Caporegime
It's been stated all DLC will be free, and any paid content will be purely cosmetic. One of the fundamental concepts of the game is frequent small updates with occasional bigger DLC. They have two teams working on these respectively.
When you die you lose nothing and respawn not far from where you died.
There are no human NPCs for the reason of not knowing when at a distance if a human is a real player or not. Instead there is a variety of intelligent ghouls (The Scorched) who replace the role of raiders.
You can join friends who are in different servers. Building you create is persistent between servers, but if the space you have is taken you get to choose where to redeploy.
24 people servers.
I'm surprised this video has not got more views as it contains a lot of new information and some views we have not before seen:
So basically instead of working on FO5,they will be pushing most of the Fallout related teams to work on this?? BGS is not a big studio(much smaller than CDPR for example),so that basically means FO5 won't see the light of day for a very,very,very long time.Starfield and then ES6,but with two teams working on this game for the next few years.ESO is the reason why ES6 is so far away.
What about the servers? When are private ones going to available??
Also as they confirmed its Creation based,so expect it to again be limited by one to two cores the most.
Yeah that video is a very good find
Sadly for me it confirms I will not be buying ever or playing even if free 76 is Fallout 4 MP which was dropped due to lack of time & money to finish. So Bethesda went back to finish it then split most of the stuff which worked in Fallout 4 into MP content. They mention the quests are now split up amongst players. This again is problematic you complete some of the quest then need other players to complete the rest is going to leave a lot of unfished quests unless it reverts to another player after a certain amount of time.
It seems 76 is just an MMO within the Fallout universe set in West Virginia. And going by that video they have put let complexity into the cities but spent more time on the countryside which does not really look post apocalyptic at all more like a garden of eden as its so lush & vibrant (instead of looking radioactive!).
Its easier to do countryside since you can copy and paste similar assets.
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