It's not his opinion it's the fact he gives no reason for it then wonders why someone asks him if he's trolling.
Yeh, this is basically why he is getting a service.
With regards to your points, Gecko, I completley agree with the zombie path finding. That's one thing I have not expresed on this forum, to be fair it's only happened a few times and it's been at the start of the second demo level for me.
(Outside the SH where there are chain link (no relation) fences). To be honest at the time I wasn't questioning it because it was on expert and it bought a few seconds to reload and sort my shizzle out
Graphically I think the daylight level looks good. Bare in mind its the only one and the first one valve have done. I'd like to see the new night time maps before making a complete judgement.
The weapons seem more varied and noticebly so to me. Agreed the machete is overpowered but the other melee weapons don't feel that way. Where as T2 Melee weapons are going to be similar to the machete I think.
The only way we will know about this is when extensive VS has been played and we can see if they use them like the old right click force-field effect was used back in the day with L4D before it was fixed with a fatigue timer. Fatigue doesn't apply to left click melee swings...yet. There is also a noticeable amount of time when you are swinging when are are waiting for the next swing and a sneaky attack can be made.
I hope the little things are just because it's a demo and we aren't reading too much into it, and that any major issue is fixed before the full release!
It takes time to develop a game, even after it has been released to mass market as that's when the true testing kicks in.
Having said this, roll on 17th (or whenever th) of November!