just wait for the patch before saying it's rubbish/crap/fake.
nobody knows what the patch will bring/change...
The fact that the physics engine doesn't work when fast-forwarded in qualifying may have something to do with the fact that it is a console port. perhaps consoles don't have the raw processing power to over speed time, through the qualifying sessions?
The fact that the graphics are not what one would expect from a game released in 2010 on PC, is totally related to it being a port.
The physics engine could absolutely be made to work at 10x, 20x, 30x (or a particular speed) during qualifying. The problem is that major modifications and extra code needs to be written. Time is obviously not what codemasters had available, hence they chose the faster/easy option. More likely this was a business decision than a design one. A bleeding edge PC would definitely be able to handle the processing required to simulate 23 other cars on the track, faster than real-time...not sure about consoles though.
The overall look of the game, is not a major step forward over F1 games released a few years ago. This in itself has to be a clue that this game was developed for consoles (first and foremost). I doubt many changes were made during the porting process, from xbox to PC.
Who knows, maybe F1 2011 may give PC users "more" than xbox users.
The game was released in late Sept 2010. The F1 season is reaching its climax, so its fairly obvious that there was pressure to get the game released, in any shape or form, before the current F1 season ended. Had they released the game in 3 months, say, sales of the game would've been lower as the current F1 season would've been finished.
If it had a sane price tag I'd be happy to see how it runs for me
Smacks of price gouging because they want to recoup the outlay for the F1 licence.
I take it the game still isn't available boxed then? Glad I got mine preordered for £22. I can't believe steam charges £30 for it why? In fact why are most game more expensive from steam? Surely they should be cheaper!?
what difficulty is the AI set to?
...leaving in XBox control prompts etc...
Has anyone sorted out an OCUK friends list on GFWL? Getting fed up with online play with randoms.
If anyone fancies a jolly round Monaco add me: MIKEYGUNNZ
Re the Xbox control prompts, if Kenai means references to the 360 pad then I have no problem with that, in fact I welcome it, if you are using the 360 pad at the time. Playing NFS Shift for example, which doesn't show the 360 buttons, it just says press button 1 or button 2 etc. which isn't very helpful.
This is a list of most people who have posted in the F1 Race night thread and that I have added to my GFWL list.
You can also add me barmyllama
http://forums.overclockers.co.uk/showpost.php?p=17482882&postcount=162
There is also this thread at the top of the page.
http://forums.overclockers.co.uk/showthread.php?t=18091750
Pit lane assists only operate the pit limiter and steering, you still have to operate the brake and throttle, and slow down for the pit in line.One full race weekend completed.
Load up game for second GP, corrupt save.
Restart a new game.
Pit lane assists on and get a penalty for speeding in the pit lane?
Qualified 8th in Lotus on expert with legend AI all driving assists off?
Got upto 2nd in the race in a Lotus, pulling away from every car I overtook, before pitlane speeding penalty.
Single player is broken.
Going to stick to online and time trials until they fix it, so that's probably forever.
Yes I do, but in games that ONLY have those, even if you don't own a 360 controller, nevermind use one. That's what i'd consider signs of a console port, rather than just a slightly buggy game. There is a great recent example of this but i'll be damned if I can remember the name of it