[..]
Bloodied - maxes 90%? still working on bolstering setup to use it [..]
If set up right, a bloodied
build can go way past +90% damage. +500%, maybe. Certainly at least +300%. Builds are not very balanced in FO76. The point with bloodied is how many things stack and are multiplied rather than added. There are several perks that are intended to be emergency situation last ditch save your life things but with a bloodied build they're on permanently. So it's not damage x 1.9. It's damage x1.9x1.4x1.3 etc. Add in other buffs from food and chems and odd perks such as Revenant and you can temporarily get up to ~4000
per shot with a semi-auto weapon. I've seen claims of >20,000 per hit with a melee weapon.
I'm currently running a mainly scavver build, a very general-purpose build that's not optimised for combat. I'm using heavy guns. My preferred main prefix varies. With a gatling gun, I prefer anti-armour. It's less effective than usual because I already get some anti-armour from my perks with power armour and (in the opposite to the bloodied synergies) the effects are diminished by using multiple copies of the same type of effect. But it's still effective. With a high rate of fire weapon against 1 mob at a time I prefer furious as that's effectively +50% damage.
How do you craft with legendary modules? i thought they where just for the gold bullion type gear
They are, but you have to craft that gear.
It can be divided two quite different situations depending on whether that "gold bullion type gear" has legendary effects:
1) Without legendary effects, which IIRC is just a few different types of power armour which usually means just T-65 PA as it's better than the other types.
Buy plans, learn plans, craft one of each piece. The materials required for crafting will be the usual stuff (gears, oil, steel, etc) and either 1 or 2 (I forget which) legendary modules.
2) With legendary effects, which IIRC is all the weapons and unpowered armour:
Buy plan, learn plan.
Craft an item. That will require the usual stuff and either 1 or 2 (I forget which) legendary modules.
Look at the item's legendary effects. It will be randomly 1,2 or 3* and the legendary effects will be random, so it's extremely unlikely to be anything you want.
Keep doing those two steps until you get an item you want or run out of legendary modules. You will almost certainly run out of legendary modules first, especially if you're crafting a full set of unpowered armour.
Legendary modules cost 50 scrip each. You'll probably use hundreds of them to craft the kit you want. It's the same sort of thing as the purveyor legendary lottery, with slightly less scrip used and some other resources used.
I've stockpiled 80 legendary modules so far (4000 scrip). That might be enough to get me one legendary weapon I'll use. Maybe. Good luck if you want unpowered armour!