**** Official Fallout 76 Thread ****

I just reinstalled after a few months of not playing. I tried to move my camp but it wont let me. The blue print goes green as though its ok to place it but keeps telling me it needs support. Any ideas what I am doing wrong? The camp has a concrete base. I guess there have been a few updates that may have changed the way camps work.

Some, but it's still as broken and as badly implemented as it was on release.

Try storing any items you want to keep first. Also, they changed it a little many patches ago several areas do not allow CAMPS now either because they are planning to add new content at that location in a future update or its been flagged as somewhere no-one can add CAMPS to for gameplay reasons.

That's one possibility. Of course, what should happen in that situation is that you aren't allowed to place your CAMP there at all and so shouldn't be able to even try to place a blueprint, but with Bethesda you can never expect a game to work as it should and FO76 sets new records for bugginess.

Which brings me to one possible solution - after placing your CAMP, the actual camp object itself, exit building mode and then re-enter it and then try to place your blueprint. It shouldn't make any difference, but there have been many times during my camp building that something has been forbidden and then allowed after I exited and re-entered building mode. It makes no sense, but Bethesda.

The message is telling you that some part of something in your blueprint wouldn't have support in the new position, which is a useless error message as it tells you nothing. It should mean that some part of the foundation wouldn't make contact with the ground in that position, but (a) that's not necessarily what it means and (b) changes made a few patches ago should have removed that requirement anyway. It might mean, to give one example of many, that you changed an object in the plan is situ using the replace option.

I have never, ever been able to successfully blueprint and move a camp in FO76. I regard FO76 blueprinting as so broken that it's functionally useless. Quite an achievement since modders long ago added vastly superior and fully functional blueprinting into FO4 (both for complete settlements and for player-selectable parts of settlements), a game which was never designed to have blueprinting at all.

It would probably be easier for you to place your CAMP item where you want the centre of your camp to be and build your camp from scratch using the stored items tab, which will contain all the items from your previous camp. It shouldn't be, but it probably will be. Blueprinting anything more than an extremely simple shack is unlikely to work and blueprinting even an extremely simple shack might or might not work.
 
I'm toying with the idea of changing to a heavy weapons build for something to do and I have a question:

Are the LMG/MG-42 and 50 cal MG as useless as I think they are? With the best mods and relevant perks, it looks like they do less damage per shot than a full auto handmade gun, which has a more than adequate rate of fire, more than adequate number of bullets per load (85) and can be fitted with a scope and used at range for sniping. So it looks to me like the machine guns are just a way of wasting more resources on making bullets. Then there's the gatling gun, which would be good choice if it had any aiming at all. Sure, it can be fitted with a sight ring...which doesn't line up with where the bullets go so it's worse than useless.

Also, as an aside, Bethesda is actually planning on fixing the broken scout badges in the next patch. Probably.

EDIT: oooh, they added a reticule to the gatling gun. That makes it usable. I have an anti-armour faster firing one and I know the faster firing reciever mod. I had a play with it tonight and it's good fun. Not as much stagger as my shotguns, but a much faster rate of fire and DPS. Maybe I'll do a wierd rifle/gatling gun build. I have an instigating handmade gun that'll do for long range.

Also, I found a player selling the robot arms plan, so that's another scout badge done. I did the leatherworker one too, finding 4 deathclaw hides whilst scavving and buying 1 from a player vendor.
 
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I have a vampire 50cal. It does take quite a lot of time to do useful damage, but it can keep me alive against almost anything for as long as the magazine lasts!
 
I have a vampire 50cal. It does take quite a lot of time to do useful damage, but it can keep me alive against almost anything for as long as the magazine lasts!

Do you have trouble scavving enough steel, lead and acid? I find that I need quite a lot of those three since switching to full auto and my furious handmade gun does more damage per shot than a 50 cal. As for staying alive, the only mobs I find a problem are mirelurk queens and the fake sheepsquatch. I don't know how much of that is due to shotguns, though. The amount of stagger on a shotgun with the relevant perks is huge even at too great a range to do any significant damage and the amount of cripple is huge at shorter distances. Even something like a charging high level glowing legendary ghoul won't get to me.

