***Official Formula One 2011 Thread***

Apparently there's a driving out from the garage bug where it crashes the game that you have to select flying lap.
 
 Game Improvements:
o A connectivity rating display has now been implemented for each player in an online session lobby. This appears as coloured bars (red, amber, green) to indicate the expected online performance of the player in the game session.
o More network bandwidth is now reserved for game-critical systems in online sessions. This may result in low-bandwidth users having their voice chat restricted to fewer players, but should result in a smoother online experience.

 Strategy & Setup:
o Fixed 11/11 car setup bug.
o Fixed issue where your race strategy uses the same tyre compound three times in a row & the final set are worn.
o Fixed issue where wear-based punctures would occur too often.
o Fixed various issues with the race engineer speech logic.

 AI:
o Fixed an issue where the AI run on Intermediates for too long.
o Fixed issue where AI cars would be too fast in the wet.
o Fixed an issue where AI vehicles pitted too often during dry, online races .
o The AI has been tuned on several circuits to provide smoother and faster driving.
o Fixed issue where the AI’s sector 1 times in Malaysia were too slow

 Co –op Championship:
o Fixed an issue with the save becoming corrupt / not able to invite the other player when playing long race weekends.
o Fixed an issue where AI difficulty was reset to “Amateur” level when resuming a Coop game.
o Fixed an issue with tyre wear in Practice/Qualifying not being carried over to Race.
o Fixed an issue with the penalties accrued in Practice/Qualifying not being applied to the Race.
o Fixed an issue with the Race Results where lapped AI are causing player to drop positions.

 Online:
o Vote to Skip in Qualifying now requires 100% vote.
o Various Penalty system improvements have been made.
o Quick Race countdown timer is now set to 60 Seconds and no longer resets when a player joins the session.
o Fixed issue where host and client machines would report different qualification results during online games
o Fixed an issue where online players would sometimes see other players or AI cars using the wrong tyres.

 Graphics & Performance:
o PS3 – Improved frame rate & performance.
o Xbox360 & PC - Numerous performance improvements have been made to increase frame rate and reduce stuttering.
o All Platforms – Numerous graphical improvements have been made.
o All Platforms – Fixed various issues to improve general game stability.

 PC-specific:
o Fixed several functionality issues experienced when using DX11 cards.
o Fixed issue where users could hack specific files to increase car grip.

 Other:
o Fixed a very infrequent issue where some sessions would be skipped over when progressing to the next session during a Long Race Weekend.
o Korea tyre compounds have been changed to those used in the 2011 race.
o Fixed an issue where in career where the "on the bounce" achievement was awarded after 11 race wins instead of 9.
o Fixed an issue where all users would be awarded the fastest lap XP and stat during some online races.
o Fixed an issue where driver's hands & head popped in a few frames late when switching cameras.
o Fixed issue where players were able to post extremely quick Time Trial times
o Introduced option to have 30%, 40% & 75% races.
 
I love my racing games but playing this with a pad is rather infuriating, my wheel broke and trying to break with a pad is pants, and auto break is killing my turn approach speed and racing line. Any tips? Hours of mastering breaking with a pad?
 
I love my racing games but playing this with a pad is rather infuriating, my wheel broke and trying to break with a pad is pants, and auto break is killing my turn approach speed and racing line. Any tips? Hours of mastering breaking with a pad?

never used a wheel/pedals, but dont think braking with a 360 pad is that bad. miles better than auto brake anyway.
 
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The handling, me, mike and HBK did some racing last night with a full grid of AI, The racing was the closest its probably ever been and the AI were not so easy to pass as well which made it more fun. The tyre wear is so much better now as well, I was running higher springs and going faster than Mike while he was using lower springs and getting much less tyre wear than me. It works so much better.
 
I love my racing games but playing this with a pad is rather infuriating, my wheel broke and trying to break with a pad is pants, and auto break is killing my turn approach speed and racing line. Any tips? Hours of mastering breaking with a pad?


The biggest tip I can give you is turn auto breaking off.
 
The handling, me, mike and HBK did some racing last night with a full grid of AI, The racing was the closest its probably ever been and the AI were not so easy to pass as well which made it more fun. The tyre wear is so much better now as well, I was running higher springs and going faster than Mike while he was using lower springs and getting much less tyre wear than me. It works so much better.

Yeah the handling is amazing, you can really feel the grip the car has now.

The set-ups seems to work much better and most likely as it should have from the beginning. I think going higher suspension gives you about 0.5 secs at most now (from 1 quick test). Still need to test the tyre wear, but from what we were experiencing I bet over a longer race you would have had to make 1 more pit stop. (I think I was running 5/5 and Murray 9/9)

Also Turkey AI, wow they really keep up with and pass you. Webber actually won the race we had (All 3 of us started at the back). The AI are faster at the start of a race but could be better. Or we need to be more patient. Its a lot more intense that's for sure.

Would like to try a 40% race out tonight also. Will race with AI online again tonight to fill out the grid. Seems to work nicely yesterday.

Others are very welcome to come join. However we do ban assists so if you require certain ones like gears or traction just say before so we can put them on.
 
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So did some test at Brazil with aero. Kept everything on default and didn't use drs. 2 runs each of 3/4 laps of 1/1, 6/6 and 11/11. These are my results.

1/1 1.08.668
6/6 1.08.612
11/11 1.08.388

11/11 was half a second faster in the middle sector and 3 tenths slower in the 3rd sector. At least for Brazil 11/11 is most likely still the faster aero set up.

In another test I ran 3/3 suspension stiffness and Murray 9/9. I made 1 pit stop and he made 2. We were split by 0.049 over the finish line on a 40% race. His tyres I believe wore slightly faster but cant tell for sure without screenshots or video throughout the race.
 
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