Boomer range seems reduced. but the hunter has been significantly buffed, gets more damage for shorter pounces and has a greater knockback effect on survivor
Really? I was under the impression the Hunter got nerfed. The higher end of his pounces seems harder to reach and the distance you can jump also seems shorter. It could just be the feel of the game combined with not playing the Hunter anywhere near as much as before though.
That and the fact Valve seem to refuse to spend there time actually making Versus maps playable for Hunters (and other SI that would like Rooftops seomtimes). I'm looking forward to Promaps...
Defibs have no place in versus, full stop. Frankly i think they should never spawn outside of Coop mode. You work your ass off as infected to get a kill only to have it all wasted by a defib. It not only brings the player back from the dead but revives him with 50 permanent health and 2 incaps left again? Who the hell thought it would be balanced in Versus?
Reading the Steam forum the usual arguement is 'zomg it replaces a kit' (the same with Fire ammo being so overpowered vs the Tank and the Explosive ammo rendering the Witch, along with all SI bar Tank, useless). If you USED that kit you didn't lose ANYTHING and gained a hugely overpowered item. They're just uncessary gimmicks, as is the Nade Launcher that really needs a huge increase in FF damage and a reduction in ammo for Versus to stop you being able to launch it at allies randomly like you use to do Molotovs in vanilla L4D.
/rant