!!**Official RAGE Thread**!!

instead of guessing what he meant read what he said in what I linked.

He says it clearly, they developed it for a machine equal in power to current console not realizing that by the release time PC will have 10-times the power.

In the video I watched while it was in development he said that in hindsight he made the wrong decision by making the game primary focus on console hardware and then twicking it for PC.

you'd have to be insane to play rage and think this game is not a port.
 
I found quotes from the video I talk about.

Here is source http://www.rockpapershotgun.com/2011/06/08/get-with-the-programmer-carmack-speaks/

Here's a little tease:
it is unhappily true that we have these consoles here running at sixty frames per second, and we could have these massively more powerful PC systems that struggle sometimes to hold the same framerate because of unnecessary overheads. If we were programming that hardware directly on the metal the same way we do consoles, it would be significantly more powerful.”

EDIT: the link does have another link to the 20min interview. He said in future they will concentrate on PC more. Now he is singing different tune though, now he doesn't care for PC market because it's small comparing to console (fair enough). So that actually tells us that doom 4 will be what crysis 2 was to us. The ****ification of PC game titles has begun. (lol I like the sound of that grotesque word :D )
 
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Zenimax are simply going where the money is which at the moment is consoles, and their id dev team have done a good job in getting the maxium performance out of the current consoles with idtech 5. Sadly at the expense of PC gamers. They didn't need to worry about the PC version as it was always going to work for PC, being 6 years ahead in terms of hardware spec. + they can always release a patch or 2 after the event with PC's so it wasn't that important.

I think it's been a success for the company with no major problems from the console players so no doubt Zenimax will make Doom 4 primarily for consoles too. It's just economic sense.

Imagine how awesome Rage and Doom 4 would have been if made primarily for current PC's though, which are 10 times more powerful than the current consoles :rolleyes:

It's just not sinking in is it?

If there weren't any consoles and only PC's then Rage would look exactly the same as it does now.

It can't look any better for one reason and one reason only and that's because the amount of disk space required to have even higher resolution textures would be double the 25GB it takes up now.

The reason the game is so big is the vast majority of the game is made up of unique textures. Things like bottles of beer or cups or any other object that would look the same as the next in real life are the only assets that are reused.

If you look at any other game from distance you can see the texure tiles of the ground and water and mountains are reused over and over. In rage it's one unique painting converted into a texture and wrapped around the geometry of the game world.

This texture tiling in Half Life 2, it saves memory and hardrive space as well as time and money, since you don't have to pay an artist to draw the whole map.

The enviroments in Rage are all unique a moving painting as John Carmack put it.

hl220111016002227357.jpg
 
it is unhappily true that we have these consoles here running at sixty frames per second, and we could have these massively more powerful PC systems that struggle sometimes to hold the same framerate because of unnecessary overheads. If we were programming that hardware directly on the metal the same way we do consoles, it would be significantly more powerful.”

What he is saying is the PC is full of middlware that basically stops them from talking directly to the hardware and using it directly and more efficently. In other words, the operating system, the graphics and sound API and all the other software that are between the programer and the actual hardware.
 
So let it double then by not compressing the source code down so heavily which was making his devs wince anyway when they saw the results. Hard drive space is not a problem on the PC. In the video posted on the previous page, watch from 47:45 to 48:35 where Carmack says he'd even like to try it, maybe via DLC for one level at least on Rage.

It would be a 'nice to have' but a bit late plus I imagine they've moved onto Doom 4 now anyway.

Compressing the source code? :rolleyes:
 
Well RAGE is the best game I've played this year by far. The graphics are not the best but they are are good ... random example - you can shoot glass windows but they don't break.

The game is VERY linear because the missions make you go in one direction only and once you have completed a mission it's back to the 'mission giver cut scene' for the next one.

Even though the game is linear you've got to hand it to the game developers who give the illusion thats its a big big open world. Nah, Rage is a cracking game ......
 
What he is saying is the PC is full of middlware that basically stops them from talking directly to the hardware and using it directly and more efficently. In other words, the operating system, the graphics and sound API and all the other software that are between the programer and the actual hardware.

This, and it's true. Carmack (and other developers I've read from) has been complaining about things like DirectX for years because of this. The reliance on DirectX on the PC is pretty shocking when you actually stop and consider it.

