anyone fancy teaming up? currently level 19
What's your in-game name? I don't mind teaming up with others on occasion.
How do you get by without using power armour? The difference in protection between power armour and other armour is extreme
With great difficulty! My play style is more sniper/stealth, so i manage to get by mostly by taking out most mutants/robots etc from a distance before proceeding onto an area. There were some areas i had to get the PA out (Miners HQ) when i bumped into an assaultron who literally decimated a full health bar with two swipes of its blade.
Just gone down for at least 2 hours emergency hotfix
Are you up for any teaming?
How are all you finding 76 now. Put off getting this. I love fallout, level 113, and im playing nuka world which is fantastic, after you start gaining control, clearing out robots, zombies. Its the last dlc i need to complete. Nuka world is better than far harbour by miles.not sure it got the credit deserved as last dlc
Personally i'm quite enjoying it, although the game is still riddled with bugs, most you can get by with world hopping, so it's more of an inconvenience rather than a complete block. I only paid £24 for it, and i can see myself getting a good few hundred hours of gameplay out of it, so i'm happy with the purchase. I don't think i'd have stumped up the £40 or so, at the start knowing how buggy the game still is.
The aspect of the game has changed quite significantly to FO4 though...
With FO4 your storage was practically infinite (i never managed to fill a storage box up, so not sure if there's an individual box limit), but with FO76 you're very much limited to your stash box (private storage), i'm not aware of other storage options which are publicly accessible.
Base building in FO4 was also pretty unlimited, whereas FO76 this is rather capped - i would suspect this is mostly due to client/server limitations; and stopping people from building humongous bases that would probably induce quite a strain on the server and cause everyone/everything to lag.
Selling/making money was easy in FO4, there were stacks of vendors and i think they had their limits reset within 24 in-game hours, it didn't take long to rack up 10'000s of caps. In FO76 there are only 7 unique vendors, and only three of those don't require much effort to get to. They also have a 200 caps limit, and are only reset after 24 real-time hours. So it takes quite a bit of effort to build a stash of caps. It also costs caps to fast travel, and the price scales with distance (i would guess one-corner to one-corner would probably cost 50-60 caps), so there's always things using up caps.
Some other posters have mentioned that the game has lost its survivability aspect because there's so many stimpacks/radaways around to pick up, whilst this is true, you'll burn through any stockpile pretty quickly when searching through a nuclear blast site - this is a new feature where players can launch a nuke at a site, this then radiates the site, and also spawns lots of high-level enemies.