**** Official Fallout 76 Thread ****

Kind of excited and a bit scared for tonight, hoping I can at least get as good a build as I have now, with some of the card changes I should have some points to spend…..I’m too old for change.
 
I'm not too fussed, as long as my main damage cards and starched genes are not affected I'm good. Had a brief look at the changes and they seem to be a fair move.
I need to get through the skyline valley quests and do a caravan run, it bugged on me last time and the brahim ran off a cliff face lol.
 
Holy crap thats a lot....

Fallout 76: Gleaming Depths - Improvements and Fixes Release Notes​

Stability Improvements​

The Gleaming Depths update brings various stability improvements to the game across all platforms, including some speculative changes to improve the stability on PlayStation. This change should address several memory-related shutdowns.

Please continue to share your experience with us as we continue to focus on improving performance in the game.

Best Builds​

  • Fixed an issue where Best Build names and tags were displaying as a series of periods.
  • Fixed an issue where correct tags were not seen for Best Builds.

C.A.M.P. and Workshops​

  • Jack O'Lanterns can now be repaired without having to open the build menu when destroyed.
  • Fixed an issue where the Triumph Terrace foundation could not be placed correctly.
  • Fixed an issue where the Raider's Lodge could not be placed if players already have a Hunter's Lodge in their C.A.M.P.
  • Players can no longer inspect/repair the “No Items” entry in the tinkerer's workbench.
  • Fixed an issue that caused players to be unable to build the cement truck in their C.A.M.P.S.

Caravans​

Thank you to everyone who tested the two new vendors, Windy and Collector Murmrgh, during the Public Test Server. We’re going to hold onto them for now with the intent to release them in a future update (the vendors need more time to solve some disputes about whether it’s responsible to lure cryptids to Milepost Zero for the sake of “gathering information”).

  • Fixed an issue that caused Caravan completion fanfare to be shown out of order.
  • Disconnecting and reconnecting at the start of the caravan event no longer causes encounters to not spawn.
  • Fixed pathing issues across some Caravan routes.
  • Fixed an issue that could cause the Brahmin to not be visually carrying the correct size of cargo.
  • Supplies now correctly displays a description in the Currency section in the Pip-Boy.
  • Fixed an issue where objectives for Caravans were displayed under separate quests.
  • Fixed an issue where players were unable to craft or build certain rewards after learning their corresponding recipes.
  • All encounter groups now correctly match their shipment sizes.
  • Fixed an issue with Vendor inventories not refreshing after upgrade without re-entering the Milepost Zero interior.
  • Players no longer drop lootbags when dying during a caravan.
  • Fixed an issue that could cause brahmin death to fail the caravan once the player has reached the drop box.
  • Fixed an issue preventing players from speaking to Marley while the "A Bump in the Road" completion fanfare plays.
  • Fixed an issue where player was not receiving Cryptid bait when they have completed the quiz.
  • "Defeat the Liberator" objectivenow correctly gets marked as completed and updated.
  • Fixed a bug causing caravans to run endlesly around Skyline Drive.
  • Ineke now correctly spawns after talking to Marley.
  • The following caravan encounters now appear at the appropriate difficulty options: Super Mutants, Mole Miners, Broken Down Caravan.
  • Fixed an issue where Ineke was not updating to a vendor until leaving and re-entering the MPZ interior.
  • A Bump In The Road: Fixed an issue where the Holotape does not autoplay if the player moves away from the Blue Ridge Worker corpse too quickly, preventing quest progression.
  • Encounter locations are now appearing correctly on map.
  • Cryptids now correctly spawn and are not running away during encounters.
  • Encounters now spawn correctly after being selected from the Caravan Manager.
  • A Bump in the Road: Players not on the quest are no longer able to loot the dead Brahmin.
  • Fixed a bug where "A Bump in the Road" could not be tracked via the Paper Map.
  • A Bump in the Road: Fixed an issue when objectives are not checkpointed correctly and need to be completed again after the relogging if the player was disconnected.

Food and Aid Items​

  • Herd Mentality Serum - Updated description to indicate proximity to teammates is irrelevant.
  • Bobblehead: Medicine - Now benefits the Team Medic Perk.
  • Spiked Venison and Tato Stew - No longer incorrectly gains a damage buff from Slow Metabolizer.
  • Perishable items should no longer decay while in a vendor's inventory.
  • Fixed an issue where Nuka World On Tour specific cooked food items did not count toward completion of the "Eat a Cooked Meal" weekly challenge.

