**** Official Fallout 76 Thread ****

As is often the case, you've made most of your replies unquotable. So I'll cut and paste.

"I just have to get another 20 pieces of Chest Armour to repair then another 20 Computer Terminals to hack for another easy (but time consuming) 120 Atoms"

After the chest armour one is complete, expect another to appear. Power armour came next on the "mod 76 things" list, so I wouldn't be surprised if it does so on the "repair 76 things" list too. I wouldn't be surprised to see "76 power armour torso", "76 power armour arms and legs" and maybe "76 power armour helmets" after that, since repairing 76 unpowered armour opened up the chest and arms/legs ones.

I hadn't hacked any terminals since I took my hacker cards off my standard build and replaced them with power user 3. I'm doing a few now, just as I find them for the sake of the tadpole cryptographer badge. I think I'm about ~110 in total, so I suppose at some point I'll teleport around to finish that off.

"(by viable I mean I am never bothering with the 7600 or kill 1100 robots although the robots are easy just go to a Nuke Silo they respawn forever but even then 1100...!!)"

It's worse than you think. I destroyed 1100 robots with a rifle. That spawned another challenge - destroy 1100 robots with an assault rifle. Seriously. I wouldn't be surprised if doing that spawns "destroy 1100 robots with a combat rifle". There could be half a dozen "destroy 1100 robots" challenges just for rifles alone. 1100, 1101, 1011, whatever. Too many.

I tried to kill a wanted player yesterday because those damned "1100 robots" challenges fill almost the whole first page of my combat challenges now and "kill a wanted player" is the only non-robot one on the first page. I have pacifist mode on, so it didn't work. I decided not to take it off.

As for the 7600, I'm doing one of those in the background. Collect wood 7600 times. Not 7600 units of wood. 7600 times, so tens of thousands of units. Scrapping junk with wood in it doesn't count, either. It's only collecting wood from logs and woodpiles and suchlike. So any time I see a log/woodpile/stack of logs, I collect from it. I'm up to ~1500 now.

I really need to sell all my stuff then I am closing my 4 shops forever I would rather develop my CAMP more. Had a good day yesterday sold about 15000 Caps worth but still have so much left to sell even though most of it is up to 60% cheaper than the recommended price some players would rather grind forever than pay a few caps to save that time! Someone went around and turned all my neon lights off last night must have taken them ages this is another reason why want to close my shops when most of the stock is gone as some players like to mess with your CAMP & either break things or leave unpleasant stuff :eek:"

I'm going to have the bargain basement shop of plans and recipes - whatever plans and recipes I find in containers or from events go in the vending machines at half price. Also magazines and bobbleheads at 50 caps each. You've seen my lounge - a nice place to sit down with a beer and a magazine. It's roleplay. Any caps I make from it is just gravy.

Talking of plans, did you know that the faction vendors in the Whitespring don't necessarily have the same stock as faction vendors elsewhere? I was selling stuff to a vendor at a station because I was there and found that it had a couple of dozen weapon mod plans I didn't already know, plans that I hadn't seen at any other vendor. Useless ones, like .38 speedy receiver for a combat rifle, but different.

I had a really unusual evening spotted & killed the Level 1 Wise Mothman (sorry Mr Mothman please do not hurt me ;)) to complete the Tadpole challenge for the badge then saw the Flatwoods monster so killed him as well just because he is so annoying then ran into the Megasloth for the daily 20 Atoms challenge all in the space of a few 100 yards in cranberry bog :eek: the cynic in me thinks Bethesda scripting just does not work properly for events but after server maintenance, RNG, or both you just get lucky & get everything at once :eek::rolleyes:

I still feel guilty about killing a brahmin at Flatwoods for a challenge :) I'm not going to summon the wise mothman and kill him for a mothman wing part. I've only ever seen the Flatwoods monster once in all the time I've played. Another one I need for a challenge.

EDIT: Biv...I don't mind Biv. He's a good source of recipes. Not for anything you'll actually make, of course, but they count towards the recipes challenge that is so badly broken for people who've been playing from early on, before the patch that greatly increased the number of recipes that count towards that challenge but didn't backdate them for people who had already learned them.
 
