MS doesn't seem overly interested in VR in general since they more or less left the WMR stuff to rot, and given this is a Microsoft Studio and targeting the Xbox as well as PC I just think VR support isn't (well, wasn't) on their agenda.... oh how I would kill for proper VR support in Forza horizon 4! It was only after a big outcry from PCVR users basically flooding them with "no VR no buy" that they even realised there is a decent demand for it I think. Odd given that all major flight sims have pretty decent VR implementations these days, but there you go...
First non combat sim I played was Thalion's Airbus A320 on the Amiga. Had slightly better graphics than shown above but still essentially a flat green landscape peppered with very basic airports.
According to MSI afterburner my 2080Ti was sitting around 80% and 5.5Gb on the VRAM, cpu utilisation in task manager was around 65%, with the core 0 pretty much maxed.
What's a strong positive from my experience so far is that weather doesn't effect performance, at all.
Clear skies or heavily overcast with multiple cloud layers, fps doesn't change. And the clouds are true volumetric.
Ah ****. I really wanted to avoid going over 16gb for a few years until my next upgrade. How much does it use exactly? I may still get away with 16gb until then. I mean the game won't be out probably until towards the end of the year anyways. So I can just make do with 16gb for a year or so after that and then go 32gb after.
That sounds very positive. Interesting on the maxed out core zero. That doesn't bode well for us AMD users if it ends up being single core performance bound
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