**** Official Fallout 76 Thread ****

I think I've got another bugged weapon, this one is a TS + 40% bash .44 revolver. Outside of vats it's normal damage numbers, in Vats from sneak it one shots stuff it just shouldn't. Head shots miss a lot but the body shots land all the time for a lot of damage.
 
[..]
Bloodied - maxes 90%? still working on bolstering setup to use it [..]

If set up right, a bloodied build can go way past +90% damage. +500%, maybe. Certainly at least +300%. Builds are not very balanced in FO76. The point with bloodied is how many things stack and are multiplied rather than added. There are several perks that are intended to be emergency situation last ditch save your life things but with a bloodied build they're on permanently. So it's not damage x 1.9. It's damage x1.9x1.4x1.3 etc. Add in other buffs from food and chems and odd perks such as Revenant and you can temporarily get up to ~4000 per shot with a semi-auto weapon. I've seen claims of >20,000 per hit with a melee weapon.

I'm currently running a mainly scavver build, a very general-purpose build that's not optimised for combat. I'm using heavy guns. My preferred main prefix varies. With a gatling gun, I prefer anti-armour. It's less effective than usual because I already get some anti-armour from my perks with power armour and (in the opposite to the bloodied synergies) the effects are diminished by using multiple copies of the same type of effect. But it's still effective. With a high rate of fire weapon against 1 mob at a time I prefer furious as that's effectively +50% damage.


How do you craft with legendary modules? i thought they where just for the gold bullion type gear

They are, but you have to craft that gear.

It can be divided two quite different situations depending on whether that "gold bullion type gear" has legendary effects:

1) Without legendary effects, which IIRC is just a few different types of power armour which usually means just T-65 PA as it's better than the other types.

Buy plans, learn plans, craft one of each piece. The materials required for crafting will be the usual stuff (gears, oil, steel, etc) and either 1 or 2 (I forget which) legendary modules.

2) With legendary effects, which IIRC is all the weapons and unpowered armour:

Buy plan, learn plan.

Craft an item. That will require the usual stuff and either 1 or 2 (I forget which) legendary modules.
Look at the item's legendary effects. It will be randomly 1,2 or 3* and the legendary effects will be random, so it's extremely unlikely to be anything you want.
Keep doing those two steps until you get an item you want or run out of legendary modules. You will almost certainly run out of legendary modules first, especially if you're crafting a full set of unpowered armour.

Legendary modules cost 50 scrip each. You'll probably use hundreds of them to craft the kit you want. It's the same sort of thing as the purveyor legendary lottery, with slightly less scrip used and some other resources used.

I've stockpiled 80 legendary modules so far (4000 scrip). That might be enough to get me one legendary weapon I'll use. Maybe. Good luck if you want unpowered armour!
 
Last edited:
I think I've got another bugged weapon, this one is a TS + 40% bash .44 revolver. Outside of vats it's normal damage numbers, in Vats from sneak it one shots stuff it just shouldn't. Head shots miss a lot but the body shots land all the time for a lot of damage.

Yes, you have. It's the bash effect, which makes any weapon "magic". Also, you can't trust the numbers shown onscreen. With the bugged weapons the damage done can be vastly more than the damage shown.
 
Wait, what? I didn't know you could do that! How do you do that? I've been stockpiling legendary modules ready for grinding out dozens of gauss shotguns until I get one I want. How do you craft non-bullion items with legendary modules?

haha yeah that's what I was wondering as well. Is it the daily plans from the bullion vendor in the vault?
 
Yes, you have. It's the bash effect, which makes any weapon "magic". Also, you can't trust the numbers shown onscreen. With the bugged weapons the damage done can be vastly more than the damage shown.

wonder if it's from the two shot, I think non shotguns need a high firerate to get the magic effect working. 200+ or 100+ with explosive for legacy

It's not bugged, was just being a muppet. Was comparing a Bezerker Western revolver while wearing 230~DR armour. The pitboy numbers are all over the place.

BZ33V25AP - no armour = 472 sneak hits, no armour vats sneak critical = 1100, with armour = 160 sneak hits
 
Last edited:
Wait, what? I didn't know you could do that! How do you do that? I've been stockpiling legendary modules ready for grinding out dozens of gauss shotguns until I get one I want. How do you craft non-bullion items with legendary modules?

