**** Official Fallout 76 Thread ****

It's been stated all DLC will be free, and any paid content will be purely cosmetic. One of the fundamental concepts of the game is frequent small updates with occasional bigger DLC. They have two teams working on these respectively.
When you die you lose nothing and respawn not far from where you died.
There are no human NPCs for the reason of not knowing when at a distance if a human is a real player or not. Instead there is a variety of intelligent ghouls (The Scorched) who replace the role of raiders.
You can join friends who are in different servers. Building you create is persistent between servers, but if the space you have is taken you get to choose where to redeploy.
24 people servers.

I'm surprised this video has not got more views as it contains a lot of new information and some views we have not before seen:

So basically instead of working on FO5,they will be pushing most of the Fallout related teams to work on this?? BGS is not a big studio(much smaller than CDPR for example),so that basically means FO5 won't see the light of day for a very,very,very long time.Starfield and then ES6,but with two teams working on this game for the next few years.ESO is the reason why ES6 is so far away.

What about the servers? When are private ones going to available??

Also as they confirmed its Creation based,so expect it to again be limited by one to two cores the most.

Yeah that video is a very good find :)

Sadly for me it confirms I will not be buying ever or playing even if free :( 76 is Fallout 4 MP which was dropped due to lack of time & money to finish. So Bethesda went back to finish it then split most of the stuff which worked in Fallout 4 into MP content. They mention the quests are now split up amongst players. This again is problematic you complete some of the quest then need other players to complete the rest is going to leave a lot of unfished quests unless it reverts to another player after a certain amount of time.

It seems 76 is just an MMO within the Fallout universe set in West Virginia. And going by that video they have put let complexity into the cities but spent more time on the countryside which does not really look post apocalyptic at all more like a garden of eden as its so lush & vibrant (instead of looking radioactive!).

Its easier to do countryside since you can copy and paste similar assets.
 
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Info dump from Reddit about the video.

Complete notes from the Noclip documentary. (MASSIVE Fallout 76 info dump)


(Watch the complete documentary yourself here. It's really good, and definitely worth a watch.

-----General-----
  • BGS Austin are the main guys behind this game. The Maryland (Rockville) studio is involved, but they have been putting in tons of work into Starfield as well, and 76 is mostly Austin's baby after the initial design phase. They started working on 76 when they were still Battlecry studios, and began development during a time when Rockville was still working on Fallout 4 (and later beginning production on Fallout 4 DLC and Starfield). Rockvill's role is largely creative.

  • The two Fallout 76 leads worked on Star Wars Galaxies, The Old Republic, and Ultima Online between them both. The lead programmer for 76 was the client lead for SWG. They're experts when it comes to building multiplayer, and painstakingly rebuilt the engine from the ground up to support multiplayer.

  • BGS Austin was absolutely crucial in the development of this game. Rockville doesn't have the experience required to pull something like this off because they are a singleplayer-focused studio.

  • From the beginning, the map was planned to be four times bigger than Fallout 4. This is in part due to new tech that enabled them to render longer distances; they wanted lots of open space to explore.

  • West Virginia was chosen because A) it was still East Coast, and B) it was a place that would be almost completely untouched by nukes. This would give them the opportunity to have living forests, tons of different types of wildlife, and more diversity than normal when it comes to different regions on the map.

  • It was also chosen because as they dug deeper into local stories and folklore of West Virginia, they found out there were so many cool conspiracy theories, monsters, and creatures that have been part of the state's history. They felt this was a perfect match for Fallout 76. The Grafton Monster, Flatwood Monster, the Snallygaster, Mothman -- the list goes on.

  • The Mothman specifically is a unique creature that they don't want to spoil other than saying there will be stages to him. "Maybe at the beginning, he's just stalking you". Creepy!

  • There are way more creatures in 76 than all other Fallout games. Giant sloths, two-headed possums, and intelligent plants were all mentioned.

