**** Official Fallout 76 Thread ****

£8.49 now on CD Keys....
Logged in today for a few hours for the first time in a while, game crashed 3 times and the lag / choppiness was horrible most of the time.

Also I played on 4 different servers during the 3 hours I played and not only did I not see a single other player in the world face to face, on 1 server there was only me and 1 other person who was LVL 27, none of the servers were full.

Is this game really dying that fast?
 
£8.49 now on CD Keys....
Logged in today for a few hours for the first time in a while, game crashed 3 times and the lag / choppiness was horrible most of the time.

Also I played on 4 different servers during the 3 hours I played and not only did I not see a single other player in the world face to face, on 1 server there was only me and 1 other person who was LVL 27, none of the servers were full.

Is this game really dying that fast?
Yep since the last announced nerfs which are patched out this week its gone very quiet players are turning their backs & who can blame them when everything gets nerfed but the real issues remain! Now its a Solo experience most of the time just play & enjoy the game world as it is. I doubt Bethesda will spend good money after bad. Sooner or later it will get dumped & either land on Steam or just be a sparsely populated item on the Bethesda servers.
 
£8.49 now on CD Keys....
Logged in today for a few hours for the first time in a while, game crashed 3 times and the lag / choppiness was horrible most of the time.

Also I played on 4 different servers during the 3 hours I played and not only did I not see a single other player in the world face to face, on 1 server there was only me and 1 other person who was LVL 27, none of the servers were full.

Is this game really dying that fast?

Yes. It's not surprising:

1) The game is fundamentally flawed in concept and design and thus unfixable.
2) The game is buggy and was even buggier on launch.
3) The servers are unreliable, which is a extremely serious failing on an online-only game. As you have found out, at times you can't even play at all. It's normal to shoot at a mob and miss by a mile because it's moved but the lag is so bad that the movement hasn't shown on your screen. A few seconds later, you see it apparently teleport to a different location as the update finally happens. It's also normal for the server to fail to respond, leading to a "controls temporarily disabled" error window. It's also normal to be randomly disconnected from the server, which dumps you back to the main menu.
4) Most of Bethesda's attempts to fix the game have made things worse, particularly now their nerfs have broken what little content had existed as a feeble bit of endgame content. The only actual problem they've addressed was the power armour headlamp and they've even done a cack-handed job of that by not allowing a choice.

The only people who were ever going to play FO76 were a minority of Fallout fans and almost all of those were only going to play it for the exploration, story and quests. By now, almost all of those people will have done all of those things completely. So they've stopped playing. The almost total prevention of mods means no new content. The base building is deliberately extremely minor, so they won't have the players who enjoyed base building in FO4. As I said from the start, there's no legs in FO76. Even people who enjoy it despite its fundamental flaws in design and it's extremely shonky implementation will only enjoy it until they've finished exploring and reading...and even the reading aspect is broken in FO76 because notes are not instanced per player.

Bethesda's downright insulting attempts to scam its best customers certainly haven't helped. I have no idea why they did that. How could anyone think it was a good idea in any way?

At ~£10 for a badly flawed and unreliable single player game, it's worth a punt. A person might enjoy it for a few weeks and if not, well, it's only a tenner lost. I paid £27 for it just after release (yes, it dropped 50% in price within a week because it really is that badly flawed) and I think I got my money's worth from it. But I really like the Fallout series. FO76 is by far the worst of the main series (1,2,3,NV,4), although the user interface in 76 is better than the one in 1 and 2 (because they were made many years ago).

There are some positive aspects. The engine is improved a bit in terms of the graphics, which is not important but is a nice little extra. The crafting system is fundamentally good and would be good if it was possible to know if you already knew a recipe or plan before you picked it up (there's a mod that helps, but it only applies to buying from a vendor) and the maximum level limits for plans from vendors were removed (I have no idea why anyone thought it should be done that way - they're deliberately put in and Bethesda didn't even bother telling players). The main storyline is actually quite good.

