**** Official Fallout 76 Thread ****

If you do not have the game installed on the same hard drive letter as the OS then the Game Pass version has a nasty bug after you restart your PC.

After you download & install the entire game once you then finish playing & reboot or restart or power off your PC it breaks the installation.

When you next try to launch the game it gives an incorrect error message saying "Fallout 76 can’t open because it is offline. The storage device might be missing or disconnected. Check the Microsoft Store" it needs to now repair the game & will not let it run otherwise! This means redownloading the entire game again no matter how large it is!

The fix is very easy (until Microsoft get around to repairing this. Its previously been reported to them by the devs behind the Halo MCC on PC apparently as it affected that on a large scale).

1: On Windows 10 go to System-Settings. Now go to Storage.
2: Look at the bottom choices. You want to click the "Change where new content is saved"
3: Top choice within this "Change where new content is saved" screen is
"New apps will save to" so alter that to another drive letter . Now hit Apply.
4: Now all you need to do is revert the drive letter back to the original choice it was on then click Apply again & that is it you have fixed it for now.

This needs to be done every single time you restart or power off the PC. Someday MS will hopefully fix this (its a DRM based issue as the MS Windows Store expects all content to be installed on the same drive as the OS.
 
There's a fancy single action revolver from there too. I've got that, but I haven't got the fancy shotgun.

Picture of it here:

**** Official Fallout 76 Thread ****

Ah nice one thanks! Even though they are totally useless to me I now want the Fancy Revolver! So I guess Im going to farm some more tickets and at least it gives me something to do because I aint doing that stupid Legendary run thing anymore. Got to LVL31 but I'm done, if I level up by playing naturally great but theres no way I'm into NW, its a hacker ridden virus fest and even by Bethesda standards its pretty horrid.

It also take ssooooo long just to get into a game which is just as off putting.

If you do not have the game installed on the same hard drive letter as the OS then the Game Pass version has a nasty bug after you restart your PC.

After you download & install the entire game once you then finish playing & reboot or restart or power off your PC it breaks the installation.

When you next try to launch the game it gives an incorrect error message saying "Fallout 76 can’t open because it is offline. The storage device might be missing or disconnected. Check the Microsoft Store" it needs to now repair the game & will not let it run otherwise! This means redownloading the entire game again no matter how large it is!

The fix is very easy (until Microsoft get around to repairing this. Its previously been reported to them by the devs behind the Halo MCC on PC apparently as it affected that on a large scale).

1: On Windows 10 go to System-Settings. Now go to Storage.
2: Look at the bottom choices. You want to click the "Change where new content is saved"
3: Top choice within this "Change where new content is saved" screen is
"New apps will save to" so alter that to another drive letter . Now hit Apply.
4: Now all you need to do is revert the drive letter back to the original choice it was on then click Apply again & that is it you have fixed it for now.

This needs to be done every single time you restart or power off the PC. Someday MS will hopefully fix this (its a DRM based issue as the MS Windows Store expects all content to be installed on the same drive as the OS.

Think its due to the awful MS Store infrastructure, the Xbox Pass Game app is fine in itself but MS did not update the back end Store garbage which is not fit for purpose. I have many issues just downloading anything most of the time. Fortunately for the £30 for 3 years that it cost me its worth every penny.
 
https://docs.google.com/spreadsheet...hK-LDuGy6naahLBT0mVicJ-Yw/edit#gid=1160571787
https://www.reddit.com/r/fo76/comments/hyy3jc/fallout_76_scrap_to_learn_calculator/
Another fantastic piece of fan created content! Scrap to learn spreadsheet with calculator & lots of data on why & what to do to learn certain plans & mods.

Cheers for that link. I've bookmarked it for later.

Even when Bethesda does their best to stop fans helping each other, they still do. I don't know why Bethesda insists on trying to prevent players knowing things about the game even when there's no way Bethesda can increase profits from doing so. Keeping players in the dark and even feeding false information to players is such an engrained part of Bethesda's corporate culture that they don't seem able to do anything else.

