Ok, I tried to post my impressions which I cant keep up with because of the migraine I had. I thought I would make a quick thread which shows the good things, and bad things that came out of our experience at CM yesturday.
(And it stops me rambling)
Negatives;
* AI dont seem to start on correct tyres when going from dry session to wet.
* Visual glitch in MP when going from dry quali to wet race. Drivers look like their on slicks at the start of the race, but by the first corner they switch over to the correct tyre. This is visual only, unlike the AI.
* Safety car 'lag'. This was confirmed by Ian that a fix has been applied already.
* Damage is improved and more fragile, but still know where near what we would like. (This is wholly down to FOM with licensing)
* Pit stops are ok, but we have lost control of putting the limiter on and off.
* Driving over the white line out of the pit doesn't incur a penalty.
* Visual glitching through wheel nut guns when driving out of your pit box and through another teams pit box. (Hard to explain)
* Too much ghosting for my liking. As soon as you spin you tend to ghost almost immediately.
* AI is not competitive enough when grouping together behind a safety car re-start.
* There is a bug when cars cross the line closely. We had 2 people in 4th place at one point and no one in 5th. Ian mentioned that this happens when cars cross over the line very close. It was too processor intensive to have them continually update all the way round the track. Hopefully this wont result in weird finishes in MP.
POSITIVES:
* Handling is far superior
* Tyre compounds really work well this year. You have to look after your tyres.
* Kers and DRS are perfect for a game and work perfectly.
* AI is competitive and dont show huge slow down at corners. We couldnt try all tracks for time restrictions but personally I tried Australia which is fixed.
* Pit stops are working correctly now.
* AI are definitely effected by Tyre wear, Fuel, DRS, Kers, failures, mistakes.
* Tracks and cars look 100% better.
* Mechanics wear gloves when working with tyres.
* Cars look and feel grounded.
* Spectate mode works well and you can view any car and see when they use Kers and DRS.
* Marshalls wave flags and boards flash correct colours. Fully functional.
* Steering wheels look good, with no visual lag when changing gear, or audio lag.
* Drivers look at move their heads towards apex (T-Cam view). Small and nice touch.
* Audio sounds fantastic this year. would have been nice to have the aggressive blow-off sounds of the diffusers. The game overall is lovely to listen too.
* Race engineer is much more detailed, and keeps you up to date with many aspect of the race. There were no silly comments in any races I had.
* Despite a few niggles the safety cars works beautifully.
* Controller and wheel feels great, and both are competitive.
* The new fuel management system works brilliantly. This shows you fuel mixture, engine temp, tyre and engine wear and your position if you were to pit. Its probably one of the best features this year.
* 3d racing line is a nice touch. Works well but can sometimes obscure cars already taking the corner in front of you.
I will update this when people remind me from the community day.