Poll: ***Official Formula One 2010 Thread***

What version of F1 2010 did you purchase

  • Steam / Digital Copy

    Votes: 225 57.8%
  • Retail Boxed Copy

    Votes: 164 42.2%

  • Total voters
    389
DX11 is not supported and the AI is not fake during the race, only during quali because they can't make the cars go 30x the speed when we want to fast forward.

As for the jagged edges ... I don't have this :confused: During replays, if you pause them it makes the car look fuzzy, but that's it.

Shame you don't like, but I guess you can't please everyone.
 
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DX11 is not supported and the AI is not fake during the race, only during quali because they can't make the cars go 30x the speed when we want to fast forward.

Why can't they fast forward? This is a simulation which means they should be alter speeds. Depending on the speed of your PC, you should be able to speed up the cars. I'm a programmer and this makes no sense to me at all. There must be some other reason, which Codemasters simply couldnt be bothered to sort out as it would've taken them far too long to sort out and do properly.

It's painstakingly obvious that this game is a port. I think somebody else in this thread put it best: a cut and paste job.

A PC is superior (hardware-wise) in every way to the PS3 and XBOX360.
PC owners should not accept a direct (cut and paste) port from a console.

I think the reason why we accept this is because there have been no official F1 games released in the last few years. Lack of competition will ensure that Codemasters get away with this.

Anyway, lets hope that F1 2011 will be a genuine PC game and not a cut and paste console game.
 
So I tried this out before purchasing it, and its a major disappointment once you start seeing the cracks..

There's a demo? Of do you have a parrot on your shoulder?

Fake AI in an F1 simulation?

It's not a simulation, it's a game.

In short, ITS RUBBISH!!!

For a rubbish game it's doing quite well consuming 35hrs of my gaming time since launch.
 
Why can't they fast forward? This is a simulation which means they should be alter speeds. Depending on the speed of your PC, you should be able to speed up the cars. I'm a programmer and this makes no sense to me at all. There must be some other reason, which Codemasters simply couldnt be bothered to sort out as it would've taken them far too long to sort out and do properly.

It's painstakingly obvious that this game is a port. I think somebody else in this thread put it best: a cut and paste job.

A PC is superior (hardware-wise) in every way to the PS3 and XBOX360.
PC owners should not accept a direct (cut and paste) port from a console.

I think the reason why we accept this is because there have been no official F1 games released in the last few years. Lack of competition will ensure that Codemasters get away with this.

Anyway, lets hope that F1 2011 will be a genuine PC game and not a cut and paste console game.

I don't think any of the issues even remotely point to it being a port? :confused:

The explanation they gave was that they couldn't get a physics engine to work sensibly at 150-200mph and still be creating sensible laptimes when it was scaled to 6000mph. So they initially split it so that the 30x times were artificial but this apparently created issues that they weren't comfortable with leaving in the game.

I don't know how superior PC hardware is supposed to alleviate that issue or in fact any of the other issues people have been having really?
 
Why can't they fast forward?
No idea, that's just the reason the main dev gave out for the qualy time issue.

Anyway, lets hope that F1 2011 will be a genuine PC game and not a cut and paste console game.
It will probably be a tweaked version of what we already have ... so probably not a dedicated pc version :p
 
AI is not fake during the race, only during quali because they can't make the cars go 30x the speed when we want to fast forward.

Are you certain, as I've read various forum posts all along a similar theme to the below >

Just raced on Bahrain and started in sixth. At the end of the 1st lap I was second. My lap time was 2:03. Webber was in first, he was at most a second ahead on track yet his lap time was 2:00. The big issue was Kubica. He was 3rd, yet his lap time was 1:59. This is impossible. There is no way that on the first lap Kubica can go round the track 1 second quicker than Webber, 4 seconds quicker than me and still end up in 3rd at the end of said lap.

If the AI we see on the track are not posting the lap times and just populated like cars in GTA that would explain lots of the issues I have with the game.
 
I expect they've managed to get confused in the code somewhere with regards to whether the first lap should be measured from lights out or from crossing the line.
 
Why are Codemasters doing this, they've never done it before?

I might buy this despite its problems but I ain't paying anywhere near thirty quid for it.
 
Why are Codemasters doing this, they've never done it before?

I might buy this despite its problems but I ain't paying anywhere near thirty quid for it.
not sure, but it will be interesting to see if they use this for future games. If steam wasn't so expensive I'd be all for it :)
 
The AI is fake.

Its obvious. You only have to open your eyes to the overwhelming evidence.

Like I said, a rush job before the current season ends, to trouser some extra coin.

All the other proper GP simulations before this had decent AI. This games AI is failworthy.

What the game SHOULD definitely have is the ability to switch cameras between cars on Quali as well as the race, so you can still watch the race, and in Quali you could see how the experts like MS or Hamilton were taking certain corners.

Also there is a total lack of slipstreaming. None, nada... zilch.

Its clear that they literally couldnt be bothered, and decided to cut corners in the most important aspects of the game.

F1 is all about the small details, the technicalites.

I can only LOL at the people saying "so what if the AI is fake", well, go and play Outrun or Testdrive or something!

A formula one game without proper AI is like a formula one game with no cars. The entire idea that they thought no one would notice, or it wouldnt matter is ludicrous.
 
I don't think any of the issues even remotely point to it being a port? :confused:

The explanation they gave was that they couldn't get a physics engine to work sensibly at 150-200mph and still be creating sensible laptimes when it was scaled to 6000mph. So they initially split it so that the 30x times were artificial but this apparently created issues that they weren't comfortable with leaving in the game.

I don't know how superior PC hardware is supposed to alleviate that issue or in fact any of the other issues people have been having really?

The fact that the physics engine doesn't work when fast-forwarded in qualifying may have something to do with the fact that it is a console port. perhaps consoles don't have the raw processing power to over speed time, through the qualifying sessions?

The fact that the graphics are not what one would expect from a game released in 2010 on PC, is totally related to it being a port.

The physics engine could absolutely be made to work at 10x, 20x, 30x (or a particular speed) during qualifying. The problem is that major modifications and extra code needs to be written. Time is obviously not what codemasters had available, hence they chose the faster/easy option. More likely this was a business decision than a design one. A bleeding edge PC would definitely be able to handle the processing required to simulate 23 other cars on the track, faster than real-time...not sure about consoles though.

The overall look of the game, is not a major step forward over F1 games released a few years ago. This in itself has to be a clue that this game was developed for consoles (first and foremost). I doubt many changes were made during the porting process, from xbox to PC.

Who knows, maybe F1 2011 may give PC users "more" than xbox users.

The game was released in late Sept 2010. The F1 season is reaching its climax, so its fairly obvious that there was pressure to get the game released, in any shape or form, before the current F1 season ended. Had they released the game in 3 months, say, sales of the game would've been lower as the current F1 season would've been finished.
 
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