**** Official Fallout 76 Thread ****

I run a bloodied Ultracite Gatling Laser and Power Armor and don’t struggle for Fusion Cores. I use the Level 3 Power User perk for it, it means each FC is 999 shots before reload.
I ran around for several days though killing everything in sight ;) including SBQ's & anything else which wanted a taste of it :p Even with the perk I was running through cores as also the Triple XP weekend meant triple Fusion Core use as well :eek:
 
Is this game worth picking up now? Can I just pay it solo with no issues?
There are always issues with Bethesda games :rolleyes: but many of us have been playing since 2018 launch quite happily. You snooze you lose if you do not buy this weekend from cdkeys expect the price to hike up when it launches on Steam. You can also link your Bethesda account to steam right now to get a free steam copy on Tuesday vs paying full Steam price then if you do not link your Bethesda account ;)
https://www.cdkeys.com/pc/games/fallout-76-pc-cd-key
https://www.cdkeys.com/pc/games/fallout-76-tricentennial-edition-pc-cd-key
 
I run a bloodied Ultracite Gatling Laser and Power Armor and don’t struggle for Fusion Cores. I use the Level 3 Power User perk for it, it means each FC is 999 shots before reload.

Is that still true now? Since the last update fusion core use (and food use and water use) has been hugely increased. I used to run my character solely on fusion cores I happened to stumble across without looking for them and still had ~30 spares. Now I have to either go hunting for them or buy them from players. Using VATS seems to chew through fusion cores as well. I don't know if that's new as I never used to use VATS. I've been using it while grinding destroy robot challenges. Shooting fast moving robots with a revolver would be even more tedious without VATS. As for food and water - I used to just stumble across far more of both than I needed. Now I need to regularly teleport to my camp to harvest crops and water to make soups.

I found a vampire submachine gun. I'm almost tempted to try creating an alt just to fit it. No power armour (I've been wondering if I can make that work), running around in a civil war era outfit. They're a very old vampire and civilised vampire so they were alive back then and they want a nice suit and a proper hat. Gentleman vampire.

I have now crafted and scrapped 274 metal leg pieces in an attempt to learn the polished mod, the last one I don't know for metal legs. Plus I don't know how many trapper legs for the sleek mod. I'm not greatly enamoured with the mod learning mechanic of crafting. I can't even be sure that it's possible to learn those mods - I'm relying on information from other players being correct. I've also had the "new thing learned" message from scrapping for things that I know that I had already learned and confirmed that by going into repair/modify for that item and seeing that the number of mods learned hadn't changed. Pretty crap system all round, really.

Here's what I'm missing. If anyone has plans for any of them, I'd appreciate knowing. I spent almost all my caps on buying plans for power armour parts I will never use because I'd forgotten I hadn't learned all of those, but getting more caps is easy enough.

Not a very big list, but I'll tag it as a spoiler to make it easier for people to skip it. Formatting is borked when pasting from wordpad to here, but it's readable enough and I'll tidy it up a bit.

Plan: Sturdy Raider Torso
Plan: Vault 63 Jumpsuit
Plan: Vault 94 Jumpsuit
Plan: Vault 96 Jumpsuit

Pistols Known Unknown

Pipe Pistol 65 66
Plan: .38 receiver

Rifles Known Unknown

Radium rifle 18 45
Ultracite Laser 24 35

Heavy Guns Known Unknown

Ultracite Gatling Laser 4 15

Melee Known Unknown
Bear Arm 0 2

Boxing Glove 2 3
Plan: lead lining

Hatchet 0 1
Plan: electro fusion

Pitchfork 2 3
Plan: pitchfork flamer

Ski Sword 1 2
Plan: skate blade

Sheepsquatch club 4 6
Sheepsquatch staff 4 6

Learned 2 more of the sheepsquatch stuff, don't know which.

Sledgehammer 6 8
Plan: heavy shearing sharp rocket, heavy spiked rocket.

Tenderizer 2 3
Plan: Either pepper or salt, don't recall which

Walking Cane 1 2
Plan: barbed

Pole Hook 0 1
Plan: Puncturing.

Armor Known Unknown

Marine chest 8 13
Can: asbestos,pocketed,pneumatic,biocommesh
Plan: dense

Marine arm 13 14
Can: hardened

Marine leg 12 13
Can: buttressed

Metal leg 13 14
Can: polished

Raider chest 11 13

Raider arm 13 14
Can: stabilised

Robot leg 13 14
Can: enamelled

Trapper chest 10 13
Can: pneumatic, lighter
Plan: dense

Trapper arm 11 14
Can: hardened, brawling,stablised

Trapper leg 12 13
Can: sleek
 
Is this game worth picking up now?