Power armour is a good example. The numbers that Bethesda allows players to see are deliberately extremely misleading, so many players think that unpowered armour gives better protection from ballistic and energy damage than power armour. That's what the numbers Bethesda allows players to see indicate. But it's false information. PA provides far more protection from ballistic and energy damage than unpowered armour with higher visible damage resistance. Bethesda conceals that information from players in order to mislead them. For no reason other than doing so.

Then there's the things like concealing building budget from players. Why? How does that benefit Bethesda? But they do it anyway because concealing information from players is Bethesda's corporate culture. Fortunately a modder was able to make a mod ("oooh baby, I like int raw") to integrate the information into the game despite Bethesda trying to prevent modding in FO76. And when updates to FO76 broke the mod, another modder took up the reins and made an updated version ("int reborn").

If Vault-Tec made a Fallout game as one of their social program experiments on vault dwellers, it would be like FO76.

By the way, there's yet another theft from players bug in the wild at the moment. Two of them, actually. Bethesda don't give a damn because it's not duping. So if you have vending machines you might get items stolen from your stash. Again. See what I mean about the Vault-Tec experiment thing?
 
Cheers for that link. I've bookmarked it for later.

Even when Bethesda does their best to stop fans helping each other, they still do. I don't know why Bethesda insists on trying to prevent players knowing things about the game even when there's no way Bethesda can increase profits from doing so. Keeping players in the dark and even feeding false information to players is such an engrained part of Bethesda's corporate culture that they don't seem able to do anything else. They are just running this game empty now I am certain of it. Nothing & I mean nothing gets tested properly. Most of the Atomic Shop content is broken or leaks light through walls like the rank 100 legendary season 1 planetarium lamp reward !

Power armour is a good example. The numbers that Bethesda allows players to see are deliberately extremely misleading, so many players think that unpowered armour gives better protection from ballistic and energy damage than power armour. That's what the numbers Bethesda allows players to see indicate. But it's false information. PA provides far more protection from ballistic and energy damage than unpowered armour with higher visible damage resistance. Bethesda conceals that information from players in order to mislead them. For no reason other than doing so. I got so fed up with Fusion Core draining I gave up on PA for now as they want you to keep buying cores from the travelling vendors introduced in wastelanders!

Then there's the things like concealing building budget from players. Why? How does that benefit Bethesda? But they do it anyway because concealing information from players is Bethesda's corporate culture. Fortunately a modder was able to make a mod ("oooh baby, I like int raw") to integrate the information into the game despite Bethesda trying to prevent modding in FO76. And when updates to FO76 broke the mod, another modder took up the reins and made an updated version ("int reborn"). The PC Game Pass version has a mod menu so I think that allows mods now via Game Pass! but presumably this means no more atoms or ingame rewards while you run the mods!

If Vault-Tec made a Fallout game as one of their social program experiments on vault dwellers, it would be like FO76. It already is ha ha!

By the way, there's yet another theft from players bug in the wild at the moment. Two of them, actually. Bethesda don't give a damn because it's not duping. So if you have vending machines you might get items stolen from your stash. Again. See what I mean about the Vault-Tec experiment thing?
I stopped selling most things to use the camp budget elsewhere I have a few high value rare items & that's it so as my shop is only online for a few mins a day when I do the daily gold do not think anyone will be able to get much from me anymore! most of my time in Fallout 76 nowadays is on my alt via Game Pass. They are already up to rank 42 on the legendary run with no effort whatsoever despite being robbed blind of 5000 score by the auto complete challenges bug last week (which I took screenshots of & reported to Bethesda but never got a replay or any compensation to buy the 2 missing ranks I lost!!). Reckon I can get my alt to 75 before it ends... finding some new minor stuff actually by playing with a new character anyway!
 
Oh yeah and the unbanning was apparently because it took a third of the player base away & tanked the economy! This is just ridiculous as so many players running around with duped & modded magic weapons now!!
 