If Bethesda stripped out the badly functioning networking bits of the code and licensed the engine to another dev to make a Fallout game, it could be very good. But I doubt if they will. Not after Fallout: New Vegas did so well.
 
Yep since the last announced nerfs which are patched out this week its gone very quiet players are turning their backs & who can blame them when everything gets nerfed but the real issues remain! Now its a Solo experience most of the time just play & enjoy the game world as it is. I doubt Bethesda will spend good money after bad. Sooner or later it will get dumped & either land on Steam or just be a sparsely populated item on the Bethesda servers.

From what i've read they seem to be committed to the game for this year, with plenty of things planned. The only downside is that whilst they try and fix one thing, they break two others. You can accept some things not working etc, but to constantly CTD, or server drop especially after launching a nuke, or being 3/4 of the way through a SBQ fight is extremely frustrating. To me it seems like they're rush fixing and doing minimal amounts of testing, i work for a software dev company and we never release code unless it's been through a full qual of tests.

Anyway, i'm hoping that over the next couple of weeks we have some updates that brings back much more stability to the game, and then let them focus on bringing new content to the game.
 
Is the player numbers thing from a stat somewhere? I've been playing today and on every server I went on there were a dozen+ players and the time I was playing would be considered off peak I think. Maybe it's a double bluff. "No really the game is terrible, don't play it." /continuestoplay :) which ties into...

An issue at the moment is each world doesn't have enough junk in it to sustain the players currently playing. I'm low on some items and even sweeping the map and visiting known locations for certain junk, it's all looted. Spent so much time changing servers and after the first initial success, revisiting the same place multiple time and making sure I am on a different server yields nothing to loot. Either there are players just constantly changing servers to farm locations and you need to be very lucky or some system is tracking what locations you have looted and duplicating the location on different servers you visit.

Same with legendary items. After many many 3 star kills it always the same rubbish armour that I'll never use. Haven't upgraded a weapon for ages because of a nerf to legendary items I am assuming. What with the above issue and the fact that a fundamental gameplay loop of this type of game has been nerfed into the ground, killing my enthusiasm.
 
From what i've read they seem to be committed to the game for this year, with plenty of things planned. The only downside is that whilst they try and fix one thing, they break two others. You can accept some things not working etc, but to constantly CTD, or server drop especially after launching a nuke, or being 3/4 of the way through a SBQ fight is extremely frustrating. To me it seems like they're rush fixing and doing minimal amounts of testing, i work for a software dev company and we never release code unless it's been through a full qual of tests.

Anyway, i'm hoping that over the next couple of weeks we have some updates that brings back much more stability to the game, and then let them focus on bringing new content to the game.
They might be committed but the game is dying rapidly though & the player numbers are dropping & the number of nukes dropped suddenly since the last nerf announcement killed that. I used to always find 3-4 nukes an hour & could jump in with high level players who knew what they were doing in the SBQ fights. Since the announcement those players either no longer log in or are not dropping anymore nukes either way its very rare to see any nukes being dropped right now.

As for stability its terrible & getting worse having so many server disconnects without warning again ever since the nerf announcement its gotten way worse for me. This means either all the dupers are dumping equipment or selling off as they seem to cause some of the instability so you know when they are present as you get a crash or disconnect. The clue seems to be sudden lagging in menus or slow to bring any menus up happens before it disconnects.
 
Is the player numbers thing from a stat somewhere? I've been playing today and on every server I went on there were a dozen+ players and the time I was playing would be considered off peak I think. Maybe it's a double bluff. "No really the game is terrible, don't play it." /continuestoplay :) which ties into...

An issue at the moment is each world doesn't have enough junk in it to sustain the players currently playing. I'm low on some items and even sweeping the map and visiting known locations for certain junk, it's all looted. Spent so much time changing servers and after the first initial success, revisiting the same place multiple time and making sure I am on a different server yields nothing to loot. Either there are players just constantly changing servers to farm locations and you need to be very lucky or some system is tracking what locations you have looted and duplicating the location on different servers you visit.