The arse low resolution in areas would still exist with or without the console versions. That people are still trying to claim Rage is a console port is very lolworthy. It's just displaying that they don't understand what porting even entails, and have completely misinterprited exactly what Carmack was saying about favoring consoles.

As for doubling the texture size... given how much some people have complained over a 20gb installation/download, I can't see tha going down well... :p
 
The arse low resolution in areas would still exist with or without the console versions. That people are still trying to claim Rage is a console port is very lolworthy. It's just displaying that they don't understand what porting even entails, and have completely misinterprited exactly what Carmack was saying about favoring consoles.

Which the pictures I posted on the previous page proved. The bottle in the Half Life 2 EP1 picture was as bad as anything in Rage that people have been slagging of as a console port, and that was developed on a PC, for a PC and released on PC first and then ported to consoles.
 
I bought this game yesterday, sadly I have a 5850 gfx card and so I can't play it yet.

:(

Why can't you play it? :confused:

I have a single 5850 and it played absolutely fine for me bar minor texture popping on release.

Check out my steam profile and you'll see a bunch of pictures I've uploaded where it looks great and I got a near constant 60 FPS.
 
I know the actor John Goodman does the voice over for the RAGE character Dan Hagar. When you first arrive at wellsprings the character Solomon who lets you enter sounds like the voice of the actor Danny Devito?, also in wellsprings the character Jackie Weeks at the speedway sounds like the same british voice over in need for speed shift?. Rourke who is a character in the outrigger territory sounds like the actor Will Smith?.
 
The Sheriff I think it is sounds an awful lot like the hologram out of Destroy All Humans, not sure who that is though.

Why can't you play it? :confused:

I have a single 5850 and it played absolutely fine for me bar minor texture popping on release.

Check out my steam profile and you'll see a bunch of pictures I've uploaded where it looks great and I got a near constant 60 FPS.

I am playing it on dual 8800GTS and have quite bad texture popping, buts its still playable so no idea why he has issues :S
 
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Which the pictures I posted on the previous page proved. The bottle in the Half Life 2 EP1 picture was as bad as anything in Rage that people have been slagging of as a console port, and that was developed on a PC, for a PC and released on PC first and then ported to consoles.

But Half Life 2 EP1 was released in 2006...
 
Is there a journal where you can view quests?

I seem to be picking up a mission, meeting someone elseo n the way, getting new quest and then not being able to choose if I continue withthe old quest or go off and do something else.

The way points change after getting new quest... :o
 
Is there a journal where you can view quests?

I seem to be picking up a mission, meeting someone elseo n the way, getting new quest and then not being able to choose if I continue withthe old quest or go off and do something else.

The way points change after getting new quest... :o

Fourth tab in your Inventory/Engineering/etc menu.

But Half Life 2 EP1 was released in 2006...

Yet even the best looking developed for PC games of today (far from limited to Rage) do the same. Even Crysis if you look at the screen shots on the previous page. The people blaming a few low texture objects on the "Id selling out to consoles" and the game being a "console port" are just spewing bum gravy.
 
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This, and it's true. Carmack (and other developers I've read from) has been complaining about things like DirectX for years because of this. The reliance on DirectX on the PC is pretty shocking when you actually stop and consider it.

The arse low resolution in areas would still exist with or without the console versions. That people are still trying to claim Rage is a console port is very lolworthy. It's just displaying that they don't understand what porting even entails, and have completely misinterprited exactly what Carmack was saying about favoring consoles.

As for doubling the texture size... given how much some people have complained over a 20gb installation/download, I can't see tha going down well... :p

As I said before the term port has become a word to describe a game that has consoles as their primary target which is limited by hardware and inputs. Everybody knows it is not literally a port but you give me a better 1 word to describe games like crysis 2 and rage.

A guy comparing half life 2, a 2004 game, a 2004 engine is laughable and argument that rage would need more dvd space is laughable, I had no problem installing WoW from 4 different CDs. If there is need for a PC to us more space they just spread it on more dvds.

You can not deny the decreasing quality of former PC-only developers.

If you want to see what PC games should look like, have a look at witcher 2. Rage looks like a piece of **** compared to witcher 2.
 
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