  • The mutated creatures are more dramatic because it's so soon after the bombs fell, and the radiation is at its most powerful. They like to think that not all of these creatures were able to survive into the time period when the other Fallout games are set.

  • Raiders are out. The important reason for this is that they found with raiders, players would spend a lot of time just trying to discern whether or not a hostile human was a player or AI. They didn't want this, so they created a faction of half-feral ghouls called the Scorched, who are hostile, but still sane enough to use weapons and armor. These will be the main gun combat with AI in the game, which is described as a "central pillar" of the Fallout experience.

  • The map is huge, but there are six distinct regions to the game that are each a different difficulty/level, for a natural progression. "They mentioned: A hollowed-out mountain top, soggy floodlands, a festering toxic wasteland, swampy woods, and a colossal mountain range that bisects the entire map."

  • The new weather system can encourage or deter you from entering a specific area. Maybe you want to head to the mountains, but a major rad storm is sweeping through the area right now, making it much more dangerous to do so.

  • There is a lot of open space in this map. This means that when you find something, they want it to feel like you're finding something that's been hidden from the world for a long time. There are tons of different places to find. Some of the ones they mentioned were everything from quiet cabins, abandoned wood mills, treetop watchtowers, flooded mines, and abandoned barbecue joints.

  • ^This is IN ADDITION to the fact that you will find whole abandoned cities and towns like previous Fallout games. There are also the missile silos, and a crashed space station (Van Buren!).

  • The world is larger and more detailed than any previous game. This is due to massive engine improvements. New systems for propagating forests, a vastly improved dynamic lighting model, subsurface scattering, and far more complex animations for creatures (who need to react to being attacked by multiple players at once).

  • You'll start the game in a relatively nice, green area. Another more hostile area they showed is a region full of factories that's covered in a nasty white power, from the chemicals that the factories were full of being released.

  • Lots of vertical landmarks. The giant excavator shown in the trailer was here. They let you orient yourself easily. More verticality than previous games, since Fallout 3 and 4 were both very flat lands.

  • They have their version of the Greenbrier Hotel, which housed a real-life nuclear bunker. Their version has a large golf course connected to it, and has its own story which they don't want to spoil.

  • More clothing than ever, and you have to discover a lot of it in specific spot. An example they give is that there's a real-life town called Helvetia, which is home to a festival where they make paper mache masks. They made ten of them for you to find when you visit the town in Fallout 76.

  • A lot of stories and quests you'll find will be the locational stories that we see as unmarked quests in previous Fallout games. An example given is a firehouse in Charleston, and if you go there you can find firefighter gear, and take a firefighter training course. They want you to explore and discover these things yourself with your friends.
-----Gameplay-----
  • You can play solo, but at launch there will be no private maps. They fully believe in the idea of sharing a world with other players for Fallout 76.

  • There is a main story, there are plenty of quests, but they want this game to be about what you want to do on any given day. Maybe you want to explore a new region, or maybe you want to go hunt down that last rare component for a crafting project. Maybe you want to kill a creature for its drops, or maybe you want to set up a new C.A.M.P.

  • Events! An example given was a horde of super mutants attacking a farm. You get notified and can swoop in to save the day, and they want you to meet other players doing the same thing. You don't know what's going to happen, and they're okay with that. An example given was "maybe you see ten Yao Guai come in because somebody trained them in from across the map". Animal Friend, ahoy!

  • In addition to the C.A.M.P.s you can build anywhere, there are also public workshops that must be claimed. These are specific locations that you have to clear out, and once you take them there could be events that spawn. But they can also contain useful crafting resources: An example is a mine that, once claimed, allows you to get a regular income of lead ore. Lead = bullets. Being able to make your own bullets is very valuable in Fallout, and potentially to other players.

  • Your C.A.M.P is your portable, build-anywhere settlement. They're smaller than a full settlement, but can be placed anywhere on the map. If you join a new game, your C.A.M.P will automatically be where you left it. If by some miracle two people have their camps in the exact same spot (they stress this is very unlikely due to a player limit of 20-30 and an enormous map), it will be saved as a blueprint and you can put it down anywhere you want.

