!!**Official RAGE Thread**!!

I may have given the impression that i dislike the game, but i have to say that this is not the case, i have enjoyed it as a shooter. I have just been greatly frustrated by some of the elements which imo only need changing slightly to elevate this game to approaching classic status tbh.

As a shooter it is great and i suppose that you could view anything else as extra, as it offers more than you get in most shooters nowadays, but even the addition of a simple levelling system, or something along those lines would greatly improve the game imo. It would certainly give you more of an incentive to do the side missions. Also if the world were more interactive and there were less invisible barriers or locked doors it would relieve some the feelings of restriction which i find i have when playing.
Also, and this is just me, i am all about story in games and i think if there were a little more care taken over the story in terms of characters(none are memorable, or even seem to be important) and if it were maybe a bit more cinematic then i would probably love this game.


Overall it is a good game, but i find myself incredibly frustrated that with not much more work(or finesse?) it could, and probably should have been spectacular

Yeah lack of levelling system does make the RPG elements messy and not very satisfying. Invisible barriers are annoying but the locked doors afaik are actually extra stuff you unlock many of them with side missions, return trips, secrets, etc. i.e. one of them later on you can see the other side of it through a small crack and can shoot some gas cannisters behind the door to destroy the door and go back grab goodies.
 
locked doors afaik are actually extra stuff you unlock many of them with side missions, return trips, secrets, etc. i.e. one of them later on you can see the other side of it through a small crack and can shoot some gas cannisters behind the door to destroy the door and go back grab goodies.

Yes, I have noticed a few bits like this so far, it does frustrate me sometimes though, i mean i am going through the gearhead place atm and i have passed so many doors that you can't open. Even if they just opened to some small room or something it might at least seem to be less restrictive.

I forgot also that i would greatly like a lean function in this! Game seems like it is tailor made for it, but it is not included.
 
I see what people mean about the textures etc, I was surprised that it runs quite well on my 4400+ & 2 x 8800GTS cards but it runs very well, despite the graphical glitches.
 
I forgot also that i would greatly like a lean function in this! Game seems like it is tailor made for it, but it is not included.

I've said it repeatedly :p

The fact that enemies lean and stick there guns around corners while you can only crouch behind cover and pop up it puts you at a disadvantage, especially on Nightmare where keeping your visible body to a minimum really helps.

Though you do only ever go for headshots with either Fat Boys, Sniper Rifles or Crossbow Bolts. AR is just too weak in a fire fight.
 
just came back from work, tried even more 'fixes' to no avail, so i guess i'll have to wait till those patches are released. gutted, but i guess i can only blame myself for pre-ordering it. so thx for all the help people!
Sounds like it will be worth it once its all fixed. bring on those wonderful drivers and patches!!
 
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Why would Carmack let it rest? He's going to have to figure out why its not working sooner or later and he doesn't strike me as the kind of guy to leave it for later.
 
They said before, they were moving all their workforce back onto the Doom 4 development team. Do you really think they'll bring them ALL back just for upset pc gamers? maybe a few, which means it might be a while until things are sorted. For a comeback for iD, its been a bit of a shambles unfortunately.
Lets hope Doom 4 is what they promise :P

edit: oh yea folks, remember this is ancient ol opengl, so considering what they're doing with an almost useless and old rendering option, there is something quite impressive there
 
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From Carmacks twitter

http://twitter.com/#!/ID_AA_Carmack/statuses/125001438790287362

"our first test of a higher res page file didn't help much, because most source textures didn't actually have any more detail."

Unless he meant the source as in our current textures, then we are never getting what was promised :(

Hes mentioned several times that they will release an (optional) super high res texture pack for the PC... however its likely to be way too little too late for people playing RAGE imo - but its more of a test of what they can get away with for doom4 and other titles really.

What he means here is there isn't enough data in the texture lump distributed with the game at retail to add more detail into higher res texture pages once you get above 8K you don't get any real benefit 90% of the time - AFAIK the development texture lump is in excess of 25gig compared to ~11gig in the released version.
 
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The tech is very impressive but would probably be more suited for typical ID style, corridors and enclosed spaces will get rid of all the issues and give the fans what they know and love. Guess Rage (even though it is a good game) was just a tech demo.

Anyway, QuakeCon next year is going to be very interesting
 
Playing the game it feels id realized they wasted too much time on the product already and if they delay it anymore it will be "duke nukem forver" -like failure.
So they tried to polished a short crappy turd to make it playable and released the game and locking in whatever they can get now instead of wasting more time and resources.