General​

  • Best Builds and Caravans now have entries in the Help Menu.
  • Benefits to buy and sell prices at NPC vendors from Charisma are no longer capped at 25 and now scale to 100.
  • Fixed missing text for some Lunchbox effects.
  • Damage delt by Damage Reflection effects is now scaled by DR.
  • Fixed a case where Perk Cards could be unequipped when logging in.
  • A dialogue box is now shown if any Perk Cards were unequipped during log in.
  • Updated the scrap confirm dialogue box to provide more information about the item being scrapped.
  • Includes quantity of the item being scrapped. This also applies to creating items.
  • Lists if any mods can be learned from scrapping.
  • The complete item name is now correctly displayed .
  • Super Mutant Suiciders now have a small chance to drop a mini-nuke when killed without exploding.
  • Addressed an issue where the Health and Resistances for the Scorchbeast Queen, Ultracite Titan, and Wendigo Colossus/Earle weren’t using updated values.
  • Updated Backwoodsman magazine covers to match their description bonuses.
  • Fixed an issue where Legendary Stars were missing in truncated item names.
  • Acquiring the Sludge Lung disease from Wendigos now completes the survival challenge.
  • Players can now complete "In a Costume" challenges wearing. the Griim Reaper Outfit and Headwear
  • Del Lawson now uses the correct vendor inventory.
  • Fixed an issue where the names of Plan and Recipes did not include the (Known) prefix when inspected.
  • The Blue Devil now correctly has the Head as the weak point.
  • Fixed an issue where Tin Cans were received while scrapping Weapons while in Power Armor.
  • Fasnacht Day: The "Defend the Parade Marchers" objective now correctly completes when the boss is defeated.
  • Addressed an issue where NPCs using Laser Rifles would occasionally deal unexpectedly high damage.
  • Fixed an issue where pencils and other narrow items were difficult to pick up.
  • Fixed an issued where enemies would spawn under the terrain during Heart of the Swamp, preventing completion.

Legendary Mods​

  • Legendary Mods that can be received or learned are now listed when scrapping items .
  • Fixed an issue where CHA, INT, and LCK Legendary Mods could not be found on weapons.
  • Legendary Mods in the Tinker Bench are now split into groups by star count.
  • Two Shot - Hid the accuracy and recoil details in the description text. They are still visible within the workbench menu.
  • Durability - Now grants +50 Durability to the item.
  • Clicking on a Legendary Mod when modifying an item at a workbench will now show the currently equipped legendary mod.

Mutations​

  • Speed Demon - Fixed reload speed not being displayed.
  • Bird Bones - Fixed fall speed not being displayed.
  • Marsupial - Fixed jump height not being displayed.
  • Herd Mentality - Active effect is now displayed rather than the Serum description.
  • Empath
  • Fixed display issue where the positive effect would be lowered instead of the negative, and the positive effect was not reflecting the Strange in Numbers bonus.
  • Addressed an issue where the Empath mutation's damage reduction for teammates was twice as effective as intended for explosion damage.
  • Addressed an issue the Empath mutation's increase to damage taken would cause twice as much additional explosion damage as expected.
  • Addressed an issue where the Empath mutation's increase to damage taken would be affected by the Strange in Numbers perk.
  • Addressed an issue where the Empath mutation had a stronger decrease to teammates' damage taken than expected - as if the Strange in Numbers perk was always active, regardless of whether the Empath user had Strange in Numbers equipped.
  • Herbivore & Carnivore - Adjusted description to be more readable.
  • Unstable Isotope - Added more information about the effects.
  • Electrically Charged - Added more information about the effects.
  • Changed damage type to Energy.
  • Twisted Muscles
  • Addressed an issue where the Twisted Muscles mutation wasn't affected by the Strange In Numbers perk.
  • Addressed an issue where the Twisted Muscles mutation had a much lower than intended chance to cripple enemies.
  • Addressed an issue where the Twisted Muscles mutation had no effect for Unarmed weapons
  • Addressed an issue where the Eagle Eyes mutation would gain twice the intended benefit from the Strange in Numbers perk.
  • Dev Note: The effect of this mutation was originally reduced in an earlier update, but the effect of the Mutation with the Strange in Numbers version perk had not been updated at that time. This change brings Eagle Eyes in line with expectations for how Strange in Numbers affects mutations.
  • Addressed an issue where the increased hunger/thirst penalty of the Speed Demon mutation had no effect.
  • Addressed an issue where the effects of the Class Freak perk, the Speed Demon Serum's impact on negative mutation effects, and RadX's effect on suppressing the effects of Speed Demon were not properly represented in the Pip-Boy.
  • Addressed an issue where the Speed Demon mutation would also count as the Empath mutation for reducing damage dealt to teammates.
  • Dev Note: Alongside the other Empath bugs, this was causing a 33% reduction in all damage taken and a further 33% reduction to explosion damage taken while on a team – so long as a fellow teammate was using the Speed Demon mutation.
  • Mutation prefixes for The Nightstalker in One Violent Night should now be visible.