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I hadn't hacked any terminals since I took my hacker cards off my standard build and replaced them with power user 3. I'm doing a few now, just as I find them for the sake of the tadpole cryptographer badge. I think I'm about ~110 in total, so I suppose at some point I'll teleport around to finish that off. I managed to do 256 hacked terminals which was a real grind & took forever but I got the 80 Atoms for it & earned that & then some ;) then it changed to hack 512 terminals for 80 Atoms so whatever I am done doing that challenge its ridiculous although you can grind all 3 Silos they have loads of locked terminals in (you can also grind all the destroy robots challenges here as the robots spawn forever it seems ;)).

It's worse than you think. I destroyed 1100 robots with a rifle. That spawned another challenge - destroy 1100 robots with an assault rifle. Seriously. I wouldn't be surprised if doing that spawns "destroy 1100 robots with a combat rifle". There could be half a dozen "destroy 1100 robots" challenges just for rifles alone. 1100, 1101, 1011, whatever. Too many. I am done with that its ridiculous I have already earned about 20-25000 Atoms from these default ingame challenges! Enough is enough for me!

I tried to kill a wanted player yesterday because those damned "1100 robots" challenges fill almost the whole first page of my combat challenges now and "kill a wanted player" is the only non-robot one on the first page. I have pacifist mode on, so it didn't work. I decided not to take it off. Sorry I am not volunterring to do that with you I would lose 100s of caps! Find a low level player who wants to it all they need to do is open a locked door on your camp then you kill them let them come back retrieve their stuff & you return the favour. no way I am ever bothering with 76 of those either!!

As for the 7600, I'm doing one of those in the background. Collect wood 7600 times. Not 7600 units of wood. 7600 times, so tens of thousands of units. Scrapping junk with wood in it doesn't count, either. It's only collecting wood from logs and woodpiles and suchlike. So any time I see a log/woodpile/stack of logs, I collect from it. I'm up to ~1500 now. I am up to about 1700 now but again I am never going to be playing it long enough as by the time you get that Starfield & Fallout 5 will be released!!

I'm going to have the bargain basement shop of plans and recipes - whatever plans and recipes I find in containers or from events go in the vending machines at half price. Also magazines and bobbleheads at 50 caps each. You've seen my lounge - a nice place to sit down with a beer and a magazine. It's roleplay. Any caps I make from it is just gravy. Magazines & Bobbleheads do not sell very often you need decent plans, meds & materials which are in demand (even fusion core's!!). I have been selling plans as I had about 120lbs worth of them not wanting to ever throw any away in over 6 months like a good little Fallout hoarder I am :eek::)

Talking of plans, did you know that the faction vendors in the Whitespring don't necessarily have the same stock as faction vendors elsewhere? I was selling stuff to a vendor at a station because I was there and found that it had a couple of dozen weapon mod plans I didn't already know, plans that I hadn't seen at any other vendor. Useless ones, like .38 speedy receiver for a combat rifle, but different. Yeah I did but thanks anyway I bought ALL plans in Whitesprings months ago along with every other plan in every single vendor except for a few PA plans I have the lot (which can be bought that is still so many I did not even know about!!) :eek:

I still feel guilty about killing a brahmin at Flatwoods for a challenge :) I'm not going to summon the wise mothman and kill him for a mothman wing part. I've only ever seen the Flatwoods monster once in all the time I've played. Another one I need for a challenge. Next time you see me online join me I will show you a known spawn area in cranberry bog!

EDIT: Biv...I don't mind Biv. He's a good source of recipes. Not for anything you'll actually make, of course, but they count towards the recipes challenge that is so badly broken for people who've been playing from early on, before the patch that greatly increased the number of recipes that count towards that challenge but didn't backdate them for people who had already learned them.
I just hate Biv he is really annoying if I could nuke his shop & him & erase them both from my game world I would ;):eek:

Now started to work on Mutations which is a whole new can of worms to open :eek: each Serum cost (with buffs & perks otherwise 24000 Caps each!!!) 18600 Caps x 21 Serums I think. I only want about 4 in total so have just bought 1 (had another amazing day in my vendor shop sold about 17,000 Caps worth of goods!!!! even lost 3,000 Caps as I hit the 25000 limit for the 1st time as a player paid 7776 caps for an ultra rare plan I scavved and I had no time to buy the plans before it went over 25000 which is really bad :() just 3 more to grind caps to buy.

