Soldato
+1. It is much clearer and more importantly there is less delay allowing for quicker responses.
+1, JOIN US!
+1. It is much clearer and more importantly there is less delay allowing for quicker responses.
Im gonna back up Knubj3 here
Vent is the way forward, admittedly the in game chat is good but it must be 10 times clearer and doesnt seem to have any lag like the in game can sometimes have.
Anyways everyone install Ventrillo
Survivor in l4d2 in versus is far tougher than l4d1 , they added the defib for that reason.
having never used vent before..
if there's say 4 of you playing L4D2, do you make your own 'room' on that server and use that?
I take it there's a global hotkey for chat?
Plus with Vent you can talk in between rounds and even to the other team!
Thats a reason for adding 'Extra Life'? It has no place in Versus, end of story. If you let a teammate die you don't deserve to be able to just walk over to his corpse and bring him back from the dead, you deserve to struggle through the rest and fail. Either the infected deserve the victory or you deserve the loss.
How about changing them into something that instantly gets players up (but doesn't heal them - just puts them on 30 temp health)? Not realistic, but could work in terms of a game mechanic. Would prob be more suitable for adrenaline though.
If they HAD to be included they shouldn't do anything more than bring you back from the brink of death. Ie, your black/white with 30 temp hp. Theres no complaint possible, you've just been mauled to death by a Tank, beaten to a pulp by the Charger or had your neck snapped by a Smoker, coming back form the dead is more than should be possible and having that low hp gives the infected chance to kill you again before you can be healed, as should be the case.
I'd still rather they be removed from Versus completely though. Death should not be overcome, it should be avoided.
yes because zombies and the special infected are real life.
yes because zombies and the special infected are real life.
The whole point of the spitter is to make you move from a camping spot, if she did less damage what would be your incentive to move? I don't think that she is overpowered for this reason, those who complain that she is just need to change their ingame tactics, that's all.
Not aimed at you Egon, but anyone who now wants valve to ruin this game by nerfing the infected in the same way that they did the first one should just go back to the first one.
And while we're on the subject of nerfing, does the range of the boomer/hunter pounce seem nerfed to anyone else since the first game?
Although if you are knocked out of the way by a charging charger and get spat on it;s roughly 50dmg before you can move.
Not complaining though, I love the new infected makes so many old strategies void
The problem with the spitter is if you can't get the players stuck on it it causes next to nothing but if you can it causes way too much. The ideal thing to do is never get too close together so Spitter goo only hits 1 person. I honestly don't think you could balance it any better than it already is. It can all too easily cause no damage at all and it REALLY punishes people for camping.
damn! tooling up and i'm on my way!!