Perks​

  • LifeGiver - Fixed an issue where this Perk could regenerate HP.
  • Action Boy/Girl - Fixed a display issue for the AP Regen under Effects.
  • Born Survivor - Fixed an issue where all ranks used the 20% threshold.
  • Born Survivor no longer triggers when taking rad damage while your health is below 20%.
  • Fixed an issue where Legendary Perks would sometimes award less S.P.E.C.I.A.L than expected when joining a server.
  • Fixed an issue where multiple Perk card opening animations displayed the same joke. Humor has been reinstalled.
  • Addressed an issue where Tormentor perk had no effect for automatic weapons.
  • Addressed an issue where the Hack and Slash legendary perk would cause additional damage to the original target, rather than only deal that damage to other nearby targets.

Quests​

  • Sins of the Father: Players should no longer be able to forcibly enter dialogue with Antonio in the split seconds between phases of the "Confront Antonio" conversation in Sins of the Father.
  • From Russia With Lev: Lev now has a visible interact prompt if he is downed before the player talks to him.
  • Fixed an issue where Scout badge for completing all daily quests could become incompletable.
  • Hornwright Estate Access Keycard and Hornwright Safe Room Access Card are no longer removed from the player's inventory after completing the quest and logging out.
  • Tunnel of Love: The objective marker for "Repair the tracks" now appropriately encompasses the gameplay area.
  • Robot Repair: The broken robot in this encounter no longer says "Protect and serve" until after being repaired.
  • Free Range: Appropriate failure fanfare is now displayed when the event fails due to all Brahmin dying.
  • Tax Evasion: The Family guards that occasionally appear during the beginning are no longer damageable or killable by players.

Seasons​

  • Fixed an issue where names are cut off on the small Seasons board card.
  • Stone Oven Cooking Station can now be used again, bon appétit.
  • Jack-o-lites now play the right SFX upon destruction.

UI​

  • Fixed UI error where text truncation will break season reward tile.
  • Progress bars now completely fill up during combat events when the wave is completed.
  • Fixed an issue where players learning a new recipe would jump to the top of the current list after learning.
  • Fixed an issue where player name plates were no longer showing above their heads.
  • Pip-Boy sorting no longer gets stuck in alphabetical option.

Weapons and Armors​

  • Civil Unrest and Bunker Buster no longer incorrectly display as a 5-star Legendary weapons.
  • Added item tag for improvised weapons.
  • Thirst Zapper - Magazines now have the correct number of shots with the quad legendary mod equipped.
  • Karma Syringer - Updated effect description.
  • Gatling Plasma - Now deals split damage similar to other plasma weapons .
  • Dev Note: The Gatling Plasma should perform the same on average against enemies with equal physical and energy resistance.
  • Addressed an issue where Shotgun durability was much higher than expected as a result of an earlier change.
  • Dev Note: Shotguns previously would lose durability per-pellet instead of per-shot, and shotgun durability had not yet been updated to match the much-lower durability impact after the change.
  • Addressed an issue where weapons other than Shotguns could be affected by the Enforcer perk .
  • Addressed an issue where NPCs using Laser Rifles would occasionally deal unexpectedly high damage.
  • Dev Note: This occurred when those NPCs were using Laser Rifles with Sniper barrels which will charge over time when not being fired in order to deal more damage on the next shot. These mods have been removed from NPC-specific Laser Rifles.
  • The Ultracite Laser Gun and Ultracite Gatling Laser will display correctly and consistently in the Pip-Boy, repair view, and workshop view.
  • Fixed and issue where the "Hellstorm Missile Launcher" would deal lower damage than indicated by the Pip-boy.
  • V63 Laser Carbine:
  • Fixed an issue where the Flame icon was missing from the V63 Laser Carbine HUD.
  • Fixed an issue that prevented the display on the weapon from animating.
  • The weapon can no longer be dropped, traded and sold.
  • Fixed an issue where a player could miss the plan if it was learned before completing "Unconventional Weaponry".
  • Fixed an issue where the T-45 VATS matrix overlay did not show up as an option once learned.
  • Crafting Secret Service armor now correctly counts towards challenges.
  • Fixed an issue with jetpacks not working after exiting Power Armor.
  • Reaper paint is now correctly unlocked for the Ultracite Gatling Laser.
  • "Automatic" and "Charging" no longer appear on a weapon's item stats or dynamic description.