Going to change my build as well then as the advantages of certain mutations are just insane I cannot believe I waited almost 7 months to even look into them either :eek::( some players are selling the complete set of Serums for about £59.99 real money on a few Fallout 76 trading sites which is just insane and people are buying as I have seen so many player vending shops selling serums they made :eek: (they stockpiled the plans when they were only 5000 caps each wish I had done that you could have been serious money selling them now :eek:).
 
Again! That's the 4th time I've tried to do Project Paradise and the 4th time the game has crashed during it. This time, there were a few other high level players at the same time and we had all 3 animals safe through the attacks and the alpha was incoming.

Bloody annoying!
 
Again! That's the 4th time I've tried to do Project Paradise and the 4th time the game has crashed during it. This time, there were a few other high level players at the same time and we had all 3 animals safe through the attacks and the alpha was incoming.

Bloody annoying!
Just did it a few minutes ago got another Recipe P Plan to sell in my shop. If another player on your server is a duper & has too many items the server will crash :(
 
Well, I'm not convinced that everything is the fault of dupers, who are being presented as the bogeymen of FO76. It also has too much of Bethesda's tendency to blame their customers for their own shortcomings. Finally, even if it is true there's nothing I can do about it.

So I did something else. I vaguely recall making the mistake of editing the default ini files rather than adding to the custom ini file, back in the early days when you had to edit ini files to change FOV and other basic functions. I was fairly sure that I made a slew of edits while half asleep and reading various ini tweaking guides.

So I deleted my ini files, thus ensuring they would be replaced by the default ones when I next ran the game. Definitely worked, e.g. the game forced me to use a controller.

I've just tried soloing Project Paradise. No crashing. That's a good sign.

However, there's a new problem. My loading time for a game has gone up to betwen 2 minutes 15 seconds and 2 minutes 45 seconds from world found. It takes 1 min 45 seconds for the music to start. Fast travelling to a location takes 1 min 30 seconds to 2 minutes. It's almost unplayable. Anyone got any ideas?


[..]
It looks like Furious v.s Bloodied (I have the latter currently) when at 20% health (generally what I run for Nerd Rage + Unyielding) [..]

I thought of you with the legendary I got from the purveyor tonight. L50 3* bloodied LMG, with 10% more damage when aiming and something else. Since you're doing a heavy weapons build using bloodied, I thought you might want it. If you do, you can have it for nothing. Just let me know. If not, I think I'll pop it in one of my vending machines. I had a play with it and it's fun, but I'm specced for rifle and shotguns and I prefer to keep my health as close to 100% as possible. Had it been a furious one, I might have been tempted to keep it and maybe respec to heavy weapons. It was a lot of fun to use.

As for soloing Project Paradise, that didn't go too well :) I scrabbled together enough food for a L1 creature in the biome I had chosen to protect, but a couple of glowing ants had a right old chew at the friendly animal (a wolf) before I found it and killed them. Went fine after that - the rest of the predator waves killed with no further damage to the wolf. Then the alpha - a L100 glowing 3* legendary sheepsquatch. Still going OK - my furious combat shotgun with all the shotgun perks worked very well and I had it down to the final leg...when the shotgun broke. It was at about 150% when I went in, but I had fired hundreds of shells. OK, not a huge problem. I switched to my quad capacity double barrelled shotgun. More damage than a combat shotgun and the quad capacity makes it viable since you get 8 shots between reloads rather than 2. Recoil is bad, but a sheepsquatch is a big target when you're close it it. Still going OK...until something hit me from behind and killed me. I respawn and ran back in, killing a glowing wolf and an assaultron (probably what killed me), but I wasn't in time. The sheepsquatch killed the friendly animal just as I got there. But I'm fairly sure that with my build and at least 2 high end shotguns I can solo Project Paradise.
 
