Caporegime
- Joined
- 18 Oct 2002
- Posts
- 33,188
Why are people talking about the scaling like a good thing, its got worse scaling than other console ports, who rather than spend years creating a scaling engine, make a simpler engine, then use simpler options and lower res textures on the console, and higher res textures on the PC, takes probably 1/10th of the time and looks better on every platform.
Heres the main issue, it DOESN'T scale properly, and thats the point of the engine. 6970 is not a new card, neither is a 5870, yet it can't detect what level of textures to use on these cards? It doesn't scale well, if the 7970 just came out and it didn't know how high up to scale, thats one thing, not being able to identify older cards is beyond a joke, and the fact is a lot of the scaling is supposed to be on the fly and benchmarked. If you see the error on startup window you'll see often that it benchmarks(on each start, because its retarded) response time of the game files to decide if the game is on HDD or a dvd/bluray, if thats about the only way they determine how much data can be streamed and what quality level to set the game at, frankly, its laughable.
A perfect scalable engine, WOULD SCALE, it would automatically use the highest res textures on a 2 or 3gb card, it doesn't, therefore as scalable engine, its a pretty big failure.
As for looking great on the console, rubbish, on the PC or console the terraine(most of it) looks quite good, almost all the object textures in the world that I assume aren't mega textures, are crap.
I also don't get why people think it looks different to other games, other than the distinct lack of quality in object textures, the "good" effects and textures look no better than other games, infact worse than quite a few games, and the bad textures are worse than things out on the PC a decade ago.
This is before you get into the mechanics of the game, the epic failure of the mechanics, enemies that are largely immune to damage...... if they are doing a falling animation or something, genius, one shot, damage, he stumbles as he stumbles, unload a clip into him, nothing, stops stumbling, one more shot, he's dead.
Level design being insanely linear, with incredibly poor handling driving parts inbetween, dumb AI in all driving parts of the game, ridiculous ease of having basically an infinate amount of the best ammo that makes the game stupendously easy.
its ok, inside the levels, but the enemies have barely changed from the first to the last level, with again any enemy having some special feature which is easily beaten with a certain type of ammo..... which is painfully easy to get more than you need.
It just doesn't work, its a VERY average game, with every good bit balanced out by a terrible bit. Gameplay, meh, easy, predictable, awful mechanics, graphics, the decent terraine and ok characters with the WOEFUL textures all over ruining it.
Heres the main issue, it DOESN'T scale properly, and thats the point of the engine. 6970 is not a new card, neither is a 5870, yet it can't detect what level of textures to use on these cards? It doesn't scale well, if the 7970 just came out and it didn't know how high up to scale, thats one thing, not being able to identify older cards is beyond a joke, and the fact is a lot of the scaling is supposed to be on the fly and benchmarked. If you see the error on startup window you'll see often that it benchmarks(on each start, because its retarded) response time of the game files to decide if the game is on HDD or a dvd/bluray, if thats about the only way they determine how much data can be streamed and what quality level to set the game at, frankly, its laughable.
A perfect scalable engine, WOULD SCALE, it would automatically use the highest res textures on a 2 or 3gb card, it doesn't, therefore as scalable engine, its a pretty big failure.
As for looking great on the console, rubbish, on the PC or console the terraine(most of it) looks quite good, almost all the object textures in the world that I assume aren't mega textures, are crap.
I also don't get why people think it looks different to other games, other than the distinct lack of quality in object textures, the "good" effects and textures look no better than other games, infact worse than quite a few games, and the bad textures are worse than things out on the PC a decade ago.
This is before you get into the mechanics of the game, the epic failure of the mechanics, enemies that are largely immune to damage...... if they are doing a falling animation or something, genius, one shot, damage, he stumbles as he stumbles, unload a clip into him, nothing, stops stumbling, one more shot, he's dead.
Level design being insanely linear, with incredibly poor handling driving parts inbetween, dumb AI in all driving parts of the game, ridiculous ease of having basically an infinate amount of the best ammo that makes the game stupendously easy.
its ok, inside the levels, but the enemies have barely changed from the first to the last level, with again any enemy having some special feature which is easily beaten with a certain type of ammo..... which is painfully easy to get more than you need.
It just doesn't work, its a VERY average game, with every good bit balanced out by a terrible bit. Gameplay, meh, easy, predictable, awful mechanics, graphics, the decent terraine and ok characters with the WOEFUL textures all over ruining it.