Weapon and Armor Mods​

  • Adamantium - Fixed an issue where multiple armor parts with this effect did not stack.
  • The following are no longer considered Costumes:
  • Vault 63 Riot Control Helmet
  • Burnt Vault 63 Riot Control Helmet
  • Vault 63 Recon Helmet
  • Burnt Vault 63 Recon Helmet
  • Vault 63 Security Helmet
  • Burnt Vault 63 Security Helmet
  • Handmade - Fixed an issue where Handmade Rifle Reflex Sight (Circle) mod would not display in player’s inventory.
  • Gatling Plasma - New mod plans added are tradable.
  • Updated Beam Splitter to work similar to other splitter mods.
    • Now fires +4 projectiles instead of flame projectiles.
  • New: Flamer Nozzle (Scrap to Learn)
    • Converts weapon to flamer style weapon.
  • New: Accelerated Nozzle (Find Plans)
    • Increased fire rate.
  • New: Gamma Wave Emitter (Find Plans)
    • Adds burning damage.
    • Converts some damage into Fire
  • New: Calibrated Capacitor (Find Plans)
    • Adds Crit Damage.
  • New: Large Core Receptacle (Find Plans)
    • Increases ammo capacity.
  • New: Stinging Core Receptacle (Find Plans)
    • Grants Armor Penetration.
  • New: Swift Core Receptacle (Find Plans)
    • Increases Reload Speed.
  • Fixed an issue where Gatling Plasma Mods did not drop from Government Aid Drops in the Forest.
  • War Drum - No longer requires Tin Cans when crafting.
  • Added Steel and Lead requirements for crafting.
  • Canteen Mod
  • Updated the backpack mod to apply the correct buff, allowing the players’ thirst bar to continuously fill.
    • Players who learned the plan may reapply the mod to receive the proper buff.
    • Players who did not learn the plan will need to do so before applying the mod.
  • Important Note: The Canteen backpack mod needs to be removed and reapplied to work as intended.
  • Fixed an issue where the AP cost of 10mm SMG was not correctly affected by automatic fire receiver mods.

Will now show if mods can be learnt from scrapping. GENIUS!

Big nerf for Durability legendary though.
 
Last edited:
Oh god... My builds are fully broken.... This is going to take some time.

On the plus side, Starched Genes has moved to endurance and is now only a single perk point for full effect. Remember to apply that one immediately!
 
Oh god... My builds are fully broken.... This is going to take some time.

On the plus side, Starched Genes has moved to endurance and is now only a single perk point for full effect. Remember to apply that one immediately!
I think I have everything back in that I had, I had a few points spare too by the end. I seem really weak now though, my damage seems to be a bit lower than it used to be.

Guessing I missed something but I can't for the life of me find what it is/was.

West tec is well nerfed now though, still can be done but more hassle, I'm not too unhappy about it though as I don't really like free passes.
 
I think I have everything back in that I had, I had a few points spare too by the end. I seem really weak now though, my damage seems to be a bit lower than it used to be.

Guessing I missed something but I can't for the life of me find what it is/was.

West tec is well nerfed now though, still can be done but more hassle, I'm not too unhappy about it though as I don't really like free passes.
I only had to change 2 cards but I definitely feel that damage is down.
The corpses seem to be dropping loads more caps and junk, so much that now I have to scroll to see the contents of the loot window lol. Not really an issue but just strange.
 
Back
Top Bottom