  • Crafting is a big part of the game. You'll be able to craft guns, mods, ammo, food, armor, power armor, etc. Everything that you could craft in Fallout 4, and way more. They want you hunting down rare materials to craft that next big item.

  • Talking about how they want survival elements to be a big part of the game, but never tedious or boring: "I have to brush my teeth every day, or they'll rot out of my head. I do NOT want to do that in a video game. I just don't care!"

  • You have to eat and drink to survive. Anecdote: Somebody stumbled into a heard of cats and said they'd never been happier to see cats because it meant they could eat!

  • Food rots over time, and your gear degrades and must be repaired.

  • Rads are different, and cause mutations. The higher your rad count, the greater the odds that you'll get a mutation. They're like traits from Fallout 2, where you get a buff to one thing, and a penalty to something else. They can be cured if you don't like them, and in the late-game you can become permanently mutated if there's one you really like. Most mutations are stat or gameplay changes, but some are visual.

  • You will be able to sell items you craft to other players. Crafting is a big part of the game and they want crafting specialization to be worthwhile and powerful. You can spec into cooking and make valuable food that other players might be willing to pay for.

  • Perk cards completely replace the perk chart from Fallout 4. Every single time you level up, you take a new perk card. Perk cards are divided among the primary SPECIAL attributes, and you can have a limited number active at one time. You can swap your active cards out whenever you want, and can share them with other players in your group. This incentivizes coordination in groups, where you can specialize to work well when grouped up.

  • One person in your group might be focused on survival stuff like crafting and cooking, somebody might be geared up for combat, another might be specced into building great defenses for your settlement, and the last might be built as a medic to heal other players up.

  • For crafting food, you find recipes all over the world to unlock new stuff to make. There are "orders of magnitude" more recipes in 76 than Fallout 4, and a lot of the items you craft are +/-. One food might make you more susceptible to disease, but give you a huge health buff.

  • They are exploring the idea of letting you set up a robot vendor in some kind of a hub area, so you can sell items to other players who visit the hub. This is not confirmed, they're still exploring it, but he reiterates that it's a live game and that they're thinking long-term.

  • There are anti-griefing measures in place, they don't want the game to be too chaotic. Aggressive players will get a wanted level, and the penalty for death is only respawning at a nearby location.

  • There are different ways to communicate with other players, including voice chat, an emote wheel, and even a photo mode that came out of a game jam.

  • They want to know when to control the player, but more importantly, when NOT to control the player. They want this to feel like a Fallout game. The other players in the game world a system they do not control, and they will not shy away from it. They embrace it. They said when players collide it might be messy for a bit, but they have levers in place to solve problems. They'd rather do that than play it safe. They want to try this, they can make adjustments later if they want to.

  • 24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.

  • Players will be visible on the map at all times, in their words, for good or ill. They want you to be able to see other players doing an event or a quest, and then go along to help them, or maybe even to attack them (though again, there are anti-griefing measures in place that they will tune as the game goes on).

  • You can trade with other players that you meet.

  • You can immediately join your friends in their session or invite them to yours.

  • Party size is currently 4, though that is easily adjustable. They're aiming for 4-person co-op gameplay, but they also want to have bigger conflicts like 12v12 deathmatch.

  • They're always adding more content to the game. Right now they're working on the aforementioned team deathmatch mode for players who may complete every quest and want something to do.

  • Nukes nukes nukes. Nukes are endgame content that require you to play through the game's story and complete repeatable quests to find the launch codes. The story there is that the Scorchbeasts (the giant bats) are crawling up out of the ground, and you can seal the fissures with nuclear strikes. They're hard to access and will not be used constantly by tons of players.

  • Nukes are NOT A GRIEFING DEVICE. Their function is to create high-level areas wherever you want on the map, and you are actively incentivized to do this in non-populated areas, because you want to be the first one in there to plunder them. If you stay too long, you die!