I found out some things that might be of some use to some people building camps. The general gist is that I learned of a way to stack foundation blocks on top of each other and partially into the ground so you can building on a less than flat surface and not end up with gaps under your foundation and I learned of several ways to offset adjacent foundation blocks by exactly half a block so you can use half-height walls to make the walls (and thus upper floors and roofs) level.

https://bethesda.net/community/topi...lit-level-building-in-a-camp/15?language[]=en

Also a very useful video on Youtube - short and directly to the point of how to stack foundation blocks (the same method will also work for offsetting adjacent blocks by half a block, depending on which steel post you use:

https://www.youtube.com/watch?v=nBs8hKUTVeU
 
https://www.reddit.com/r/fo76/comments/i66740/quakecon_qa_dev_upcoming_content_mod_support_bos/
New locations finally coming at some time!
"They're currently developing a way for us to leave Appalachia with some "fantastic" areas across America (Expeditions?), which they called fan service and some spots we haven't been to."

Did they mention anything about the massive bug introduced in the latest patch, which causes a massive increase in GPU load when anyone uses a tesla rifle to kill anything? It's where the mob either dies or where the pile spawns, which should be the same place. It's completely reproducible at will. Bethesda haven't said anyting about it, but players have been testing. Maybe Bethesda are waiting for their customers to come up with a solution for them - old habits die hard.

The lowest measure FPS I encountered was 3. My system usually runs FO76 at the 100 FPS cap I have for it, maybe dipping as low as 80 when things are really busy. Standing where the ash or goo pile had spawned dropped my FPS to 20 and increased my GPU temperature by 12C. Even when I was looking at the ceiling. Even after the ashpile had despawned (I spent a while testing various things, long enough for the ashpile to despawn). It's not the ash/goo piles per se, but something connected with them is very broken. It's very localised. In testing, I simply walked back and forth from a spot a short way away to a goo pile and back again, several times. The graph of FPS showed a consistent trend back and forth between 100 and 20 depending solely on my distance from the goo pile. The same bug is also causing severe pixellation connected with light sources, which I experienced when the cone of light from another player's PA headlamp intersected a surface near the trouble spot.


Here's an example from someone else, in a different location. They're using a 2080 Ti, so they're not short on GPU processing power.

 
Not sure how I feel about this game.

I haven't played much. Less than 20hrs but it's pretty average. Kinda of contemplating giving up on it and moving on to another game.

It's not completely rubbish. Just a massive time sync and it may not be worth it if you know what I mean.

If there was nothing else to play then sure it's a decent game but with so many options not sure I can be bothered. My game time is so limited these days not sure if it's worth spending it on this or not.

Also reviews for tis are pretty poor. 6/10. Good job it only cosy me £8.
 
Did they mention anything about the massive bug introduced in the latest patch, which causes a massive increase in GPU load when anyone uses a tesla rifle to kill anything? It's where the mob either dies or where the pile spawns, which should be the same place. It's completely reproducible at will. Bethesda haven't said anyting about it, but players have been testing. Maybe Bethesda are waiting for their customers to come up with a solution for them - old habits die hard.

The lowest measure FPS I encountered was 3. My system usually runs FO76 at the 100 FPS cap I have for it, maybe dipping as low as 80 when things are really busy. Standing where the ash or goo pile had spawned dropped my FPS to 20 and increased my GPU temperature by 12C. Even when I was looking at the ceiling. Even after the ashpile had despawned (I spent a while testing various things, long enough for the ashpile to despawn). It's not the ash/goo piles per se, but something connected with them is very broken. It's very localised. In testing, I simply walked back and forth from a spot a short way away to a goo pile and back again, several times. The graph of FPS showed a consistent trend back and forth between 100 and 20 depending solely on my distance from the goo pile. The same bug is also causing severe pixellation connected with light sources, which I experienced when the cone of light from another player's PA headlamp intersected a surface near the trouble spot.


