**** Official Fallout 76 Thread ****

You've misunderstood a bit, which is understandable because the naming of the things is rather less than ideal for people who aren't already familiar with PA in Fallout.

There are 3 things specifically related to PA in Fallout 76 (and, directly or indirectly, other Fallout games):

1) PA workstation. This is the thing you see in your workshop build menu, the thing that's locked. It's not the PA itself. It's the workstation used to make, repair or modify PA. It's the same sort of thing as the armor, weapon, tinker and chemistry workbenches. The reason I say the naming is rather less than ideal is because the PA workstation is in the shape of a frame and a suit of PA visually fits inside it so in that sense it is a frame. But it's not called a frame. It's a PA workstation or workbench. It's obviously not a bench, but the othe workstations are benches so the word is sometimes used for all workstations in Fallout. Not great naming, but that's how it is.

If you look at the 3rd of the photos I just posted of my old camp, you can see my workstation area with a PA workstation in the left foreground. Mine has a fancy paint job because I liked it that way. There are a couple of designs you can choose from.

You're right in thinking that you need a plan for it. You'll get one by completing the quest to get the Excavator PA. Until then (and after then, if you like), you can use any of the fairly numerous PA workstations scattered throughout the gameworld.

Unsurprisingly, the game doesn't explain how you use a PA workstation. You have to get into your PA, walk to close to the PA workstation, get out of your PA, look at the PA workstation and select the "craft/modify" option (or maybe it's "make/modify", something alone those lines).

2) PA frame. This is part of the PA itself. The first picture I posted above, the small one not in spoiler tags, shows a PA frame. From FO4, IIRC, but it shows the general idea. It's the thing you get into, the powered exoskeleton, the things that make PA work.

3) PA pieces. These are the armour pieces that you attach to the PA frame and which provide the armour itself.


Since PA is essentially a vehicle, your personal tank, I'll use a car as an analogy:

PA frame --> car chassis
PA pieces --> car body panels
PA workstation --> vehicle lift in a garage, in that it positions and holds the vehicle for you to work on it.

Sorry I don't think I did misunderstand as I was referring to the PA workstation which I have yet to get the plans for, talking of plans I learnt yesterday that I needed to click on a plan in my inventory before I can actually make it. lol.
I have an armour but as yet have not found I needed it though I did need to kill a honey beast for a quest which proved tricky.
So far I can see little difference between this and Fallout 4, lot of wandering about trying to find stuff doing quests which can prove tricky as the waypoint is either very general or not there at all as I found with the Fireman quest yesterday. That is not to say I am not enjoying it but I do find the whole crafting thing a bit tedious.
I am going to try and make a neat cabin with all my stuff inside today.
 
Sorry I don't think I did misunderstand as I was referring to the PA workstation which I have yet to get the plans for,

You were replying to an answer about PA frames which was in response to a question you asked about power armour frames and you called it a frame, so I thought you had mistaken it for a frame.

talking of plans I learnt yesterday that I needed to click on a plan in my inventory before I can actually make it. lol.

I did the same. I found out by accident, when I just happened to be looking in my inventory and saw a collection of plans in there. I'd assumed it was like learning how to make things from scrapping items, which you just learn. Although it makes sense that you'd have to read a plan to learn it.

In a previous Fallout game I had to go online to find out how to turn the light on and how to get out of my power armour :)
 
I now have 4 PA's but little else as every quest i have attempted I have run into enemies way higher than me, 4 and 5 times higher and they just go through me like a knife though butter. I have taken to farming wood and hunting aluminium and adhesive which I always seem short of.

Obviously I do not need 4 armours so what to do with the extra 3?
 
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I now have 4 PA's but little else as every quest i have attempted I have run into enemies way higher than me, 4 and 5 times higher and they just go through me like a knife though butter. I have taken to farming wood and hunting aluminium and adhesive which I always seem short of.

Obviously I do not need 4 armours so what to do with the extra 3?
Keep them you can use later to build different types of PA frames. X01, Excavator, T45,T51b,T60. When you get a certain perk card the PA with all pieces only weights about 2.5lbs!!!

