Official Prey thread

This game is driving me absolutely crazy.

I'm stuck again. This time there are four dome platforms that seem to emit energy beams from the bottom and up to a central point. However, one of the domes is borked with cables everywhere and none of the controls work. What the hell am I meant to do?
 
Tommy B said:
This game is driving me absolutely crazy.

I'm stuck again. This time there are four dome platforms that seem to emit energy beams from the bottom and up to a central point. However, one of the domes is borked with cables everywhere and none of the controls work. What the hell am I meant to do?

if your where i think you are you need to press a button on each of the domes to remove the force field.

Then with you space ship press the right mouse button when aimed at the center of each dome and you can pull a bit off. Do that for each and then look up.

Sorry if thats a bit vague coz its been a while since i played that part
 
Tommy B said:
This game is driving me absolutely crazy.

I'm stuck again. This time there are four dome platforms that seem to emit energy beams from the bottom and up to a central point. However, one of the domes is borked with cables everywhere and none of the controls work. What the hell am I meant to do?

your aim is to stop the fan from spinning so you can pass through.Use the spirit walk to turn off the forcefields .Then push a button on a control panel on each of the platforms with the light beams which opens a door in the middle of the platform at the back.
Then use your shuttle to fly up to the hatchway you opened on each platform and use your traction beam to pull each of the three things that are inside once you get the first one you should see the light beam go out,just continue untill all the beams of light are turned off ,then go through the turned off fan in your shuttle.

If that puzzle got you wait untill you get stuck in the cube.
 
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Ive ordered my copy and it should be with me fri-sat hopefully. Seemed like a really good game from the demo so i hope its as good and they didnt just cram all the best bits into the demo.

Mark
 
Just finished it, i normally try to make FPS last several days but it sucked me in :p

Not as long a something like quake4, but far more entertaining.

Story/action, really picks up near the end :D
 
Just finished it,great game ,some tricky bits that take a bit of thinking:D Remember to let the credits roll at the end ;)

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I'm bored after only playing it for 3 hours. IMO, it's far too repetitive, the AI's poor as is the gameplay. I'll play it through to the end but it's not been an enjoyable experience and one I would want to repeat very soon, if at all. I don't think the game offers much more than the demo did. Infact, I wish I'd saved my money and played the demo for six hours :(
 
Pigeon_Killer said:
I'm bored after only playing it for 3 hours. IMO, it's far too repetitive, the AI's poor as is the gameplay. I'll play it through to the end but it's not been an enjoyable experience and one I would want to repeat very soon, if at all. I don't think the game offers much more than the demo did. Infact, I wish I'd saved my money and played the demo for six hours :(

My thoughts exactly; It's just too repetitive.

I'm just about to put it on eBay.
 
i was getting worried during the demo and unfortunately it was justified. far to little variation, wayyyy to short, awful, awful weapons. towards the end the gun that can leech different powers gets a sweet 4th source to charge from but thats about it.

needed to be longer, needed more spirit world weapons, none of the puzzles were hard, for more variety fighting down on earth in various places would have been good i guess. fighting in the spirit world with the grandfather for a while with, again, more spirit world weapons. the switching platforms, spinning grav plats puzzle room nearer to the end took 4 seconds to work out and about 2 minutes to move through. games are getting stupider, less varied and jesus why don't people make more weapons and ones that are fun.
 
Hmm.

I'm not quite sure what to make of this game. The core of the game, the bread-and-butter FPS elements like weapons, monsters and level design are distinctly average. Most of the guns feel like they lack punch, and the gimmicky aspects soon wear thin. For much of the game you never really feel like using anything but the basic rifle thingy. Likewise, very few of the monsters impressed me. You've got your basic trooper types, flying creatures and charging melee monsters - all of which we saw more than 10 years ago in the shape of grunts, cacodemons and demons. And the level design seems to be a mix of your standard linear corridors with a few spaceshippy bits a la Halo. In fact it reminded me quite a lot of Area51, just in a much better engine. Well, actually I'm being a little harsh here, since the physics/gravity stuff is incorporated into the level design quite well, and some of the latter levels do impress in terms of scale.