  • The Legendary item system returns, and places you nuke are excellent places to farm legendary items. Eventually, the nuked area will return to its pre-nuke state. Depending on where you nuke, you'll find different things inhabiting the area, because areas have different flora and fauna.

  • You can nuke other players. Todd is very excited to see what people do with the nukes, because they just don't know what's going to happen.

  • If your settlement is nuked, you can easily repair the damage. Again, nukes are NOT A GRIEFING DEVICE.
-----Post-Launch-----
  • After Fallout 76 releases, the Rockville studio will remain creative leads, but most of their work is going toward Starfield, along with their Montreal studio. Austin will be in charge of supporting the game for years to come.

  • Microtransactions are a thing. This is acknowledged as an unfortunate reality of supporting both dedicated servers and free post-launch content for everybody. They are purely cosmetic. Anything you can purchase with microtransactions will also be able to be obtained for free by playing the game.

  • All DLC/updates will be free.

  • The plan is for part of the Austin team to be working on regular content updates, and the other part of the team working on larger content drops. So you get frequent, smaller updates (new events, free items were some examples), and then major content updates every so often. That is the plan, and they will have to make adjustments based on what players like and don't like.

  • If they make something they really like and the players don't, they will not double down on it. Instead, they'll embrace the stuff that players do like.

I love the bit about the nukes - they actively showed at E3 as a way to destroy people you didn't like,but after probably reading all the comments seem to be saying it isn't now.
 
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It's been stated all DLC will be free, and any paid content will be purely cosmetic. One of the fundamental concepts of the game is frequent small updates with occasional bigger DLC. They have two teams working on these respectively.

They have also stated that creation club stuff is neither a mod nor a DLC. It's an unspecified thing. So they have a policy of unreliable, misleading or downright untrue statements regarding this. And no, they will not be having two teams working on ongoing free extras. That is not a plausible and meaningful sentence. It might be technically true in that they might do it for a very short period of time or they might be doing it during game development. They don't have enough people to do it on any sort of ongoing basis and they don't have enough spare money to do it for free. They don't even do a thorough job of bugfixing their games after release - they rely on modders to do that. Which they won't be able to do with FO76, since it won't allow mods other than paid mods from Bethesda.

When you die you lose nothing and respawn not far from where you died.
There are no human NPCs for the reason of not knowing when at a distance if a human is a real player or not. Instead there is a variety of intelligent ghouls (The Scorched) who replace the role of raiders.
You can join friends who are in different servers. Building you create is persistent between servers, but if the space you have is taken you get to choose where to redeploy.
24 people servers.

I'm surprised this video has not got more views as it contains a lot of new information and some views we have not before seen:

None of which counters anything I wrote. It's an MMO FPS. It's not even stated that it can be played wholly as co-op multiplayer, i.e. without PvP.

Even the scenery is lore-breaking, although arguably more realistic. Previous FO games have been too desolate for >100 years after a nuclear war that didn't kill everything, although that could have been explained (FEV and/or nuclear winter, for example).

It's more like PUBG Fortnite Fallout Edition than Fallout.

Fallout 4 still links to free mods in the main menu. When I looked there was very little in the Creation Club.

Because people have a choice with FO4 and therefore don't choose the expensive small mods of creation club. They won't have a choice with FO76. It'll be creation club or nothing.
 
It sounds like the foundations of 76 would have made for a great, story driven, single player experience. Unfortunately, I have no interest in playing alongside others. Nothing against my fellow human beings, it's just that the vast majority of people I've met in online games have been complete holes. That said, if the anti cheat measures are up to scratch, griefing isn't through the roof and micro transactions are purely cosmetic and continue to be so......I might try it.
 
It sounds like the foundations of 76 would have made for a great, story driven, single player experience. Unfortunately, I have no interest in playing alongside others. Nothing against my fellow human beings, it's just that the vast majority of people I've met in online games have been complete holes. That said, if the anti cheat measures are up to scratch, griefing isn't through the roof and micro transactions are purely cosmetic and continue to be so......I might try it.