When starting out in this game you just need to accept its a slow process for a while. Keep playing it doing the missions you currently have then slowly but surely you will make progress (a gentle nosey scav across the map end to end then side to side & diagonal to diagonal will let you discover a lot of stuff to do & gain way more XP!). It took me about 100 hours to make some decent progress I now have around 1600 hours & still finding things to do & progress to achieve!

If you try to speed things up or force progress you will miss out on content & or not get your full moneys worth gameplay wise. Its an MMO lite game design built around slow but steady progress.
 
I now have 4 PA's but little else as every quest i have attempted I have run into enemies way higher than me, 4 and 5 times higher and they just go through me like a knife though butter. I have taken to farming wood and hunting aluminium and adhesive which I always seem short of.

Adhesive is one of the common shortages, especially early on, because it's needed for almost all crafting, repairing and modding. It is possible to farm it in your camp. Tato, corn, mutfruit and purified water can be turned into vegetable starch at a cooking workstation and vegetable starch scraps into adhesive. It won't provide you with a great deal of adhesive, but it can make some difference especially if you turn most of your camp budget over to it. You only need one of each plant to start with, since you can harvest from them to plant more. Mutfuit can be found in Flatwood behind a couple of buildings on the river side. Corn is available in vast quantities at Silvia homestead, so much so that if you're willing to fast travel each time you don't need to grow corn in your camp at all. Tatos...I can't remember an easy early game location to get those, so I'll look it up... https://fallout.fandom.com/wiki/Tato_(Fallout_76 ...ah, apparently you can get both corn and tatoes at Aaronholt Homestead, so that might be the most convenient place to get your seed crops if you want to make an adhesive farm. If you do, it might be worth swapping the Green Thumb perk (in perception) in when you harvest and out again afterwards. With Green Thumb on, you automatically harvest twice as many plants.

As for getting mashed badly, I'd suggest staying in the Forest zone until you're moderately well equipped, probably roughly until you're L25 and in power armour and with some fairly decent weapons. The mobs in the forest zone do not scale and that's extremely important because the mobs in other zones scale not to you but to the player who was nearest when the mobs spawned. As you've found, that often means a lower level character will encounter mobs at a far higher level than them and get mashed.

On a slightly related note, you'll probably be wanting some form of power generator in your camp. It's not explained ingame (unsurprisingly), but the way to get the plans for power generators is to repair power stations. There are frequent events at power stations to repair them, which you can often trigger simply by approaching the power station. The easiest one is Poseidon power station, which is in the south of the forest zone, by the river. It's fairly tedious quest, but the mobs in there are low-level scorched and no materials are needed to do the repairs. You can repeat the event to learn more power generator plans - that doesn't have to be done at different power stations.

Obviously I do not need 4 armours so what to do with the extra 3?

You can use them as storage for other PA pieces. PA pieces on their own weigh a lot. PA pieces on a frame weigh nothing because reasons. Some players collect PA sets. Some players have a couple of sets they use or might use. For example, I have a L45 Excavator set on one frame that I use all the time and a L50 X-01 set on another frame that I might use if I want more protection for something. I haven't, but I might. Some players use spare PA frames as parts holders as they level up. Say, for example, you find a full set of L40 T-60 PA pieces by the time you're L30. You can't use them yet, but you might want to use it when you reach L40. If you put the pieces in your stash, they will take up 81 units of your stash - just over 10% of your entire stash limit. If you put those pieces on a frame you own, the frame and all the pieces will take up 10 units of your stash. I did that to begin with, then I decided that I was not going to use any of the others and just scrapped them all to save stash space. I'd unlocked an atom point challenge to scrap some number of PA pieces, so it seemed like the right time to take all the spare pieces off my spare frames, scrap the pieces and then scrap the frames.

You can rename PA frames (and many other things), so you could have a bunch of PA frames and name each for the type of PA pieces you've put on the frame or whatever name you find most convenient to differentiate between your frames if you decide to keep multiple frames.
 
I finally did the Project Paradise event tonight. Got a friendly creature to L1 by myself, then 3 more people jumped in. We slaughtered the predators and slaughtered the L100 legendary glowing sheepsquatch...and the corpse disappeared just as I approached it (yet another known and unfixed bug). I got to see a legendary on it just before it disappeared, but all I can remember is that thankfully it wasn't a gatling gun. That's the only legendary I want now. A furious explosive one, preferably.