No, you are right dunno what I was thinking. I crafted my Bloodied Guass Pistol and but of course not my 50. Cal or anything else.
 
I made some BoS combat armour and compared it with figures I found online for SS armour. BoS combat armour slightly beats it for damage and energy resistance but doesn't have any radiation resistance. So I'll be dumping my gradually collected legendary combat armour pieces too. Thanks to Bethesda for making stash size, displays and building budget so limited that there's no point caring about the game. That makes sure I don't spend any more money on it.
 
This popped up in my Steam Library, previously only had it from cdkeys on Bethesda launcher, how did I get it on steam?
If you already owned the game via cdkeys which means Bethesda.net launcher version Bethesda gifted this to Steam users if they had their steam account linked to Bethesda.net account!

Only difference is steam achievements & if you buy any atoms on steam they are not useable for the Bethesda.net version & vice versa this also includes any atoms earned ingame are not shareable. But atomic shop items already owned are shareable between the 2 accounts if you are using the same ingame account.
 
wonder if it's from the two shot, I think non shotguns need a high firerate to get the magic effect working.

There might be some lesser effect at lower rates of fire because it appears the bug is in some way related to the furious effect but without the 50% cap to extra damage.

It's not bugged, was just being a muppet. Was comparing a Bezerker Western revolver while wearing 230~DR armour. The pitboy numbers are all over the place.

BZ33V25AP - no armour = 472 sneak hits, no armour vats sneak critical = 1100, with armour = 160 sneak hits

When it comes to the bugged legendary effects on weapons, none of the numbers you can see mean anything. It's not just the pipboy numbers that are wrong. It's also the numbers onscreen showing damage.

For an example, see this video about "magic" weapons from Angry Turtle:


Specifically, compare the gun at ~1:32 with the gun at ~2:54. Same mob each time. The first gun shows 30 damage per hit in the pip-boy and 9 damage per hit onscreen. The second gun shows 27 damage per hit in the pipboy and 8 damage per hit onscreen....and actually does ~7 times as much damage. 30s to kill the mob with the 1st weapon, 4s with the 2nd.
 
yep I've watched these vids, also watched some on how the crit damage modifiers work as well. The magic guns seem to be shotgun (lots of pellets) or fast fire rate guns hitting 200+ speeds.
The way crit works is very weird. +50% crit damage as secondary modifier is almost useless. It adds 50% of base damage + receiver damage at the very end of all calculations, so for a lot of guns that's like 10-20 damage. When you're criting for 1k the 10-20 damage is worthless
 
if you guys have any spare armour then give me a shout, don't scrip it
looking to build up good sets for Bolstering, Unyielding and Vanguards to try them out. Combat armour etc is all good. It'll take me ages to get in to a full SS set


Bezerkers is really stupid, it gives +50% at 0 DR and -50% at 110+ DR. For me it's worse than a non-legendary pistol, ah well
 
Last edited:
if you guys have any spare armour then give me a shout, don't scrip it
looking to build up good sets for Bolstering, Unyielding and Vanguards to try them out. Combat armour etc is all good. It'll take me ages to get in to a full SS set

I think I still have some Vanguard BoS combat armour pieces. I hit my daily scrip limit with legendaries yesterday, so I don't think I scrapped all of those. If I still have any, you're welcome to them. Who are you ingame? I'm Soloman1862.

Bezerkers is really stupid, it gives +50% at 0 DR and -50% at 110+ DR. For me it's worse than a non-legendary pistol, ah well

It's all bloodied or junkies if you're after DPS. There's no balance in builds. But yeah, Bezerkers is particularly pointless. Also, it's just plain wrong. In reality, it was very rare and people who did it got dead very quickly unless they were just slaughtering unarmed civilians. The actual beserkers were warriors who wore clothing made from a bear(*) as a mark of status and intimidation. Who would you rather face in battle? A nutter with no armour and no defence or a clear-headed warrior who killed a bear with the weapon they're about to try to kill you with?

Norse sagas do contain a few references to people going mad in battle and fighting with no thought to defence...and those people die very quickly. It's a story about what not to do, not a story of what to aspire to.



* The original term could be translated as "bare shirt" or "bear shirt", but the latter is far more likely.
 
Crafting this SS 3* LEG is a complete las vegas RNG affair!! Takes about 10 x LEG modules to get one decent 3* so then you have to scrip the rest to get more scrip to try again!
 
Back
Top Bottom