Two helpings of FO76 weirdness (one annoying, one amusing) and something you might not know about trapper armor.
Weirdness 1: I'd been playing a couple of hours ago with no more than the usual amount of problems for FO76. No server disconnects, just horrendous lag between client and server. I found something online and decided to pop back on to FO76 to look at it. Loaded the launcher, logged in, started FO76...and got disconnected due to modified game files. OK, I must have chosen NW instead of Adventure. Somehow. The game files aren't modified, but I am running a few quality of life mods (better inventory, better PA light, perk loadout manager, raw int for camp building, power armour clean HUD). FO76 is now endlessly doing nothing on the title screen, no menu. Kill it with task manager, try again. Definitely chose Adventure. Disconnected due to modified game files. Eh? I was playing a couple of hours ago. So I did a scan and repair. Scan took too long, then the launcher decided to download 69.60GB as a "repair". Lovely! That's 17 hours on my connection. Yes, I should get a faster one. Pure inertia on my part. Of course, it was the usual Bethesda bug they have acknowledged but not fixed, so it wasn't 69.60GB at all. It was a few hundred MB. That done, back to working fine. With the mods still in place.
Trapper Armour: The reason I went back on was because I'd been idling looking for information about trapper armour plans because I was fairly sure I've only found plans for arms. I'm missing a few armor plans. I don't want any unpowered non-legendary armor, but I want the plans because I want all the things. You know how it is with Fallout games. I found a post saying that they are found in a specific type of random event - if the random event is a burning tent, there will be a trapper armour plan in it. One random event trigger point is right next to the road between Tyler County Fairground and the lumber mill NW of it. So I teleported to the fairground and headed up that road to the mill. Sure enough, about a third of the way there's a clear patch of ground next to the road and there was a burning tent there and a trapper armour plan in it. Arms, which I already knew. So I went to what someone said was another random event spawn point, a house on the road almost exactly due east of the overseer's camp. A quick trip, worth the time.
Weirdness 2: On arriving at the overseer's camp, what looked like a very small twister spraying white objects was in the camp. I looked at it for a few seconds, thinking "eh?", and then it stopped. The objects were nuke mines. Many nuke mines. I took a photo:
Never seen that before.
Went to the house and there were 3 bee swarms there. Maybe that was the random event.
So...that's what I'll be doing tomorrow - stalking random event spawn points.
And I finally,
finally, got my entomologist badge. While looking for another random even spawn point claimed to be somewhere NW of Dent and Sons, a hostle Mothman appeared (presumably that was the random event) and it left a torn wing piece when I killed it. Yay! Just the plasma grenade plans to complete every scout badge. I'm not going to look for them - thet seem extremely rare or possibly no longer attainable.