It'll be a shame to retire my 3 magic shotguns, but I fancy a change. I'll stash them in case I want to switch back to my boomsticks :)
 
@Angilion
Thanks for the kind offer buddy but I no longer need any :) I finally managed to find 3 scavving then bought 2 from a player a few weeks ago so got the badge & my high capacity backpack mod then!

As always with 76 then I also found another 2 scavving :( which I just gave 1 away to another player who helped me get an ultra rare plan then I realised I needed it myself to get the badge as it does not register if you buy from a player shop! :eek: Fortunately I then found another so its all good until the next broken challenge!! (they are supposed to be fixing these in this weeks patch) :rolleyes:

Try to sell in your player vendor shop I paid 2200 each so that seems to be the going rate they do not stay in stock long either!

My player shop is now so badly broken it keeps resetting all items for sale so they are not active I then have to spend about 30 mins manually adding each item again & setting the price :mad: Having done this about 5 times in the last week means I will get around to it sometime or not and just scrap my stores as soon as I have all items from vendor bots (I am only about 20,000 Caps away from buying all plans from all vendors now!).
 
Mirelurk queens and Sheepsquatch are exactly what I tend to use it against! :)

And I use it fairly rarely because it does indeed eat through the ammo. It's a bit of a luxury item to carry around really. But I tend to explore mostly in normal armour with what I'm carrying very minimised. So that allows me the luxury of switching to power armour when I'm getting a bit too heavy with scavved stuff (or if there's a lot of mobs around).
 
@Angilion
Thanks for the kind offer buddy but I no longer need any :) I finally managed to find 3 scavving then bought 2 from a player a few weeks ago so got the badge & my high capacity backpack mod then!

I'm not buying anything with my badges. I'm getting them because they're there :) I only have a few left to get. Chemist and musician, obviously. Codebreaker because I haven't yet launched a nuke. Something to get around to doing, but it's a bit of a job doing it solo and I always play solo. Entomologist because I won't kill the friendly Mothman and I never encounter a hostile Mothman. Collector because it would take years of server hopping to find 5 specific issues of a specific magazine.

Which reminds me...swamp plants. I still haven't found one. I looked online and it seems that it's an extremely rare spawn on an extremely rare plant. So years of server hopping there too. I've done most of the challenges, apart from the broken ones (visiting locations that don't register when you visit them), almost all of the couple of dozen "kill 1100 robots with a very specific type of weapon" ones (completing one unlocks more, e.g. killing 1100 robots with a rifle unlocks one to kill 1100 robots with an assault rifle), the silly ones (build 7600 structural items at a camp...build 7600 decorative items at a camp...build 7600 functional items at a camp) and the magazine ones. Plus, of course, the recipe one because I started playing early and Bethesda decided to make that one impossible for players who started early. Oh, and I've only learned about 55 qualifying armour plans and I still need to repair another couple of dozen pieces of chest armour (I never have enough ballistic fibre and I can't be bothered to farm low-level mobs for chest armour of a low enough level to not need ballistic fibre to repair).

As always with 76 then I also found another 2 scavving :( which I just gave 1 away to another player who helped me get an ultra rare plan then I realised I needed it myself to get the badge as it does not register if you buy from a player shop! :eek: Fortunately I then found another so its all good until the next broken challenge!! (they are supposed to be fixing these in this weeks patch) :rolleyes:

That was a bug. While finding items shouldn't count if you buy them, scrapping items should. I bought a deathclaw hide, scrapped it and it counted.

Try to sell in your player vendor shop I paid 2200 each so that seems to be the going rate they do not stay in stock long either!

The price will be 1000 in my bargain shop. That's what I paid for mine and it's far more than anything else in my shop. Most of my stock is plans or recipes at 50 or 75 caps. I don't care about the money. It's more of a public service thing.

My player shop is now so badly broken it keeps resetting all items for sale so they are not active I then have to spend about 30 mins manually adding each item again & setting the price :mad: Having done this about 5 times in the last week means I will get around to it sometime or not and just scrap my stores as soon as I have all items from vendor bots (I am only about 20,000 Caps away from buying all plans from all vendors now!).