Well, I'm not convinced that everything is the fault of dupers, who are being presented as the bogeymen of FO76. It also has too much of Bethesda's tendency to blame their customers for their own shortcomings. Finally, even if it is true there's nothing I can do about it.
Dupers make it very unstable though as the game tracks ALL inventory items so if a duper joins your server the game crashes not long after. They are still allowing dupers to rejoin the game instead of permabanning them.

As for soloing Project Paradise, that didn't go too well :) I scrabbled together enough food for a L1 creature in the biome I had chosen to protect, but a couple of glowing ants had a right old chew at the friendly animal (a wolf) before I found it and killed them. Went fine after that - the rest of the predator waves killed with no further damage to the wolf. Then the alpha - a L100 glowing 3* legendary sheepsquatch. Still going OK - my furious combat shotgun with all the shotgun perks worked very well and I had it down to the final leg...when the shotgun broke. It was at about 150% when I went in, but I had fired hundreds of shells. OK, not a huge problem. I switched to my quad capacity double barrelled shotgun. More damage than a combat shotgun and the quad capacity makes it viable since you get 8 shots between reloads rather than 2. Recoil is bad, but a sheepsquatch is a big target when you're close it it. Still going OK...until something hit me from behind and killed me. I respawn and ran back in, killing a glowing wolf and an assaultron (probably what killed me), but I wasn't in time. The sheepsquatch killed the friendly animal just as I got there. But I'm fairly sure that with my build and at least 2 high end shotguns I can solo Project Paradise.
Its designed for several high level players at once the key is gathering as much of the resource in the first phase as possible to get 3\3 this then spawns the higher level creature to protect so makes it easier all round to do the level 100 boss fight without them dying. Ideally you need to have such a good team that all 3 creatures that are spawned have the highest armour possible which means 3\3 for all 3 on the gather resource part of the event.

As you can buy Stimpack Difusers (for the possum badge challenge) for 20 Caps from player vendors its not even really worth the effort anymore as the other drops are not very good which is why so few players bother now.
 
Out of interest, is there a reason why you make your replies unquotable?

Anyway, I can reply to the first part of your post by quoting myself:

Well, I'm not convinced that everything is the fault of dupers, who are being presented as the bogeymen of FO76. It also has too much of Bethesda's tendency to blame their customers for their own shortcomings. Finally, even if it is true there's nothing I can do about it. [..]

Your suggestion that the first four times I tried Project Paradise a duper joined the same server at that particular time and thus caused the crash but I rarely if ever happened to have a duper on the same server at any other time lacks evidence. Bethesda is eager to blame players for everything (hence, for example, their consistent description of bugs as exploits). You're repeatiing their position unquestioningly. There might or might not be any degree of truth in it. Bethesda's word is untrustworthy.

If I go into component view, it shows that I have many millions of millions of some materials. I don't, of course, and never have. Normal view shows the correct amount. It's just another bug. Nobody would want 10^15 units of wood even if they could cheat it. But Bethesda would count me as a duper because of their bug, as they did for some of the people they banned. Do you count me as a duper because of Bethesda's bug? Am I the FO76 bogeyman? Earlier on, before a patch fixed a bug (which Bethesda, of course, called an exploit) the game kept adding many plants to my camp store. Hundreds of corn, hundreds of mutfruit, hundreds of razorgrain. It was a well known and common bug and an annoyance because I had to scrap hundreds of plants one at a time before I could build anything. Do you count me as a duper, a Big Bad Bogeyman, because of that bug? Bethesda would, calling their bug (a thing imposed on a player by the game) an exploit (a thing imposed on the game by a player).

Here's a thread from the most famous example of Bethesda's idea of what "a duper" is:

https://www.reddit.com/r/fo76/comments/as0aea/banned_im_the_900_hours_played_guy/

Bethesda's software for counting items doesn't work properly, so even if they are operating in good faith (unlikely, since this is the company that deliberately defrauded its own customers and only backed down when it became heavily publicised and a lawsuit was started) they're still going to be wrong because their evidence collection is wrong.