Probably, if you like Fallout and you can get FO76 for a low price. It's much worse than 3, NV or 4 but it's much better than it was when it was released. The world-building is excellent. The game-making is not. If you've ever used any mods, you'll find the lack of modding in FO76 very annoying because you remain at the whim of whatever restrictions and annoyances Bethesda impose on you. If you liked settlement building in FO4, prepare for epic disappointent and chair-chewing frustration if you try building anything more than a small shed in FO76. But overall it's not absolutely terrible in its own right. It looks bad if you compare it with 3, NV and 4, but it has been improved significantly and there are hopeful signs that the devs at Bethesda have finally been allowed to do some work on trying to make FO76 into the game that people actually wanted as opposed to the badly made, greedy, patronising, downright stupid and occasionaly downright fraudulent Fortnite-wannabee cashgrab that was FO76 at launch. It will remain a greedy cash grab, but they are genuinely trying to turn it into the game that people actually wanted on top of that (and the people who actually make the games are clearly delighted at being allowed to do so).

The widespread and severe criticisms of FO76 at launch were completely justified, but it has been significantly improved and even back then there were chunks of gold amongst the stinking ordure. Wastelanders marks a major change in the design philosophy of the game and that's important because that's what was fundamentally wrong with the game.

Can I just pay it solo with no issues?

Almost entirely without issues. I play it solo. My character is called Soloman1862 because he plays solo - he's a solo man. As far as I can tell, almost all players play solo. Which is unsurprising as Fallout is a solo game franchise that appeals to solo players and it's using a game engine designed for solo play and it's still at heart a solo game. The multiplayer aspect of FO76 is an add-on and it doesn't fit at all well.

If you play solo, the very first thing to do when you reach level 5 is to make sure that pacifist mode is turned on. It's always on until L5. Pacifist mode should make PvP impossible outside of specific PvP mode ("Nuclear Winter" mode in the play game submenu) and I think one specific event in the standard adventure mode. You can't harm other players and they can't harm you. It almost works. That should be Tod Howard's phrase - "It almost works" rather than "It just works".

I'll list the issues I can think of. None of them are deal-breakers. I've played a lot (>600 hours from launch) and in all that time I have played in a team once for less than 5 minutes solely for the purpose of completing a quest in a team because that's one of the "challenges" that get you in-game currency ("atoms") that can be used to buy useless and insanely overpriced crap in the ingame shop. Outfits you can't use in power armour (which you will be probably be using because it's so much better than unpowered armour unless you have very specific legendary unpowered armour pieces and a very specific build for them and very specific weapons for that build and even then you'll still have vulnerabilities you won't have in power armour) and camp building stuff you can't use because the camp building budget is miniscule. Yay.

1) The gameworld is affected by other players picking stuff up. If you like to explore, look at environmental storytelling and read notes (which most Fallout players do), that's an issue. If you like to find places to scav certain items (e.g. screws for crafting), that's an issue. You can never know if a location lacks lore and resources because it does or because another player picked it up before you got there. Stuff respawns, but not very quickly. Bethesda devs, i.e. the people who actually make the game, are well aware that this is an issue and explicitly refer to it in media about Wastelanders because it's one of the things Wastelanders addresses to some extent. Some locations are instanced per player in Wastelanders (and presumably afterwards, since it's part of the change in design philosophy that I mentioned) partly for that reason. There's already at least one location instanced per player (the pawn shop in Grafton). Surprisingly, Bethesda decided to actually test it before throwing it out there. That's a new thing for them.

2) Griefers exist. Of course they do. They're part of a multiplayer game. There are exploits that allow them to kill players who have pacifist mode on and even without those they can be an annoyance by following you around and attacking you. Even if they don't use exploits to kill you, they're still annoying. Your only option is to server hop by quitting to main menu and going back in again.

3) Other players get in the way. You want to clear a location for XP and loot? Hard luck if another player has been there recently. You get that a lot towards the end game because by far the best location for it is the Whitespring resort so it's the de facto default location and frequently cleared.

4) Some events require multiple players. Some of those can be done by solo players in the same place (e.g. killing the scorchbeast queen) but some require an organised group with communication between them to do properly. For example, it is possible (though difficult) to solo the Paradise event but unless you have a large and organised party with comms the best you can do is keep 1 of the 3 creatures alive and that makes getting any of the better rewards impossible.

