is this worth picking up? i seen all the bad publicity it got after launch and it put me off.
Most of it was and is deserved, but (a) it has been improved since release and (b) there were and are good aspects to it as well as bad ones.
I'd say it's not worth picking up at full price, but it's selling for <£10 now and I'd say it's worth a punt at that price. That's its true market value. There are quite a few bits of a good Fallout game in it. Overall, it's not a good game but it is a Fallout game and it's not utterly terrible. A fundamentally flawed compromise design trying to mash SP and MP together using an engine badly suited to the job and making something that's worse at both SP and MP. A dead gameworld. A lot of grinding. A lot of naked greed from a company that's blatantly deriding its customers. Unreliable servers. Many bugs. But it's not utterly terrible. The designers of the gameworld did a very good job. I think the environment is the best so far in a Fallout game and the environmental storytelling is up to the standard I expect from a Fallout game. There's also some good storytelling in notes and terminal entries.
I think that there's a fair chance that a person who really likes the Fallout setting will find FO76 an inferior but tolerable entry in the series. Enough of a chance for me to say it's worth chancing a minor amount of money on it. I bought my copy about a week after release, so I had to pay £27 for it. I think it's been worth that much to me and is has got better since launch. Some of the balance changes are debateable (e.g. the
huge decrease in the viablity of power armour caused by simultaneously greatly decreasing how common fusion cores are in the gameworld and greatly increasing the rate at which fusion cores are drained by power armour) but there is more stability and a bit more content dribbling out. None of the new content is anywhere near as good as many of the mods for Fallout 3/NV/4, but it's something.
[..] I have been visiting many player shops in the wasteland since they 1st appeared the other day & can tell you many players are hoarding & selling 2 + 3* Legendaries for big caps like up to 18000 Caps some are even higher so you can either buy one of those wait for the LEG vendor to appear on tuesday or just get your own eventually but its something like 1 in 500 LEG drops to get 2-3* most are only 1*
I wouldn't bank on the purveyor for obtaining a 3* legendary you want because the cost is very high and the degree of randomness is very high.
Say you want a ranged weapon (as I will) and want it to be 3*. All you can choose from the purveyor is "3* ranged weapon", no more precise than that. There are about 40 different ranged weapons, so you have a 1 in 40 chance of getting the type you want. Assuming that there isn't any biasing in the lists, which I am going to do.
Then there's the prefix legendary effect. There are about 25 of those. So that's a 1 in 1000 chance of getting the type of ranged weapon you want with the prefix legendary effect you want.
Then there's a major modifier. 6 of those for ranged weapons. So that's a 1 in 6000 chance of getting the type of ranged weapon you want with the prefix and major legendary effects you want.
Then there's the minor modifier. 8 of those for ranged weapons. So that's a 1 in 48000 chance of getting exactly the 3* legendary ranged weapon you want.
That's assuming that every 3* legendary item bought from the purveyor is at maximum level (which of course you definitely will want). If not, the chance could be close to 1 in 200,000.
Given that it costs 100 scrip for a 3* legendary, you're not likely to get the exact 3* legendary ranged weapon you want with less than a couple of million scrip. Which is several hundred thousand legendary items worth of scrip since most of them are worth ~5 scrip each. That's a lot of runs round the Whitespring!
The purveyor is another route to a legendary you actually want, but a very long way from a certain way to get it. If I see a legendary I want for sale for mere caps, I'll buy it. It's much easier to make caps than scrip.
Thanks to the recent massive nerfing of power armour viability, I'm back to seriously considering unpowered armour. I sold some good legendary unpowered armour to robot vendors for mere dozens of caps apiece just to clear some space in my stash because I thought I'd never need unpowered armour. So I want about eleventy million scrip