There's some evidence that it might at some point in the future be possible to play FO76 single player. Bethesda have explicitly stated that it will be impossible to play FO76 single player at launch, but they don't explicitly rule single player out at some unspecified point in the future. However, it will always be a multiplayer game since it's designed that way. So even if they do at some point in the future allow single player it probably won't be very good because the game is designed from the ground up to be purely multiplayer.

I'll give it a casual look once it's been out for a couple of months. Do some reading, watch some videos, the usual things. Maybe I'll buy it if it's on sale at a big discount, but probably not. If they ever allow people to play it single player I'll probably buy it, but that might never happen and if it does I might not notice and if I do notice I might not buy it anyway because there's no guarantee they'll continue to allow single player or that single player will actually be possible (since the game is designed from the ground up purely as multiplayer) and because I'm not pleased with the move away from single player and mods and so I don't want to pay Bethesda for making that move.

Had it been a single player moddable game I would have already pre-ordered it and pre-ordered the season pass for whatever DLC would be released at whatever point in time in the future. I did that for FO4 and considered it money well spent. I think it cost me around £70, upfront with few details about the game itself and no details about the DLCs.

Had it been nothing more than a new story and area using the same game engine as FO4, I would still have pre-ordered it and pre-ordered the official DLC too. At full price. If FO76 had been a single player Fallout game with the game engine improvements it seems to have, I might have gone as high as £100 for it and whatever DLC came out for it.

Since it's a multiplayer only MMO, I wouldn't pay more than £20 for it at most and probably won't buy it at all. Why spend any money on something I don't want?

Maybe they'll licence another dev to make a proper Fallout game with the improved game engine, like they did with FO:NV and the FO3 version of the engine. That worked very well, so maybe they'll do it again.

I notice that they talked about settlements being moveable in the form of blueprints. I wonder if they paid anything to the modder who created the settlement blueprints mod for FO4 or even mentioned them. I doubt it.
 
It sounds like the foundations of 76 would have made for a great, story driven, single player experience. Unfortunately, I have no interest in playing alongside others. Nothing against my fellow human beings, it's just that the vast majority of people I've met in online games have been complete holes. That said, if the anti cheat measures are up to scratch, griefing isn't through the roof and micro transactions are purely cosmetic and continue to be so......I might try it.

It works for some games,if they are pure FPS games like Overwatch and Planetside 2 since you need to work together,but for an online survival game,you can see what happens most of the time. Its basically easier to gank people.

Bethesda Game Studios are utter fail and are targeting the PUBG/Fortnite crowd.

Vault 76 is a Control Vault,and what they should have done is not make mighty battling units,with future deathmatch modes(really??!!),which is hilarious,they should have orientated the game around what Control Vaults are meant to be - people cooperating for the better good. In Fallout lore Control Vaults lead to the creation of Vault City and the NCR,ie,they worked together to form some of the most powerful factions in their respective areas.

It makes no sense for Vault 76 inhabitants to randomly kill each other. The people chosen for Control Vaults are expected to rebuild not shoot each other.

What they should have done is make everyone one faction,and to survive the map,and thrive,the 24 to 32 players would need to go to different parts of the maps to capture locations,etc. For example a power plant which you could capture,but then need to repair,and then protect against the wildlife. Another set could capture a water treatment plant,repair it and so on. Each team needs to interact,regarding resources,etc.

This way depending on how well you work together,that would determine how quickly you progressed and how successful you are.

If you work together well,you end up completing the game,as you rebuild to a successful degree. If not you fail. After all the whole point of being chosen for a Control Vault is to rebuild civilisation.

If you have a server of reasonable people who can work together it rewards you,if its a server of people who just want to shoot each other,you fail.
 
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Best bit is meeting NPC's and talking to em and doing quests for em, if there's no interesting NPC's then I definitely won't get it, as no point then. Even if there was I'd never want to have any chance of meeting a real player as they might shoot you or mess up what Ur doing.
 