I'm liking heavy weapons build with a gatling gun. Anti-armour faster firing with a speedy receiver. Fast enough for big DPS because it's 168 damage per bullet, slow enough to be sustainable in terms of ammo use (I now have ~9000 rounds, which is plenty). Very durable indeed with Gunsmith 5 on. I do miss the insane staggering effect of my shotguns, though. As a side benefit, speccing out of rifles (gatling gun is accurate at range, so I wasn't using my rifles) left me with so many spare perception points that I now run around with the perk that gives a audio signal when a magazine is nearby. Maybe I'll finally get all those "find magazines" challenges done, eventually.

A furious explosive gatling gun with a scope would be perfect for me. Shame you can't put a scope on a gatling gun.

Sanity check here - I've changed to getting 2* ranged legendaries from the purveyor, rather than 3*. The minor effect on a 3* seems to be of little or no use and it's an extra 50 scrip over a 2* (extra 25 after scrapping it). Doesn't seem worth the extra cost. Am I missing something?

EDIT: As for the "simple weapons" challenge, I gave up. I made a plain, unmodified machete and baseball bat and neither counted. How much simpler can you get? Ah well, I don't really want the atom points anyway. Not since I stopped caring about my camp. I'll just carry on picking up ~20 a day from daily challenge or two.
 
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Todays almost worthless patch (most of the fixes are just :rolleyes: and should have been done ages ago!) is 2.5GB on PC it has the visual error again about downloading all 64.40GB of the entire game but ignore that it only takes as long as it takes to download 2.5Gb (around 4-5 minutes for me).
 
What download, I was playing up until 3 before maintenance close down.?
Relaunch the Bethesda client it will download a 2.5Gb patch then you have to wait until the servers are back online as they are still down. This is the usual process with 76 weekly or fortnightly patches & the wait for servers to come back online after they are all patched. Takes between 2-3 hours usually.
 
As always someone already datamined the new Atomic Store items as soon as the patch dropped!
Most of it is complete & utter tat even for free its visually worthless :rolleyes: although there are a very few interesting looking new CAMP items & a new faction so do not look if you do not want to see any spoilerish content whatsoever ;)
 
Relaunch the Bethesda client it will download a 2.5Gb patch then you have to wait until the servers are back online as they are still down. This is the usual process with 76 weekly or fortnightly patches & the wait for servers to come back online after they are all patched. Takes between 2-3 hours usually.
Thanks.
 
As advice here is excellent I thought I would seek it on the subject of armour or apparel, I don't think I have upgraded my leather armour much since I first got it.
Even in Fallout 4 I was confused about all the weirdly named legs, arms, chest pieces etc.

So really looking for some simple help in what I should be doing here?
 
As advice here is excellent I thought I would seek it on the subject of armour or apparel, I don't think I have upgraded my leather armour much since I first got it.
Even in Fallout 4 I was confused about all the weirdly named legs, arms, chest pieces etc.

So really looking for some simple help in what I should be doing here?

There are 4 or 5 factors involved in a piece of unpowered armour in FO76:

1) Basic armour type. Leather, metal, combat, robot, etc. They give different amounts of protection and different ratios of protection type. For example, leather gives more protection against energy but less against ballistic and metal is the opposite. That's why I suggested a mix of leather and metal for lower level players.

2) For some basic types only, there are three categories for it - standard, sturdy and heavy - giving increased protection but also increased weight.

3) The level of the armour piece. Higher levels give more protection. There are a few specific levels for armour pieces, e.g. leather can be L1, L5, L10, etc, but not L2,3,4,6, etc. You can only wear armour below your current level, e.g. a L11 player could wear up to L10 armour. If you have learnt the plan for a piece of armour, you can only craft it at a level you can use, e.g. a L11 player who knew how to craft a leather chest piece could craft a L1, L5 or L10 leather chest piece.