Same with legendary items. After many many 3 star kills it always the same rubbish armour that I'll never use. Haven't upgraded a weapon for ages because of a nerf to legendary items I am assuming. What with the above issue and the fact that a fundamental gameplay loop of this type of game has been nerfed into the ground, killing my enthusiasm.
There is plenty of junk but some players are just rushing through picking everything up so you have to keep server jumping. One thing the game has is too much junk you have to remember that some players can carry unlimited items due to the glitches they used so if your unlucky to have them on your game world server quit to the main menu then load it up again can reset to another server sometimes you have to quit to the desktop to try again its all very random.

Legendary 3 star you have about 3 chances in 100 to get a decent weapon so yep that takes a long time the game does not help as it gives you some 2 & 3 Star legendary items as quest rewards early on along with a 2 shot Radium gun but most players scrap those & the Ultracite Power Armour to save on stash weight without realising how hard they are to rediscover :eek:
 
I really wish that crafted stuff was better or had the chance to gain legendary effects it would make collecting scrap more worthwhile so you can spend time creating and scrapping armor and weapons! i think would add a lot to the game.
 
Yep since the last announced nerfs which are patched out this week its gone very quiet players are turning their backs & who can blame them when everything gets nerfed but the real issues remain! Now its a Solo experience most of the time just play & enjoy the game world as it is. I doubt Bethesda will spend good money after bad. Sooner or later it will get dumped & either land on Steam or just be a sparsely populated item on the Bethesda servers.

I suspect when they allow private servers the game will get dropped by them so they can cease the server upkeep costs.

I also think that if they do drop it, allowing local offline play and full modding would be the least they could do. The community could probably turn 76 into something great.
 
I see that this can be bought for £9 now. Is all the hate justified? Has it been improved?

Is it comparable to going from skyrim to eso?

Personally most of the hate is justified but there is fun and entertainment to be had, its grindy as hell, there are still bugs everywhere, it performs poorly at times, it looks awful in some areas (great in others) and the the story is just not that compelling though there is plenty of lore around if you like reading terminals.

The missions are not rewarding at all, you'll be constantly fighting against the carryweight mechanic and be frustrated that some of the stuff you find you cant use because they implemented a level requirement on armor and weapons.

However if you like discovery, exploration, shooting and just chilling out in a pretty cool world then for £9 theres plenty of moneys worth. I paid £22 and have maybe 50 hours so have for sure got my money back in playtime.
 
I suspect when they allow private servers the game will get dropped by them so they can cease the server upkeep costs.

I also think that if they do drop it, allowing local offline play and full modding would be the least they could do. The community could probably turn 76 into something great.
Sounds good to me hope its soon ;)
 
There is plenty of junk but some players are just rushing through picking everything up so you have to keep server jumping. One thing the game has is too much junk you have to remember that some players can carry unlimited items due to the glitches they used so if your unlucky to have them on your game world server quit to the main menu then load it up again can reset to another server sometimes you have to quit to the desktop to try again its all very random.

Legendary 3 star you have about 3 chances in 100 to get a decent weapon so yep that takes a long time the game does not help as it gives you some 2 & 3 Star legendary items as quest rewards early on along with a 2 shot Radium gun but most players scrap those & the Ultracite Power Armour to save on stash weight without realising how hard they are to rediscover :eek:

I just did a Sugar Grove run and a couple of other areas that are good for items with springs making sure each time was a different server. A dozen runs, nothing in SG or the other areas. Picked clean. I can't imagine the game is supposed to be played by continually server hopping to find what you need. Either I am incredibly unlucky or there is a problem with certain items.
 