Here's an example from someone else, in a different location. They're using a 2080 Ti, so they're not short on GPU processing power.

Don't be silly that's a new feature not a bug :rolleyes::p As always they only fix things fast which cost them money like the other day hotfix as someone found you could rebuy gold bullion all day long! So many things broken & keep getting broken clearly no QA whatsoever & the devs do not even play their own game for long!

Fallout 76 continues to be a torture the player simulator!
 
The next patch due massively nerfs all stacking bonuses. It's on the PTS version now, so it's planned for going live soon. Any build using stacking bonuses will be massively nerfed. That'll be different. Add in the extra super bullet sponginess that's coming tomorrow to hit players progressively harder as they get past about L30 and you're looking at spending as much time scavving for materials to make ammo as you are playing the game if you're over L100.

The worst hit is a full on glass cannon bloodied build, obviously, but it affects many other builds. Junkie's builds, for example, can have their damage cut by as much as 65%.
 
The next patch due massively nerfs all stacking bonuses. It's on the PTS version now, so it's planned for going live soon. Any build using stacking bonuses will be massively nerfed. That'll be different. Add in the extra super bullet sponginess that's coming tomorrow to hit players progressively harder as they get past about L30 and you're looking at spending as much time scavving for materials to make ammo as you are playing the game if you're over L100.

The worst hit is a full on glass cannon bloodied build, obviously, but it affects many other builds. Junkie's builds, for example, can have their damage cut by as much as 65%.
I am ONLY bloodied build so its just as well my time is done with the game more or less! The patch is coming tomorrow as well! Going to be a lot of unhappy players methinks....!

Its weird they can nerf builds & bonuses but not fix critical bugs & errors or address player user friendly features but anything which affects the atomic shop is dealt with immediately & anything to do with glitches around gold bullion or players gifting atomic shop items is also dealt with within a few mins usually :rolleyes:
 
Yeah I’m done, they’ve basically removed just about everything that was fun to me.

Tried my beloved Ultracite Gatling laser on the PTS and my dmg output goes 107 per shot to 26 per shot. 76% Nerf. Couldn’t kill anything with it at West Tek and Charleston. Gatling Gun has had a 50% Nerf and the Bloodied 50 cal has 48% Nerf.

I only have 1 character and it is entirely built around bloodied heavy guns for max damage output at level 260. Changing the meta within the game this much after nearly 2 years post release yet leaving other existing bugs in place just stinks of some ulterior motive.

I expect something along the lines of slowing people’s progression through the Battlepass by reducing XP earned would be one of them.Either way it Utterly silly to upset the loyal user base in this way and from what I’ve read so far most of the community isn’t particularly positive about it.
 
Yeah I’m done, they’ve basically removed just about everything that was fun to me.

Tried my beloved Ultracite Gatling laser on the PTS and my dmg output goes 107 per shot to 26 per shot. 76% Nerf. Couldn’t kill anything with it at West Tek and Charleston. Gatling Gun has had a 50% Nerf and the Bloodied 50 cal has 48% Nerf.

I only have 1 character and it is entirely built around bloodied heavy guns for max damage output at level 260. Changing the meta within the game this much after nearly 2 years post release yet leaving other existing bugs in place just stinks of some ulterior motive.

I expect something along the lines of slowing people’s progression through the Battlepass by reducing XP earned would be one of them.Either way it Utterly silly to upset the loyal user base in this way and from what I’ve read so far most of the community isn’t particularly positive about it.

I think it can be explained by ignorance and desperation or an ulterior motive such as you describe. The people making decisions about FO76 at Bethesda don't play FO76 and don't know anything much about it, but they do know it makes little or no profit despite its very low development costs and that it's a blight on the franchise and the company. So something must be done and it must be something that doesn't cost much, preferably something that doesn't cost anything. This is something and it didn't cost anything - perfect!

