actually i still have the TSE pump, even though it's woefully underpowered compared to what it used to be. I only had the one so wouldn't have been removed when Bethesda did their dupe clean up.

Are you moving onto any other games @AWPC?
Fallout 76 with the 7000 Atoms I just spent ingame ;) but nope not really I mean I bought Resident Evil2 a few weeks ago @ full price. Looks good but seriously over priced for about 10 hours entertainment! Compare that to the 1000 hours or so I have logged on 76 to date :p

76 has a lot of faults & issues its slowly improving I still find myself drawn to it just scavving wandering around XPing up. Game is pretty stable now after Patch 6 not had a single server disconnect. If there was something else that appealed to me I would leave it but nothing out there I am interested in right now. Metro Exodus looked interesting pre-release but once I saw how limited it is (like the other Metro games) & how little gameplay is on offer its not really worth the £49.99 IMO

I will stick with 76 for now I am up to level 170 reckon I need about 250 to buy all Perk Cards so I will keep grinding away for now hoping the DLC is finally ready soon & some new content is released. 2 new Excavator PA paintjobs are also coming so I need to somehow earn the Atoms again as I just spent all of mine on Cosmetics :eek: :)
 
Mothman animated statue
https://bethesda.net/community/topi...gend-of-the-mothman-feb-19-2019?language[]=en
124dk50.jpg
Mothman X01 Power Armour Paint Job with glowing red eyes
2ahe13s.jpg
Glowing Wall Map
10714er.jpg
Vault Tec Floor & Chair, Princess Bed, Nuka Cola Stash Box
14vl9qb.jpg
 
Since the latest patch I've had an odd bug - most of the items from the atom shop don't show up. Not in my camp, not in other players camps, not even in the atom shop itself. The entries for them are in the shop, but the image is blank. Not for all of them, but most of them.

The items themselves exist in the gameworld in some ways but not others. For example, the floor of my cabin is made from light wood laminate concrete foundations. That's one of the many semi-missing atom shop items. They don't appear ingame. I can walk around where they used to be. But I can't exit my power armour there, so they're sort of there in some way. Also, they are still taking up space in my build budget. The atom shop items I've bought show up in my building menus, but if I try to build them I just get an invisible thing. Any ideas?

On an unrelated note, one of the challenges I haven't yet done (kill different types of critter) requires me to kill (amongst other things) a chicken and a rabbit. I can't find either. Does anyone know a location for either or both?
 
Since the latest patch I've had an odd bug - most of the items from the atom shop don't show up. Not in my camp, not in other players camps, not even in the atom shop itself. The entries for them are in the shop, but the image is blank. Not for all of them, but most of them.

The items themselves exist in the gameworld in some ways but not others. For example, the floor of my cabin is made from light wood laminate concrete foundations. That's one of the many semi-missing atom shop items. They don't appear ingame. I can walk around where they used to be. But I can't exit my power armour there, so they're sort of there in some way. Also, they are still taking up space in my build budget. The atom shop items I've bought show up in my building menus, but if I try to build them I just get an invisible thing. Any ideas?

On an unrelated note, one of the challenges I haven't yet done (kill different types of critter) requires me to kill (amongst other things) a chicken and a rabbit. I can't find either. Does anyone know a location for either or both?
Remove all mods & verify files to restore the missing graphics its a known issue if you ever used mods. Also take any custom entries out of your ini files you might have added for mods or just delete the ini files & let the game redownload those after a file verify.

As for Chicken & Rabbits yes they are rare there is a known spawn point up the road from the Overseer's camp there is a road directly opposite go up there keep looking to your right there is a small hill they spawn here but you may need to server hop if someone else has already killed them otherwise another spawn point is further along that road is a small round pond 500ft diagonally opposite a small house (near Alpine River Caverns) they spawn around here as well but server hop if they do not appear to force them. Rabbits, chickens & possums all share the same spawn points & are quite rare to see unless you stumble onto their spawn point:
https://www.reddit.com/r/fo76/comments/aavxtz/chicken_location_besides_flatwoods/
 
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Remove all mods & verify files to restore the missing graphics its a known issue if you ever used mods. Also take any custom entries out of your ini files you might have added for mods or just delete the ini files & let the game redownload those after a file verify.

None of the mods I use have any effect on the appearance of any of the missing items. Or anything else. But hey, it's Bethesda. Maybe a mod to improve the inventory system will randomly make utterly unrelated items invisible and intangible after a patch after working fine for months. I'll give it a try on my next day off work.

As for Chicken & Rabbits yes they are rare there is a known spawn point up the road from the Overseer's camp there is a road directly opposite go up there keep looking to your right there is a small hill they spawn here but you may need to server hop if someone else has already killed them otherwise another spawn point is further along that road is a small round pond 500ft diagonally opposite a small house (near Alpine River Caverns) they spawn around here as well but server hop if they do not appear to force them. Rabbits, chickens & possums all share the same spawn points & are quite rare to see unless you stumble onto their spawn point:
https://www.reddit.com/r/fo76/comments/aavxtz/chicken_location_besides_flatwoods/

Fallout 76, where the 76 is the number of server hops required to get something done :)

By a freak of chance, I stumbled across a chicken while looking for a treasure map mound at that farm with the plane in it. So just a rabbit now. I think pootling around trying to do some of the unbugged challenges will see me through until some new content arrives. I'm also after gathering enough monster mash tokens at Watoga high school to get the top prize, but it's only worth me doing that event if I'm alone. Any melee spec character can one shot me through power armour because now melee is ludicrously unbalanced for PvP. That happened this morning. L91, L45 Excavator power armor, repeatedly one-shotted by a far lower level character with a mole miner gauntlet.

Amusingly, I found a Furious Dragon today. Extra damage for each consecutive hit on a weapon that has at least 30 seconds between each shot :) It's rubbish, anyway. 4 times as long to reload as a black powder rifle, but does only 25% more damage. But having seen the roadmap I might keep it to use as an ornament later on. It looks interesting.
 
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