Best bit is meeting NPC's and talking to em and doing quests for em, if there's no interesting NPC's then I definitely won't get it, as no point then. Even if there was I'd never want to have any chance of meeting a real player as they might shoot you or mess up what Ur doing.

Yeah it’s a pretty pointless game otherwise. As all you will be doing is walking around aimlessly not seeing anyone but other players. No npc’s to me just means pointless tasks and quests, no meaningful story at all.

And even then I’d expect most of those players to shoot and kill you onsite and take your gear if that’s even possible. Won’t be long before people hack it and are firing mini nukes around the map.

For me from what I’ve seen I won’t be buying, just looks like a pointless game. Fortnite with a fallout skin.
 
Looks like this will be in my wait 6 months afyer release bin if I can't play solo straight away. Have never been a fan of these random pvp encounter games. At least on some of the games I can turn encounters off and just enjoy myself.
 
Yeah it’s a pretty pointless game otherwise. As all you will be doing is walking around aimlessly not seeing anyone but other players. No npc’s to me just means pointless tasks and quests, no meaningful story at all.

There might be NPCs. They've ruled out NPCs that have a normal human appearance, but in the Fallout world that doesn't rule out NPCs completely. Ghouls, supermutants, etc.

And even then I’d expect most of those players to shoot and kill you onsite and take your gear if that’s even possible. Won’t be long before people hack it and are firing mini nukes around the map.

No need to hack it - FO76 has a built in system for nuking other players and their settlements.

For me from what I’ve seen I won’t be buying, just looks like a pointless game. Fortnite with a fallout skin.

Fortnite has been commercially successful. Following the same path is a more conservative approach than making something different. Also, making Fallout multiplayer only means making it online only which means giving Bethesda complete control of modding which means they can finally profit from mods. Want some better furniture for your settlements? $5. Want roofs without holes in them? $3. Want a different colour pipboy? $2. Want a combat rifle with a different appearance and sound? $2. Want some deoration for your settlements? $5. Etc, etc, etc.

Looks like this will be in my wait 6 months afyer release bin if I can't play solo straight away. Have never been a fan of these random pvp encounter games. At least on some of the games I can turn encounters off and just enjoy myself.

The mention of solo play (brief though it was) in the E3 presentation was misleading. The more detailed "making of" video makes it much clearer - solo play will be impossible at launch and might never be possible. The "solo" play mentioned in the E3 presentation isn't solo play at all. It just means that you're not immediately forced to party up in order to play at all. It's still a multiplayer game. As you say, it's a random pvp encounter game. The "encounter" might be another player dropping a nuke on your settlement in order to farm the rare materials formed by dropping nukes on places. You'll respawn nearby...maybe just in time to run away from a party of 4 players coming to loot those rare materials, an encounter you can't win at those odds. But hey, you don't have to party up. You can play "solo". If you like 1 vs 4 with you as the 1.
 
Phuck em, they took the wrong road with this game, it aint a real fallout game and will just be another online craaaapfest. will save the $mackers and give this one the big UP YOUR (_!_) :D
 
Phuck em, they took the wrong road with this game, it aint a real fallout game and will just be another online craaaapfest. will save the $mackers and give this one the big UP YOUR (_!_) :D

Yes it's not an original fallout game, it's a spin off online version that caters for the fanbase that wanted an online version.


Shock horror
 
Yeah. Folks need to remember that this isn't a Fallout game per se, but a spin off like Fallout Shelter. It is easy to dismiss this though given they're using the existing engine/assets/every damn thing.

I can picture it now - Gabbatek emerges from Vault 76 only to see nucklear missle trails heading his way sent by other giggling members of OCUK dressed up in their tellybelly coloured Power Armour outfits :D Rebuild a nucklear devastated wasteland...by bombing it with more nuclear bombs!
 
Yeah. Folks need to remember that this isn't a Fallout game per se, but a spin off like Fallout Shelter. It is easy to dismiss this though given they're using the existing engine/assets/every damn thing.