I can reply to the other part of your post by quoting myself too:

[..]
I had no expectation of the event being worth the resources or effort. I'm only interested in trying it because I haven't. If I use 5000 rounds and 100 stimpaks, well, why care? It's a lot of resources, but I'll just make some more. The cost/reward ratio doesn't really matter at the stage we're at. It's all about the novelty for me. It makes a change from farming Whitespring for legendaries to scrap for scrip to buy legendaries that are useless to me so I scrap them for scrip...[..]

I an very well aware that it's impossible for 1 player to solo Project Paradise with all three friendly creatures at 3/3 and keeping them all alive. That's extremely obvious and doesn't need repeating. It's impossible for 1 player to get even 1 creature to 2/3, let alone 3/3. It's impossible for 1 player to be in all 3 biomes at the same time. 1 player can only protect 1 friendly creature, since the 3 friendly creatures will spawn in different biomes and usually stay in the biome they spawned in (occasionally 1 will move into another biome).

However (despite what you said), the alpha will spawn if only 1 friendly creature is alive after the predator waves. It is possible to solo Project Paradise. It's very difficult, but possible with the right build and equipment. I think I can do it with my build and equipment. I'll need ~1000 shotgun shells and at least 2 high end shotguns and a dozen stimpaks, but I think it's doable. I like a new challenge in a game. It certainly makes a change from spending hours teleporting around gathering ingredients to make 25 different alcoholic drinks to get 20 atom points to get ~1% closer to being able to buy a useless skin for power armour I don't use and would hardly ever see anyway because I play first person perspective. That's not hyperbole - it's one of the current weekly challenges, right now. Or teleporting around to find 9 different types of robot to photograph for the same trivial amount of effectively useless atom points? Why is stuff like that "worth the effort" and doing an event you haven't done before isn't "worth the effort"?
 
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More importantly, does anyone have any ideas about solving my new problem of excessively long loading times? 150-180 seconds to load a game, 90-120 seconds to "fast" travel. That's a far bigger problem than the cost/benefit ratio of an optional event.

EDIT: Just tried again and it's down to 120-130 seconds to load a game and 60-80 seconds to "fast" travel. Still an issue that's serious enough to be at least close to game-breaking. Maybe it will resolve itself. Maybe it will be resolved with the next patch. Maybe. Maybe I need to get the two default ini files from someone else, someone with an up to date PC version of the game.

I tried deleting my custom ini file entirely, thus disabling the 4 mods I use. That had no effect, as I expected. FO76 mods can't do very much, although I find those 4(*) very useful.







* Better Inventory (shows combined weight of stacks of items, combined weight of categories of items and allows for more filtering, e.g. showing only food), IntRaw (shows the camp building budget as the number it actually is, not just a bar), power armor clean HUD (removes the grey plastic bits at the bottom of the screen when wearing power armor in first person view) and better PA light (replaces the helmet torch with a better one that gives a wider light cone of consistent size and with more diffuse lighting rather than a glared-out spot and a varying size visible cone around it that the default PA head torch gives).
 
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Out of interest, is there a reason why you make your replies unquotable? None whatsoever I just use reply with quote sorry but what else should I be doing?

Or teleporting around to find 9 different types of robot to photograph for the same trivial amount of effectively useless atom points? Why is stuff like that "worth the effort" and doing an event you haven't done before isn't "worth the effort"?
That challenge is easy only takes a few minutes to do if you know where to go. Everyone plays differently I guess for different reasons as no proper end game for me I like to buy new cosmetics with the Atoms I can earn for nothing ingame. Having seen the loot reward table for Project Paradise the only thing you need is the Stimpack Difuse Plan but as players sell the stimpack diffusers I do not see any point doing it anymore I have seen the other room past the keypad door it contains nothing of note there are only a few plans to be learned & nothing else of any value so for me personally its a waste of effort especially as its RNG if your creature survive or gets the level 100 boss spawn next to it & ends the event in failure instantly AFTER all the effort to get that far!
 
