*** Official Mass Effect 2 Thread ***

yeah there are steam achievements in PC version

very very good first impressions, except for the glitches and also mouse delay, cant see any options to disable v-sync tho
 
What I can't seem to understand is why they seemed to use Xbox 360 footage in the television advert instead of high quality PC footage. The advert looks all aliased and frankly, poor.
 
To anyonen playing as an adept: what skills are you investing in?
How many of the skills will we be able to max?
That would depend entirely on what level you get to. Up to level 20, you get 2 points per level, and 1 point per level after that. You could max them all if you got to a high enough level.

I maxed out Warp, Singularity and Biotic Mastery on my first play through. I selected Heavy Warp, Heavy Singularity and Bastion as specialisations. You can change the distribution of your points at any time using the research station, in exchange for some element zero.
 
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I'm being overly critical here - but as much as I love Strahovski and how great she is in Chuck, she seems to be struggling with her lines in ME2....a bit flat and obviously "read".

Other than that, this is freaking awesome, the cinematic experience makes it feel like a properly interactive movie, rather than a game.

Oh, and I really do miss the itemisation and the deeper skills :(
 
So are lots and lots of people finding this better than the first?

Personally I think the first is MASSIVELY better, this is still a superb game but, combat feels easier, more repetitive but better flowing levels I guess. But scale wise its been hugely cut back which really for me, takes away from that massive epic feel of the first game.

UI wise I think its all a lot worse and the weapons/armour, while the ridiculous levels of kit/not great storage system was a little off in the first game, it feels way to limited in ME2.

Story wise its still compelling, brilliant, with some great locations and battles, some great characters, but its glossing over a few to many plot issues for my liking.

I'd put this at a 9 and the first at a 10, but with the gap being pretty huge between them. Still one of the best games I've played though, which is why it feels weird to complain, it just could have been so much better. I think a LOT of the things I have issue with really do just stink of "we've only got a year to make this one, so everything has to be scaled back to fit in the story". Which is the best way to cut back if you have to cut back, however I'd prefer for it to be far more expansive, and take 18 months for a sequal, or 2 years and do it right.

Basically as Matmulder highlighter, itemisation and deeper skills are missing basically, but when you consider the design time and extra testing and problems involved with more skills and more weapons/items, well, thats where it smells like a time limit.

Basically a new story and improved UI in terms of choosing weapons and inventory, but everything the same, just a few different skills would have been perfect, this is close but missing those last few things to make it a truly brilliant game.
 
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I'm loving the new environments and places to explore but it does all seem dumbed down too much. I like the new minigames for decryption and hacking. They seem to have got rid of that silly omnigel business.
 
Another minor gripe from me;

Is anyone else finding it difficult to work out which conversation choices will earn paragon and renegade points? I want to go all out evil like I did in the 1st but I keep accidently going down the "good" conversation route after picking what I thought was the more threatening response.

Loving it apart from that and the stupid achievements.
 
Bottom right choices are renegade choices, top right are Paragon. Anything on the left are extra conversation points.
 
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