I've simplfied my camp hugely and even removed the barriers preventing attacking mobs from just running into my building in case some new players didn't realise you had to jump over them to get into the building and access the vending machines. If it wasn't for the lead deposit, I'd relocate to the forest area so I'd get more low-level players visting. It's perfectly safe to teleport to my camp - the 7 missile turrets deal with any attacking mobs - but it's not the the Forest zone (it's in the Savage Divide) and that probably puts off some low-level players. If there was a lead deposit I could build a camp around in the forest zone, I'd move there.

Mirelurk queens and Sheepsquatch are exactly what I tend to use it against! :)

The real sheepsquatch is far, far easier. I can easily solo the real one. The fake one always kills me at least once. Mirelurk queens reduce my stimpak stock. That poison attack is harsh. Also, even my shotgun build couldn't reliable stun them and that could reliably stun scorchbeasts.

And I use it fairly rarely because it does indeed eat through the ammo. It's a bit of a luxury item to carry around really. But I tend to explore mostly in normal armour with what I'm carrying very minimised. So that allows me the luxury of switching to power armour when I'm getting a bit too heavy with scavved stuff (or if there's a lot of mobs around).

I'm always in Excavator power armour with calibrated shocks for the +200 carry weight bonus. I'm a scavver at heart, even in FO76 where there's no need to scav loads of resources for building settlements. Besides, using full auto means there is need to scav as much lead and steel and acid as possible and that's heavy. Especially the steel, which I use huge quantities of. Even with ammosmith 3 and super duper 3, having a full auto weapon as your main weapon requires boatloads of lead and steel, especially steel. I think the machineguns would probably be unsustainable as a main weapon. Gatling guns have a slower rate of fire and more damage per shot, so they use less ammo. I think it'll be sustainable. I've found that I don't need the rifle I'm carrying - with the perks I have, a gatling gun is accurate enough to use at a far enough range for me. I don't do sniping - my rifles were for mid-long range and a gatling gun will work for that. It's a shame I can't put a sight (EDIT: scope - it has a sight mod that I can put on it, but it's worse than useless because it distracts you away from the path of the bullets when you're not specifically aiming and it's worse than using the reticule when you are aiming) on it.

By the way, power armour and the stablised perk (in Intelligence) does wonders for the accuracy of heavy guns. It might be worth swapping that perk in on the occasions you do switch to power armour and a heavy gun.

A question for heavy gunners:

I have heavy gunner 3, expert heavy gunner 3, master heavy gunner 3, bear arms 3, stablised 3 and one gun army 3. Am I missing any important perks for heavy weapons use? The faster reloading one doesn't matter to me - a gatling gun with a 500 round drum rarely requires reloading even with a speedy receiver and a magic fire rate bonus and it doesn't take long to reload anyway.
 
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Gotta laugh...

I was just going to pop on today to sell stuff and scrap a pile of legendaries I've scavved. A forced 62.10GB "update" awaited me. 62GB! That will take ~17 hours for me. That's probably the end of me playing FO76 for a while, maybe completely. I have other games to play, ones that don't randomly force a 62GB "update" on me.
 
@Angilion
Carry on playing as normal that 62GB update settles down after a few minutes it only downloads about 200MB or so from the Internet then picks up the existing already installed files so it only takes about 4-5 mins tops. Its yet another Bethesda mistake in a very long list of mistakes :(

Yesterdays patch was only server backend for the Atomic Shop it contained no other gameplay fixes whatsoever !
 
@Angilion
Carry on playing as normal that 62GB update settles down after a few minutes it only downloads about 200MB or so from the Internet then picks up the existing already installed files so it only takes about 4-5 mins tops. Its yet another Bethesda mistake in a very long list of mistakes :(

Yesterdays patch was only server backend for the Atomic Shop it contained no other gameplay fixes whatsoever !

It's currently at ~700MB downloaded and counting, so it's not what you thought it was. Nothing has been deleted at my end - my Fallout76 folder is about 64GB. I'm off to work and won't be back for 13 hours, so I'll leave it going and it should be close to finishing by the time I get back, shower and eat.
 