I just did a Sugar Grove run and a couple of other areas that are good for items with springs making sure each time was a different server. A dozen runs, nothing in SG or the other areas. Picked clean. I can't imagine the game is supposed to be played by continually server hopping to find what you need. Either I am incredibly unlucky or there is a problem with certain items.
The only problem is players who have the duplicates glitch means they also have unlimited carry weight so clear the areas out constantly! Bethesda made an official announcement on their forums if the disruptive players promise to stop using the glitches they will not be banned & can still carry on playing :rolleyes: you could not make this up its so feeble & weak a punishment :(

https://bethesda.net/community/topic/314752/regarding-dupes-and-exploits?language[]=en
" We recognize these exploits are currently “part of the game” and we know we need to make fixes, but it doesn’t mean taking advantage of them is acceptable. It’s why players must specifically agree not to take advantage of them when they acknowledge the Terms of Service and Code of Conduct before being able to participate in Bethesda services.

In cases where you are contacted, there will be leniency towards folks that cease participation in these activities" :rolleyes:
 
I just did a Sugar Grove run and a couple of other areas that are good for items with springs making sure each time was a different server. A dozen runs, nothing in SG or the other areas. Picked clean. I can't imagine the game is supposed to be played by continually server hopping to find what you need. Either I am incredibly unlucky or there is a problem with certain items.

You are not unlucky, it seems that anywhere with high concentration of Springs or Screws is getting battered by the serial server hoppers. I'm basically at a grinding halt in upgrading my weapons as I cant find enough of either, its a poor show to be honest.
 
What's the benefit of having (to quote an example from an official Bethesda post) a million bulk ballistic fibre? The only thing I can think of is the perk to make junk items give you extra resistance, but surely that's capped? If it isn't, there's an easy fix.

If a player can duplicate items at will to such an extent that they can have tens of millions of units of rare materials, why would they bother scavving for them at all, let alone server hopping to pick areas clean on numerous servers?

What about players who have duplicates forced on them by bugs in the game? That happened to me at one point - every time I logged on, the game added ever more plants to my stored items in my camp. I didn't do anything and didn't want them. I didn't even notice until I tried to change my camp and couldn't build anything new. I had to spend ages scrapping them one by one and they kept coming back. A deluge of tatoes and suchlike.
 
Best place for screws is the bog place, there is a workshop there, forgot the name. You can climb the scaffolding all the way up the rooftops until you see an lift with an open door, drop down there and there is an office. I often get about 5-8 typewriters, several desk fans, some globes and the desks and cabinets have loose screws. Also a few clipboards for springs.
 
What's the benefit of having (to quote an example from an official Bethesda post) a million bulk ballistic fibre? The only thing I can think of is the perk to make junk items give you extra resistance, but surely that's capped? If it isn't, there's an easy fix.

If a player can duplicate items at will to such an extent that they can have tens of millions of units of rare materials, why would they bother scavving for them at all, let alone server hopping to pick areas clean on numerous servers?

What about players who have duplicates forced on them by bugs in the game? That happened to me at one point - every time I logged on, the game added ever more plants to my stored items in my camp. I didn't do anything and didn't want them. I didn't even notice until I tried to change my camp and couldn't build anything new. I had to spend ages scrapping them one by one and they kept coming back. A deluge of tatoes and suchlike.

I think it was a poor example, dupers have typically gone for 3* weapons / armour / bobbleheads etc. Things they can definitely sell on, or sell for real currency.

My view, if you unknowingly had duped an item, then it's your choice to keep/destroy - the games riddled with bugs and i'm sure most of us have lost out on potential good loot because of CTD's/freezes/disconnects. But if you're consistently exploiting that bug to dupe items, then you should be banned.
 
@ Semple sorry I have to go for now. Just accidently scrapped my Excavator Calibrated Shocks due to it lagging meaning I hit the wrong button :eek: :(

I was trying to show you those 4 different vendors under the Whitesprings Bunker they sell all 3 of those serums you were talking about for about 3200 Caps each ;) If you buy them then most likely they will appear as drops in the game as that is how it seems to work you just buy something then it appears as a drop!
 
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