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You insert most of your reply into the text you're replying to, which displays it as part of the text you're replying to. That makes it impossible to quote in reply and also marks it as written by whoever you're replying to, not by you.

So, for example, if I do that with your post:

That challenge is easy only takes a few minutes to do if you know where to go. And this part was not written by you, but is now shown as a quote of text written by you.

If you quote this post to reply to that text I wrote and inserted into your post, you won't be able to do so as it won't appear. If you quote this post, you're quoting this post and that text is explicitly marked as not this post. It's marked as your post (post 2410) not my post (post 2411 in this case).

If you want to have text you write marked as part of your post rather than part of the post you're replying to, you have to seperate the text you're quoting with the quote tags (quote inside square brackets before the start of the quoted text and /quote inside square brackets after the end of it).

If you use reply with quote on this post, you can see the difference here:

That challenge is easy only takes a few minutes to do if you know where to go. And this part was not written by you, but is now shown as a quote of text written by you.

As opposed to:

That challenge is easy

Yes, but it still requires some teleporting and still yields only a trvial amount of atom points of at best very little use.

only takes a few minutes to do if you know where to go.

Unless you have the long loading time problem I now have :)

As far as I know, it requires at least 5 teleports and some running around. Whitespring is the richest source, but as far as I know it doesn't contain a robobrain, liberator, eyebot or vertibot. I'm not sure about what robots are in missile silos, so that might be a better source but then you have the problem of them all being hostile so you have to spend some time killing them all.
 
@Angilion

You only need to go to Watoga, Whitesprings you get 4 different robots I think in the main garden outside the whitesprings main entrance, Vault 76 ( for liberator) & then repair the Vertibot Launchpad @ the powerplant near Charleston to take a pic before it takes off. Takes about 10 minutes in all.

The long loading problem I have had that for a while now seems to come & go I think its down to what players spawn on the destination your travelling to on your server. Earlier it loaded fast at times then it goes slow again sometimes taking 2-3 minutes.

By doing these challenges I have managed to gather enough Atoms to buy the Corvega backpack skin for nothing so for me personally its worthwhile as every 2 weeks I can buy something new. A few weeks before I got enough to buy the chrome fermenter skin as well.

Apparently updating to the latest runtimes has made the crashing go away for some players on PC:
https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
 
@Angilion

You only need to go to Watoga, Whitesprings you get 4 different robots I think in the main garden outside the whitesprings main entrance, Vault 76 ( for liberator) & then repair the Vertibot Launchpad @ the powerplant near Charleston to take a pic before it takes off. Takes about 10 minutes in all.

Ah, Watoga! I forget about the robots there since I got myself off their hit list. I went to the farm center for an eyebot and got a liberator there as well by chance. I went to Grafton steel yard for the vertibot. Should be 5 at Whitesprings - I remembered today that there are assaultrons at some of the entrances to the grounds as well as the other types of robot in the main garden. I'll take a photo of Biv when I drop in there with the latest taste test - he should count for the robobrain.

The long loading problem I have had that for a while now seems to come & go I think its down to what players spawn on the destination your travelling to on your server. Earlier it loaded fast at times then it goes slow again sometimes taking 2-3 minutes.

I think it must be more complicated than that because I didn't have it before I deleted my ini files to reset them to default.

By doing these challenges I have managed to gather enough Atoms to buy the Corvega backpack skin for nothing so for me personally its worthwhile as every 2 weeks I can buy something new. A few weeks before I got enough to buy the chrome fermenter skin as well.

I bought several things on sale at the moment...but none of them are anything I'll actually use except perhaps for the starburst lino. I might change the workshop area in my camp to lino because it would be easier to clean. I still mainly get atom points from the persistent challenges rather than the daily or weekly ones. Most of those I write off as too much faff for 10 or 20 points. Photograph a player wearing formal dress in a nuked zone...and a player under level 10...and a player at Vault 76...and....and...and. No. Make 25 different alcoholic drinks. No. I generally only do 1 or 2 daily and 1 or 2 weekly. I'd rather scav and repair 76 pistols and 76 1H melee weapons and 76 pieces of chest armour, etc. More grindy, but I'm constantly scavving for plastic anyway. That's one drawback of making heavy use of shotguns - even with Ammosmith 2, it's 10 plastic per 21 shells. Super Duper 3 helps, but plastic is still the bottleneck, especially since I also use it for bulking.
 