Being a mainly single player and given the quite poor reviews I have read over the years is this game a yes or no?
I can get it for 15 quid now so not a big deal if it is rubbish.
 
It's currently at ~700MB downloaded and counting, so it's not what you thought it was. Nothing has been deleted at my end - my Fallout76 folder is about 64GB. I'm off to work and won't be back for 13 hours, so I'll leave it going and it should be close to finishing by the time I get back, shower and eat.
https://bethesda.net/community/topic/353790/62gb-dl-wtf?language[]=en
its a visual bug in the Bethesda client no more than 850Mb to download for me it was only 200mb!

Also noticed they did a hotfix as well:
https://bethesda.net/community/topic/353730/fallout-76-pc-only-hotfix-july-9-2019?language[]=en
 
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Being a mainly single player and given the quite poor reviews I have read over the years is this game a yes or no?
I can get it for 15 quid now so not a big deal if it is rubbish.

I'd say it's a yes ive mostly soloed it and is the 1st fallout game I've played and enjoying it

Also I only paid a tenner for it from CD keys
 
Being a mainly single player and given the quite poor reviews I have read over the years is this game a yes or no?
I can get it for 15 quid now so not a big deal if it is rubbish.

I would say it's a yes for £15. As you say, it's not a lot of money wasted if you do find that you think it's rubbish.

A few things:

1) It has been considerably improved since launch. There have been about a dozen patches which have fixed some of the bugs and added some content.
2) It's playable as a single-player game, though you might find the intrusion of other players irritating. In particular, there's a very bad balance issue regarding areas to farm for legendary items. The issue is that there is only one area to do so - The Whitespring. So it can be very crowded.
3) The gameworld itself is well made. That part of Fallout 76 is worthy of the series. The multiplayer aspect of the game detracts from it because you will miss notes because other players have picked them up, but the game isn't popular enough for that to be extremely bad. It's a problem, but I think it's not a gamebreaker.
4) If you play standard mode with pacifist on, there is no longer any PvP. Not even accidental friendly fire.
5) A planned patch, due within a couple of months, promises to somehow make FO76 a proper Fallout game by adding NPCs, factions, dialogue, quests...you know, all the stuff that Fallout players actually want and always wanted. It remains to be seen how Bethesda manage to integrate that into a multiplayer game.
6) Load times are bad. They're far too long, over 2 minutes.
7) Building is extremely bad. If you liked that aspect of FO4, hard luck. FO76 building is far worse than vanilla FO4 building and utterly terrible when compared with modded FO4 building. It's OK if you don't want to build anything more than a shack with some workbenches in it and you don't put it anywhere popular because if you do you can spend 10 minutes or more trying to load a game with your camp in place.
8) There's a fair bit of grinding. Not for XP, since that is largely irrelevant and you'll easily gain enough with normal play. You'll be grinding for resources to build and scrap items to learn how to modify them. Say, for example, you want to fit a hardened receiver to a gun. You'll have to get as many of that type of gun as possible and scrap them. Over and over again. Each time, there's a chance you'll learn a mod. A small chance. A random mod you don't already know. An even smaller chance of learning how to make the weapon itself. Be prepared to learn how to make a weapon (probably by finding or buying the plan for it), then make dozens, hundreds of that weapon solely for the purpose of scrapping every one in the hope of learning the mod you want. It's a...flawed...game design choice.
9) You will be short of money. You can only sell 1400 caps worth of stuff to vendors every 24 real world hours. Plans for making stuff can cost up to 20,000 caps. Though most are much less, there are a lot of them.

It's not a good Fallout game, but it's not rubbish. I paid £27 for it (I bought it a couple of days after release) and I think I got decent value for that. At £15, yeah, I think it's worth a punt if you like Fallout games.
 
I'd say it's a yes ive mostly soloed it and is the 1st fallout game I've played and enjoying it

Also I only paid a tenner for it from CD keys

If you enjoyed FO76, I strongly recommend 3 and New Vegas. They are much better, so if you enjoyed 76 you'll probably enjoy them more. 4 is a bit different - the main story isn't as good but it adds settlement building which is a lot of fun for people who like that sort of thing. New Vegas is widely regarded as the best Fallout game so far. Also, 3, 4 and NV have enormous modding support, with many thousands of mods ranging from a single weapon or item of clothing to DLC-sized new areas. The Nexus website is probably the easiest way to go for modding 3, NV and 4. You can download a mod manager from there and just have it handle all the mods you download from the same site. It's about as easy as installing the game in the first place.
 