Now I hope that Carmack has learnt his lesson that the ground work should be done for a PC then ported. I know he knows it now but I am not sure whether he already made the same mistake with doom 4 as he did with Rage.

Basically my hope is that Rage was a necessary turd for Doom 4 to be epic.

Can anyone confirm that they're devoping doom4 for pc first and then moving it on to consols?
 
Playing the game it feels id realized they wasted too much time on the product already and if they delay it anymore it will be "duke nukem forver" -like failure.
So they tried to polished a short crappy turd to make it playable and released the game and locking in whatever they can get now instead of wasting more time and resources.

Now I hope that Carmack has learnt his lesson that the ground work should be done for a PC then ported. I know he knows it now but I am not sure whether he already made the same mistake with doom 4 as he did with Rage.

Basically my hope is that Rage was a necessary turd for Doom 4 to be epic.

Can anyone confirm that they're devoping doom4 for pc first and then moving it on to consols?

It's not a port!!!

The engine dynamically scales depending on the hardware to maintain a constant 60 frames per second.
 
They said before, they were moving all their workforce back onto the Doom 4 development team. Do you really think they'll bring them ALL back just for upset pc gamers? maybe a few, which means it might be a while until things are sorted. For a comeback for iD, its been a bit of a shambles unfortunately.
Lets hope Doom 4 is what they promise :P

edit: oh yea folks, remember this is ancient ol opengl, so considering what they're doing with an almost useless and old rendering option, there is something quite impressive there

I don't know much about OpenGL, but I do know that statement is so full of ignorance it threatens to explode.

And if they plan to use the engine for the future and this is an engine problem then fixing it is well within there interest.
 
It's not a port!!!

The engine dynamically scales depending on the hardware to maintain a constant 60 frames per second.

Did I use the word port? I dont' remember if I did, it matters not, same end result because consols were taken priority it made the game a turd for pc.

Carmack himself said they developed the game for consols first THEN transfer it unto PC, in hindsight, he said, they should have done the opposite, develop for PC then tone it down for consoles.
 
They didn't make the game on console first and THEN transfer onto PC. They made all platforms EQUAL - read what he says carefully it doesn't mean what you think at first glance.
 
oh for goodness sake, does no-one know the video I am talking about. In it he said they concentrated on making the game for consoles then tune it to PC. Then he went onto say that it was a mistake.

Edit: http://www.lensoftruth.com/carmack-...-are-things-that-i-would-do-very-differently/

This is what I could find straight away, I will try to find the actual video of the interview.

You must also understand that port nowadays doesn't mean literally a port. It's a generalised term by now for a product that is ****ified by consols being the prime target audience.

EDIT2: http://games.on.net/article/13929/RAGEs_Troubled_PC_Launch_Explained

Here is another one, not sure if it gives more info but i can't find the video I am talking about.

Please fully star out swearwords
 
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They didn't make the game on console first and THEN transfer onto PC. They made all platforms EQUAL.

At least that's the line they tell us :)

Have to admit, what little i have been able to play of it does seem like a port with it's on rails structure of not being able to go where you want, invisible walls blocking everything, you cant even jump to a tiny ledge a foot high if they dont want you to. And I know i don't get no 60 fps but i have the hardware to do it easily. Bogged down by technical issues.....you have to admit it sure does seem like the usual thing ports suffer from.
 
oh for goodness sake, does no-one know the video I am talking about. In it he said they concentrated on making the game for consoles then tune it to PC. Then he went onto say that it was a mistake.

Edit: http://www.lensoftruth.com/carmack-...-are-things-that-i-would-do-very-differently/

This is what I could find straight away, I will try to find the actual video of the interview.

You must also understand that port nowadays doesn't mean literally a port. It's a generalised term by now for a product that is ****ified by consols being the prime target audience.

EDIT2: http://games.on.net/article/13929/RAGEs_Troubled_PC_Launch_Explained

Here is another one, not sure if it gives more info but i can't find the video I am talking about.

Watch from about 14 minutes in.

He basically says that the engine is capable this kind of performance on PC, but we have to do all kinds of mystic voodoo magic to get it to do the same thing on consoles at half the screen resolution and half texture resolution.

That says to me that the engine is designed and built on a PC to run on a PC and then they have to make all sorts of other clever stuff happen for it to run on consoles with textures half the size of the PC version is capable of.

In other words it's not a console port nor has the engine been "shittified" to run on consoles at the PC's expense.

 
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