But, on the plus side there at least appears to be some semblance of originality in game design. You've got the whole weird which-way-is-up? gravity fluctuations, which makes for some interesting combat possibilities as you manouver for position. Then there's the portals which work quite well - the only downside for me being that they tend to be a bit linear and contrived, just conveniently appearing to provide you with a route forward rather than offering any kind of genuine variety. The spirit walking is pretty cool, but again, it tends to be mostly used in a rather simplistic fashion: Arrive at forcefield/eye scanners/hazard/dead-end, spirit walk through, or over 'cobweb' bridge, find the switch round the corner and then return to your body. The sections where you go back to the earth and talk to your grandfather are good, and it's a shame they weren't expanded somewhat in the shape of more trials/training etc. I think there was an opportunity missed here to do something like we saw in the Jedi Knight II games.

The difficulty level seems to be leveled quite low, possibly due to being targeted at a console audience. You can't change the difficulty level at the start, and most enemies can be taken out fairly easily due to the poor AI. However, the biggest problem is that dying appears to carry little penalty - you simply shoot a few red and blue bats and then come back to life where you left off. This respawning ability means that even bosses can be dispatched simply by charging in all guns blazing, safe in the knowledge that you can just rinse and repeat to wear down their health. At least with the traditional 'quicksave method' any damage/deaths you have caused since your last save get reset, so you have complete the game 'without dying'. Ironically, the hardest part of the game is arguably the first couple of levels, before you gain the ability to do this! It also seems like you rarely face more than about 4 enemies at once, presumably due to performance concerns. In terms of length, I've played around 5hrs now and have maybe another 3 or so levels to go.

From a technology perspective, the game is solid thanks to the doom3 engine. Sumptuous visuals and excellent sound all flow along at a decent framerate - on my system (A64 3800+, 1gig PC3700 cas2, 6800ultra) I had 45-60fps the vast majority of the time in 1024x768 high settings. The memory usage is very good, 768meg systems should handle this fine, and level loads are fairly infrequent - a welcome change from the likes of Sin Episodes where it seems you can't go round a corner with getting LOADING shoved in your face and the game stuttering like mad.

Overall, I'd say it's another one of those 'worth playing' titles. It's certainly not in the same class as say, Doom 3, which is a much longer game with better monsters, and IMO a better storyline coupled with slicker presentation. But there is enough variety here to make it a welcome addition to the library of a FPS addict. You've got quirky physics, a reasonable vehicle and some decent puzzles which raise this up above the pile of mediocre shooters with flashy graphics. It's good, but not really an improvement on what we saw in 2004 in the shape of Far Cry, Halflife 2 and Doom3. Those are still the benchmarks against which I judge FPS games. To be fair, my opinion of this game has improved as I've played further through it, and I must admit that now I'm near the end I'm finding it hard to put down, the old 'just one more level!' mentality sets in :)
 
HangTime said:

Good mini review there and I would say it was pretty accurate. I got more addicted to it as I went along but it definately should have been longer.

Just a quick question tho... How long were you all stuck in the cube??? and be honest :)
 
I received my copy today - only just back from work so not had a chance to open i yet!
But anyway, i got the redemptiom code for d/l the soundtrack yesterday and have just now tried using it and it says that someone else has already claimed using that code! :( :mad:

Not fair ... the music is cool - an ok i didn't pay anythin extra for the soundtrack but still i was told i would get it and it looks like i can't !

Anyone else had this problem ?
 
TheOtherOption said:
I received my copy today - only just back from work so not had a chance to open i yet!
But anyway, i got the redemptiom code for d/l the soundtrack yesterday and have just now tried using it and it says that someone else has already claimed using that code! :( :mad:

Not fair ... the music is cool - an ok i didn't pay anythin extra for the soundtrack but still i was told i would get it and it looks like i can't !

Anyone else had this problem ?

Try extracting it from the game files?
 
i wish i saved my money now this game is nothing new just rying to copy off doom3 and quake4. I got it today and i cant bring myself to finish it im just finding it dull.
 
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