I tried so hard to enjoy this, but it removes most of what makes fallout so fun.

Agreed, but I think enough is left for it to be OK. I like the world exploration part of Fallout games and 76 does still have that. Although it broke the Brotherhood of Steel questline for me because my explorations triggered a later quest before I'd completed an earlier one, skipping a couple of quests in that questline completely.

You might want to have another go when the Wastelanders patch is released. That's Bethesda's attempt to put back most of what makes Fallout so fun. NPCs, dialogue, that sort of thing.
 
Agreed, but I think enough is left for it to be OK. I like the world exploration part of Fallout games and 76 does still have that. Although it broke the Brotherhood of Steel questline for me because my explorations triggered a later quest before I'd completed an earlier one, skipping a couple of quests in that questline completely.

You might want to have another go when the Wastelanders patch is released. That's Bethesda's attempt to put back most of what makes Fallout so fun. NPCs, dialogue, that sort of thing.
Thanks for the heads up. The patch sounds like it would help, so will give it a go.
 
I'd say it's a yes ive mostly soloed it and is the 1st fallout game I've played and enjoying it

Also I only paid a tenner for it from CD keys

I would say it's a yes for £15. As you say, it's not a lot of money wasted if you do find that you think it's rubbish.

A few things:

1) It has been considerably improved since launch. There have been about a dozen patches which have fixed some of the bugs and added some content.
2) It's playable as a single-player game, though you might find the intrusion of other players irritating. In particular, there's a very bad balance issue regarding areas to farm for legendary items. The issue is that there is only one area to do so - The Whitespring. So it can be very crowded.
3) The gameworld itself is well made. That part of Fallout 76 is worthy of the series. The multiplayer aspect of the game detracts from it because you will miss notes because other players have picked them up, but the game isn't popular enough for that to be extremely bad. It's a problem, but I think it's not a gamebreaker.
4) If you play standard mode with pacifist on, there is no longer any PvP. Not even accidental friendly fire.
5) A planned patch, due within a couple of months, promises to somehow make FO76 a proper Fallout game by adding NPCs, factions, dialogue, quests...you know, all the stuff that Fallout players actually want and always wanted. It remains to be seen how Bethesda manage to integrate that into a multiplayer game.
6) Load times are bad. They're far too long, over 2 minutes.
7) Building is extremely bad. If you liked that aspect of FO4, hard luck. FO76 building is far worse than vanilla FO4 building and utterly terrible when compared with modded FO4 building. It's OK if you don't want to build anything more than a shack with some workbenches in it and you don't put it anywhere popular because if you do you can spend 10 minutes or more trying to load a game with your camp in place.
8) There's a fair bit of grinding. Not for XP, since that is largely irrelevant and you'll easily gain enough with normal play. You'll be grinding for resources to build and scrap items to learn how to modify them. Say, for example, you want to fit a hardened receiver to a gun. You'll have to get as many of that type of gun as possible and scrap them. Over and over again. Each time, there's a chance you'll learn a mod. A small chance. A random mod you don't already know. An even smaller chance of learning how to make the weapon itself. Be prepared to learn how to make a weapon (probably by finding or buying the plan for it), then make dozens, hundreds of that weapon solely for the purpose of scrapping every one in the hope of learning the mod you want. It's a...flawed...game design choice.
9) You will be short of money. You can only sell 1400 caps worth of stuff to vendors every 24 real world hours. Plans for making stuff can cost up to 20,000 caps. Though most are much less, there are a lot of them.

It's not a good Fallout game, but it's not rubbish. I paid £27 for it (I bought it a couple of days after release) and I think I got decent value for that. At £15, yeah, I think it's worth a punt if you like Fallout games.

Thanks guys, went and bought it yesterday but have only just left the vault thus far and picked up a few guns whilst making my way to the overseers camp. Looks really nice I must admit.
 
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