4) Modifications to the basic arnour type. For example, leather armour can be modified to boiled, girded, studded and maybe some others I don't remember. Each mod will improve some aspect of the armour, increasing protection against one or more damage types or reducing weight or whatever. You learn mods to a specific piece and basic armour type by scrapping them. It's also possible to buy or find plans for armour mods, but the great majority of them are learned from scrapping. Scrap, scrap and scrap again until you're sure you've learned all the mods. You will sometimes find armour pieces that are already modded. You will also sometimes find pre-packaged mods that will allow you to apply that specific mod once even if you don't know the mod.

5) Legendary effects. Magic armour, essentially. There are all sorts of legendary effects and I'm the wrong person for answers about that because I have never used legendary armour.

The "weirdly named legs, chest pieces etc" you refer to are probably modded or legendary. Legendary items in FO76 are also marked with 1,2 or 3 stars depending on how many legendary effects they have.

In FO76, there are two other categories of worn items - underarmour and outfits. Underarmour can be worn under armour (surprise! :) ) and can be modified to provide a small additional benefit. Outfits can be worn over unpowered armour and are decorative. Just in case you want to run around looking like a clown (or in a 1950s style suit, or USA civil war era formal dress, or whatever) while still having the protection of your armour.

EDIT: You asked what you should be doing and I forgot to answer that. Firstly, scrap unpowered armour pieces to learn mods and, if you're very lucky, how to make the armour piece itself from raw materials. Secondly, buy plans for making armour pieces you don't know how to make (since a few patches ago, plans you do know are labelled "(known)" in a vendor's stock, so it's now easy to see which plans they have that you don't already know). Thirdly, craft new armour pieces as you level up, for whatever armour you know. There's no point wearing less effective armour if you can easily make more effective armour. Fourthly, modify your armour with whatever useful mods you have learned for it, for the same reason. Finally, look in the apparel section of your pip-boy inventory screen to see your resistances to ballistic, energy and radiation damage. You might find it useful to change your armour based on that. If, for example, you have all leather armour you might find you have relatively good energy resistance but quite bad ballistic resistance. Since you're more often attacked with ballistic weapons, it might be useful to swap some leather armour pieces (more energy resistance, less ballistic resistance) for metal armour pieces (the opposite).
 
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Its getting even worse no comms but its down for maintenance right now but no info about it :rolleyes: Probably yesterdays hotfix which they aborted due to even more issues being found with it! Obviously no QA whatsoever they are just hotfixing & hoping it does not break something else :(
 
Silly me its buried away where NO ONE can even read it as its not yet indexed on the official forums :rolleyes:
https://fallout.bethesda.net/en/article/4z0Czb1WrJXMZUZECi5jFf/fallout-76-hotfix-notes-july-18-2019
All of these fixes are pathetic never once had the PA issues its mentions as fixed but did find other more serious PA lockups after Patch 11 :(

Fallout 76: Hotfix Notes – July 18, 2019
We just released a new hotfix for Fallout 76 in order to apply a few bug fixes. Read on for today’s hotfix notes.

Bug Fixes
Items
  • Power Armor: Leaving a world when entering Power Armor no longer prevents that set of Power Armor from returning to the players inventory after joining a new world.
Enemies
  • Loot: Addressed an issue that could prevent legendary enemies from dropping legendary items on death.
    • Please Note: There is currently a separate issue that can cause a non-legendary enemy to incorrectly display "Legendary" in its nameplate. Creatures affected by this do not have a legendary star-rating or drop any legendary items. We are still investigating a fix for this nameplate issue and working to address it as soon as possible.
Stability and Performance
  • Server Stability: Fixed an issue with C.A.M.P.s that could result in a server crash.
 
I think Bethesda are on the wrong track with massively reducing the number of legendary items dropped. It might have been viable if legendaries were so extremely rare from the start, but it certainly isn't now and it might have been viable if legendaries were special items, but they're not.

Almost all legendary items are useless to the player who finds them and many, probably most, are useless to any player. Scrapping them for legendary scrip has an extremely low exhange rate. Gambling legendary scrip for new legendary items has an extremely low exchange rate and an almost non-existent chance of getting a legendary that's of any use to you.

There is only one location where it has ever been possible to farm for legendaries (The Whitesping).

Given those two factors, farming for legendaries was already almost pointless and players were only doing it because of the lack of content - there simply wasn't anything else to do apart from grinding inanely for ludicrous "challenges" like killing ~20,000 robots with various different weapons.

