Yeh its in one of the rooms, push it and it plays a rock tune as a horde comes![]()
plays more than rock tunes, theres a nice little ballad on there about "i'm a zombie now & all i want to do is eat your brains"
![Stick Out Tongue :p :p](/styles/default/xenforo/vbSmilies/Normal/tongue.gif)
Yeh its in one of the rooms, push it and it plays a rock tune as a horde comes![]()
the auto snipe is pure sex, doesnt even need to be scoped most of the time.
can see it being my go to gun
Well I went to bed at 11, but I had work today and other things to do
Reading through everyones comments since the release it does sound awesome. The switch pistol for melee makes sense to me. When times got hard in L4D and you are running out of ammo and being swarmed by zombies everywhere you turn, the pistol just didnt cut mustard. Having a big *insert melee weapon of choice here* to start swinging close range and take out zombies just sounds awesome
I don't want it to go to quick tongiht, so I'm thinking of playing expert from the start. How much has the difficulty been ramped up though??
Baring in mind that the hardest thing about Expert in L4D was your ****ing team mates wasting your health!!
Ahh this evening is going to be goooodLeast I know its at home waiting now rather than getting home to a big middle finger and "FU" from Valve!
still cant play it
it just says game unavailable when i try to load this demo ?
Morning lads, bit of a mixed reaction from myself...
I like the new variety in weaponry (even if the Deagle is the size of Coach's belly lol). The melee weapons are a lot of fun, esp with adrenaline lol. The characters have some great lines/interaction with eachother. Rochelle when playing last night came out with "ST COLUMBUS that hurt!" in honour of The Anchorman. Genuinely lol'd.
The infected damaging is excellent too with the dismemberment as well as pipe bomb limb showers ^_^
It's a lot tougher on Expert which is what I wanted the most from this game but I think it may be at the expense of some of the excellent pacing/strategic viability of the first game. The new special infected seem overpowered (particular emphasis on the Spitter) and I know they were introduced to stop the corner/room tactics but frankly between it and the charger, I think it actually imbalances the game and things can just be a chaotic mess rather than a tactical effort more often than not.
Of course, this may just be a case of people running about like headless chickens looking for new stuff added in the game rather than the familiar, well practiced routes and strategies that developed in the first game haha.
I'm also not sold at all on the whole daytime thing. The lighting coupled with the large, open areas makes me feel like I'm not even playing the L4D I know and love anymore.
Thoughts?
Took me a while to get used to the dull palette of the first one.
Really shouldn't have read this thread, all I want to do is get home and play the demo![]()
That picture of the first one is set at night remember...![]()