Some balancing was needed. Bloodied was a farcically overpowered build in comparison to anything else, with a very optimised Junkies build coming in a fairly distant second and nothing else in the race. But this is a cack-handed and over-simplified response. But overall I don't think it will matter. Most of the people left playing FO76 will play it regardless of what Bethesda does with it, so they probably won't lose many players over this. They can't afford and/or aren't able to make it a good game, so they're going to have to chase addicts as a "free to play" (i.e. extremely expensive) game. The game isn't free, but it's so unpopular that it's available very cheaply and it's on MS game pass so it's sort of perceived as free to play by quite a lot of people, in the sense that they're not paying specifically for it.

I'll probably carry on playing a bit. I never had a meta build anyway, so I'll be less affected.

I did the long-awaited and repeatedly delayed new event last night - A Collossal Problem. It finally works, but it's nothing to write home about. Well implemented, but once again Bethesda has gone with making an interesting area and making it impossible to explore as it's only accessible during the event. So all that work has mostly been wasted. The rewards are a new plushie, a new macabre rug and three new cursed weapons, all of which are always bloodied. A sledgehammer, a shovel and a harpoon gun. The curse is that their durability is greatly reduced.

Less than an hour after I saw the information about the massive nerf to all stacking bonuses, which hits bloodied and junkie's builds particularly hard, I did a Census Violence event in the Cranberry Bog and got 3 enchancted items from it. 2 3* and a 2*. Very unusual. Even more unusually, they're weren't the typical useless enchantments such as nocturnal. Two were bloodied and 1 was junkies :)



EDIT: I was wrong about the cursed weapons. They're not always bloodied. I got a hammer that wasn't. I forget what is was, other than scrip. The shovel is of some use - I carry a shovel for roleplaying reasons and that one weighs 90% less than a normal shovel so that a bit of weight saved. Not that it really matters as my standard loadout is ~80 units and my max carry weight is 300.
 
Last edited:
A Collossal Problem like you noted @Angilion is just more of the same typical content for this game now! Big PR lots of noise around that but you cannot revisit the event & its over before it ever starts & just a simple boss battle made harder by unlimited wendigo spawns & an unfair leave the area fast at the end timer or die & lose all your loot!

Must have taken all of a day to program then they went back to Starfield, Fallout 5 & Skyrim!!

Fallout 76 at this stage is just on borrowed time & treated as such by Bethesda. It rakes in more money than they spent on it ($100m apparently which is obscene!) keeps the Fallout franchise in gamers minds even when it gets the headlines for the wrong reason they seem to think no PR is bad PR! Pete Hines & Todd Howard seem oblivious to the fan feedback & just plow on with the newer games :rolleyes:

Wanted to add that I got my main character up to 526 Carry Weight! Cost a lot of Gold Bullion & LEG modules to get to this stage but SS Unyielding + SS Pocketed Mods for Carry Weight (after latest patch 21) means you get + 10 Carry Weight per both arms & legs + torso = extra 50 Carry Weight! and you can still run with the other mods like Jetpack & Butressed! SS Jetpack has a new bug though -2 AP now instead of -1 AP before!!
 
Last edited:
How do I repair my armour and weapons?

When I go to a repair station and press T on an amour piece it only give me the option to use a repair kit which I don't have.

According to what I see online it should offer me an option to use wrap to repair bit it doesn't.
 
How do I repair my armour and weapons?

When I go to a repair station and press T on an amour piece it only give me the option to use a repair kit which I don't have.

According to what I see online it should offer me an option to use wrap to repair bit it doesn't.

Are you at the right workbench? You need a weapon workbench to repair weapons, an armour workbench to repair unpowered armour and a power armour work"bench" to repair power armour.

I don't know what you mean by "use wrap to repair".

What I get is this:

At the right workbench, press space to enter the "Modify/Repair" menu.
Select item
Press T for "Inspect/Repair"
Press R for "workbench repair" (or T again for repair kit repair).
 
Back
Top Bottom