5) Some challenges require multiplayer to varying extents. There are challenges specifically for parties and challenges that require more than one player but which can be organised between solo players (e.g. revive a near-dead player in water).

Nothing major. You can certainly play FO76 solo (and most players do).
 
There are always issues with Bethesda games :rolleyes: but many of us have been playing since 2018 launch quite happily. You snooze you lose if you do not buy this weekend from cdkeys expect the price to hike up when it launches on Steam. You can also link your Bethesda account to steam right now to get a free steam copy on Tuesday vs paying full Steam price then if you do not link your Bethesda account ;)
https://www.cdkeys.com/pc/games/fallout-76-pc-cd-key
https://www.cdkeys.com/pc/games/fallout-76-tricentennial-edition-pc-cd-key

Yea. That's the price that got me interested in buying. I've played all the previous Fallouts but avoided this one as it got stinking reviews on release.
 
There are always issues with Bethesda games :rolleyes: but many of us have been playing since 2018 launch quite happily. You snooze you lose if you do not buy this weekend from cdkeys expect the price to hike up when it launches on Steam. You can also link your Bethesda account to steam right now to get a free steam copy on Tuesday vs paying full Steam price then if you do not link your Bethesda account ;)
https://www.cdkeys.com/pc/games/fallout-76-pc-cd-key
https://www.cdkeys.com/pc/games/fallout-76-tricentennial-edition-pc-cd-key

Cool but do i redeem the key on the bethesda launcher or on their website?
 
Do not forget to link your Bethesda account to Steam in the Bethesda launcher today in the linked accounts section or you do not get the free Steam copy on the 14th!
 
Also - Do you need to have actually played it via Bethesda.net or only have it installed?

I found something that says:

https://www.shacknews.com/article/117342/how-to-link-your-bethesda-account-to-your-steam-account
That isn't what the article on the bethesda site states as you only have to link your accounts to get the steam version, there is no mention of requiring that the game be run at least once through their launcher so I'm calling that inaccurate.
 
So will the game just be added to your steam account on 14th April or will it be added at midnight tonight(ET) so you can then pre-load on Steam?
No-one knows at this time but there is probably not going to be a preload as that would mean they have to take the Bethesda version down early as it shares the same backend as the Steam & console(s) version (amazon AWS cloud services) so most likely the game will go live around 11AM GMT globally. Currently the game is 79.6 GB so the Steam version should be around the same amount (it says 80GB in the Store page). No point thinking you can just dump the Bethesda version files into Steam either as 40 new locations & most of the game has been altered in some way so its unlikely the data files are the same as 40 new locations & lots of minor changes over the current version.

However for anyone who is getting this start playing the Bethesda version ASAP as you need to be level 20 BEFORE you can access the new Wasstelanders missions ingame apparently so get grinding away as lots of existing content to keep you busy with until Tuesday & the existing ingame systems are rather complex to learn in places ;)
 
[..] However for anyone who is getting this start playing the Bethesda version ASAP as you need to be level 20 BEFORE you can access the new Wasstelanders missions ingame apparently so get grinding away as lots of existing content to keep you busy with until Tuesday & the existing ingame systems are rather complex to learn in places ;)

The drawback with that approach is that players will inevitably gain quite a lot of atom points on the Bethesda version from non-repeatable challenges. They come thick and fast at the start and you can never get them again. Those atom points would be completed wasted if they intend to play in Steam because the points won't transfer.
 
Regarding solo play... I usually lone-wolf games that have co-op or multiplayer but found this to be the reverse. I had a lot of fun playing this with my wife.. playing 50's sci-fi playlists in the background etc:) She eventually got bored & I struggled to continue solo:/

I'll probably give wastelanders a go.. need to polish off the games I'm currently playing... So that'll be weeks, well months, okay probably next year :d
 
The drawback with that approach is that players will inevitably gain quite a lot of atom points on the Bethesda version from non-repeatable challenges. They come thick and fast at the start and you can never get them again. Those atom points would be completed wasted if they intend to play in Steam because the points won't transfer.
But the content you can buy with Atoms is transferrable between the 2 accounts though! and there is not that many Atoms anymore either from the early challenges as they removed a lot of those ages ago :eek:
 
Fallout 76 Steam account preload is now added for Bethesda launcher owners as well as the free Fallout 1 & 2 copies on Steam. 76 preload on Steam is just under 60GB.
 
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