I can picture it now - Gabbatek emerges from Vault 76 only to see nucklear missle trails heading his way sent by other giggling members of OCUK dressed up in their tellybelly coloured Power Armour outfits :D Rebuild a nucklear devastated wasteland...by bombing it with more nuclear bombs!

Doesn't matter if it's a spin off or not, it's using the Fallout name, that comes with association and damages to the brand if it's a total wreck.

It's kinda like Andromeda ruining Mass Effect, only that it was SJW'd (and other logistical problems) rather than casual market embrace.

Though since there's literally no depth to the game at all beyond some mild looting, griefing and overall pointlessness to mask a probable commercialisation of the brand as all the hints have shown. The likelihood of a total wreck is minimal, because the only thing they're wrecking is a meaningful game that seemingly no one wants anymore.
 
Doesn't matter if it's a spin off or not, it's using the Fallout name, that comes with association and damages to the brand if it's a total wreck.

It's kinda like Andromeda ruining Mass Effect, only that it was SJW'd (and other logistical problems) rather than casual market embrace.

Though since there's literally no depth to the game at all beyond some mild looting, griefing and overall pointlessness to mask a probable commercialisation of the brand as all the hints have shown. The likelihood of a total wreck is minimal, because the only thing they're wrecking is a meaningful game that seemingly no one wants anymore.

Fallout Shelter used the Fallout name - problem? There wasn't any outcry at all.

Too many people, including yours truly are making too many assumptions on the game way too soon without hardly any data apart from scant comments by the developers. Who cares what we think - it'll sell by the bucketload, just like PubG, Fortnight, GTAV etc. All these online pay models are sadly working. More mature gamers may hate these things but the fact is - it works, it sells. Young gamers are growning up playing microtransaction tablet games like CoC etc and it is these sort of gamers that EA/Bethsdadada are looking at for future income.

Fallout 5 will eventually happen, or it may not ala GTAV SP DLC's once Rockstar tasted the money from the fickle pixelcrack addicted gamers. Be patient and see how the game pans out.

As for Mass Effect Andromeda - The only people to blame for that besides Bioware are the preordering gamers who got hooked in with all the countless garbage pre-release trailers. I took one look at blubber lips and said sod that.
 
I dunno, maybe Todd's continuous lies are proof enough, it may be just the usual ego trip and tech blunder, but he really needs to stop overhyping features that end up not working.

Still waiting for Dynamic AI.

With regards to Shelter, i feel it's somewhat different, it wasn't trying to move the series anywhere, it was just a portable easy access game, something you don't tend to expect excellence in like Bethesda's main series games, 76 is far too close to FO4 to be considered just off-series, same with New Vegas (which is seemingly why they have a chip on their shoulder for Obsidian's existence for making an admittedly buggy mess, that at least had the sort of depth i'd like to see).

I also feel that the market is essentially saturated already, they can't really attract the Rust crowd because it's either gotten stale or they've moved onto Fortnite et al, and they can't reasonably attract that crowd either because it already has what they want from the "genre". So i can reasonably assume they are just using the Fallout name and that's it.
 
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Yeah. Folks need to remember that this isn't a Fallout game per se, but a spin off like Fallout Shelter. It is easy to dismiss this though given they're using the existing engine/assets/every damn thing.

I can picture it now - Gabbatek emerges from Vault 76 only to see nucklear missle trails heading his way sent by other giggling members of OCUK dressed up in their tellybelly coloured Power Armour outfits :D Rebuild a nucklear devastated wasteland...by bombing it with more nuclear bombs!

I can't wait, going to totally rally a ocuk group together. I just hope they don't turn on me, their leader ;)

Apparently getting the nuke codes is very hard, you need to kill multiple legendary enemies. Then the area you nuke spawns legendary weapons and armour.

My first plan is to take a mine and learn to craft bullets as ammo is meant to be rare or in very dangerous areas
 
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