£8.49 now on CD Keys....
Logged in today for a few hours for the first time in a while, game crashed 3 times and the lag / choppiness was horrible most of the time.
Also I played on 4 different servers during the 3 hours I played and not only did I not see a single other player in the world face to face, on 1 server there was only me and 1 other person who was LVL 27, none of the servers were full.
Is this game really dying that fast?
Yes. It's not surprising:
1) The game is fundamentally flawed in concept and design and thus unfixable.
2) The game is buggy and was even buggier on launch.
3) The servers are unreliable, which is a extremely serious failing on an online-only game. As you have found out, at times you can't even play at all. It's
normal to shoot at a mob and miss by a mile because it's moved but the lag is so bad that the movement hasn't shown on your screen. A few seconds later, you see it apparently teleport to a different location as the update finally happens. It's also normal for the server to fail to respond, leading to a "controls temporarily disabled" error window. It's also normal to be randomly disconnected from the server, which dumps you back to the main menu.
4) Most of Bethesda's attempts to fix the game have made things worse, particularly now their nerfs have broken what little content had existed as a feeble bit of endgame content. The only actual problem they've addressed was the power armour headlamp and they've even done a cack-handed job of that by not allowing a choice.
The only people who were ever going to play FO76 were a minority of Fallout fans and almost all of those were only going to play it for the exploration, story and quests. By now, almost all of those people will have done all of those things completely. So they've stopped playing. The almost total prevention of mods means no new content. The base building is deliberately extremely minor, so they won't have the players who enjoyed base building in FO4. As I said from the start, there's no legs in FO76. Even people who enjoy it despite its fundamental flaws in design and it's extremely shonky implementation will only enjoy it until they've finished exploring and reading...and even the reading aspect is broken in FO76 because notes are not instanced per player.
Bethesda's downright insulting attempts to scam its best customers certainly haven't helped. I have no idea why they did that. How could anyone think it was a good idea in any way?
At ~£10 for a badly flawed and unreliable single player game, it's worth a punt. A person might enjoy it for a few weeks and if not, well, it's only a tenner lost. I paid £27 for it just after release (yes, it dropped 50% in price within a week because it really is that badly flawed) and I think I got my money's worth from it. But I really like the Fallout series. FO76 is by far the worst of the main series (1,2,3,NV,4), although the user interface in 76 is better than the one in 1 and 2 (because they were made many years ago).
There are some positive aspects. The engine is improved a bit in terms of the graphics, which is not important but is a nice little extra. The crafting system is fundamentally good and would be good if it was possible to know if you already knew a recipe or plan before you picked it up (there's a mod that helps, but it only applies to buying from a vendor) and the maximum level limits for plans from vendors were removed (I have no idea why anyone thought it should be done that way - they're deliberately put in and Bethesda didn't even bother telling players). The main storyline is actually quite good.
If Bethesda stripped out the badly functioning networking bits of the code and licensed the engine to another dev to make a Fallout game, it could be very good. But I doubt if they will. Not after Fallout: New Vegas did so well.