Cannot believe I am still finding plans I never saw before after all this time! Bought for 1500 Caps last night a Starburst wall clock plan which I had never ever seen once anywhere (its a rare drop from Grahm apparently).
 
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Bethesda are still flogging this dead horse :confused:

Battle Royale (they are too tight to even use Johnny Cash's incredible all time classic song :eek:) is a forced way to get the 63 Extra perk Cards you can use in the other game modes. Why not let us have all 73 Perk Cards regardless forcing us to play BR just to earn the extra Perk Cards & equipment seems pretty desperate to me like they know its not going to be popular so force it on players to get the server population they must have :rolleyes:

The limited time buy 1000 Atoms & get 500 Atoms free is also another desperation sign clearly things are not going to well financially for this game right now :rolleyes:

Its clear now why so many bugs & glitches remain unfixed & QA is so weak as they are using most of their dev resource to create new content instead of fixing the new content they have released which does not even work from day 1 :o

I am almost done with this game now MS of all companies now let you play Metro Exodus for 1 month for £1 ;) Its graphically stunning compared to 76 & although not much depth to it gives a strong similar atmosphere to Fallout but no need to play forever to unlock content which is hidden behind a 1 in 500 chance drop :rolleyes:
 
At least we get NPCs now!! :p
That NPC content is months away but whatever its going to be so limited in scope its totally clear why so many technical issues remain they have been busy developing the new content so cannot easily change the existing as it would then affect the dev path for the new content so they have just ignored many of issues & gone full steam ahead on new content. The new 73 perk cards for instance mean you now have 128 Perk Cards to swap between on the fly whilst trying not to get killed and no hotkeys for them as Bethesda have not put any resource into that :rolleyes:

I mean you cannot even get enough Deathclaw Hides to finish the Possum Badges for the much hyped pioneer challenges. All they had to do was spend a few moments adding these to the loot tables but its not a priority to them at all is it! Their only priority seems to be making more new broken content. I doubt the free trial is going to get many new players somehow for weeks now the player base has been steadily dwindling away. The RNG mechanic of 1 in 500 drops is hurting a lot so much ingame stuff is locked behind this not many players are going to grind forever when MS of all companies announce they are giving so many recent high quality games away on PC for £10.99 or £3.99 a month vs Bethesda & their always broken new content & Atoms if you want the better looking cosmetic items :rolleyes:
 
That NPC content is months away but whatever its going to be so limited in scope its totally clear why so many technical issues remain they have been busy developing the new content so cannot easily change the existing as it would then affect the dev path for the new content so they have just ignored many of issues & gone full steam ahead on new content. The new 73 perk cards for instance mean you now have 128 Perk Cards to swap between on the fly whilst trying not to get killed and no hotkeys for them as Bethesda have not put any resource into that :rolleyes:

I mean you cannot even get enough Deathclaw Hides to finish the Possum Badges for the much hyped pioneer challenges. All they had to do was spend a few moments adding these to the loot tables but its not a priority to them at all is it! Their only priority seems to be making more new broken content. I doubt the free trial is going to get many new players somehow for weeks now the player base has been steadily dwindling away. The RNG mechanic of 1 in 500 drops is hurting a lot so much ingame stuff is locked behind this not many players are going to grind forever when MS of all companies announce they are giving so many recent high quality games away on PC for £10.99 or £3.99 a month vs Bethesda & their always broken new content & Atoms if you want the better looking cosmetic items :rolleyes:

TBH,I have given up on a number of these challenges as they look too grindy for me,so I play it very casually and on and off now with mates. I wish this has been a normal Fallout game,with co-op added. The world is genuinely varied and interesting and if it had proper stories and NPCs,etc it would have been really fun,even if based on an ancient engine,with last generation graphics.
 
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