Since the massive reduction in the drop rate of legendaries, even that's been removed.

Legendary items simply aren't very special in FO76. A few were early on, notably two shot explosive weapons, but they were nerfed down to "not very special" level quite early on. Two shot is arguably worthless now - it adds 20% to the base damage but makes the weapon vastly less accurate so it may well reduce the DPS of the weapon. Explosive adds a small amount of damage now. Tiny woo. Yet it would still be be necessary to scrap hundreds of thousands of legendary items to stand a decent chance of getting a TSE weapon of the type you want to use.

I think people at a decision-making level at Bethesda are ignorant of the game and are assuming that legendary items are, well, legendary. They're not. Far from it. Vastly reducing the number of them while keeping almost all of them useless won't make them important, just less common.
 
@Angilion
They are on the wrong track period! They have hacked so many players off recently I can see a big player number decline coming. So many players reported being letdown & disappointed by patch 11 affecting the game so much (reduced XP enemies in so many areas to help newer players for instance!). Loads of new bugs as well hard lockups to do with placing a Fusion Core into the PA frame for instance or you can no longer browse Deathclaw corpses only pick the items up. Someone made a list on reddit its massive & shows once again they have either the most incompetent developers & QA control processes ever NOT used or they are just very over worked & missing obvious stuff all the time. Then newer patches just make it worse as the base game needs urgent fixes but they go ahead & make new content which compounds all the issues & introduces many more :rolleyes:

The new upcoming Grahm meat week event rewards are XP, Caps & that well known waste of effort Scrip :rolleyes: Again so much effort for new features why not spend the dev resource fixing the existing issues (still loads of broken challenges for instance but as they give Atoms its a very low priority!!).

According to Bethesda they are not reducing LEG enemies either the game has an error which is renaming more than expected enemies as LEG which is why they do not drop any LEG items :rolleyes: yeah right like I believe that when the new Grahm meat week event has LEG items for Scrip as the main rewards its obvious the 2 are linked and they nerfed LEG to save them for the Grahm meat week event.

In over 9 months I only ever got 2 x decent 3* LEG weapons (both got sold one for 150 Caps the other for 149 Caps you only get about 30% of the Caps value when you sell to a vendor bot. Mine were worth about 750 & 749 Caps each). I have not bothered with Scrip for over 2 months now its simply a waste of effort like so many additional new features simply not worth the dev resource time to create & most are abandoned :rolleyes: Someone estimated the 3*LEG drop rate is about 1 in 500 drops !!

Bethesda to me are just trying to position this game as an MMO lite service with minimal effort (or below minimal effort right now it seems) & hoping to milk it from casual players with over priced cosmetics (most are utter garbage :() until they have the proper Fallout sequel & Starfield ready in 2-3 years.
 
Bought a couple B O S armour plans yesterday but for some reason they are not showing in my inventory at a cost of over 200 caps.
Lots of silly bugs in this game which are annoying.
Have come upon some impressive camps though.
And also some powerful players met three the other day who had great armour and weapons who help me with an escorting quest I was doing.
 
A couple of new things for me tonight:

1) I finally found a swamp plant to complete the gather 10 flora challenge. I found the key to the problem on Reddit - you have to gather strangler blooms, which only appear at night. Not strangler pods, which appear during the day. 4 strangler blooms and I got a swamp plant.

2) I finally soloed a L100 3* glowing legendary sheepsquatch (Project Paradise event). I failed the event because the friendly animal was killed, but I went back to kill the alpha. 5 or 6 times because I died 4 or 5 times :) I used ~20 stimpaks too. The sheepquatch dropped a 2* flamer. Tiny woo. But I did the thing and that's what matters. The rewards are irrelevant at my level.

I like heavy weapons with a gatling gun. Anti-armour is a more useful legendary effect than I expected.

Since the last patch I've done half a dozen Whitespring runs and never gained more than 1 legendary per run. That's a huge reduction. I used to get half a dozen per run and had the occasional weird run when legendaries were dropping like rain and I'd end up encumbered with them and unable to sell them all to the purveyor due to the 150 scrip limit.
 
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