!!**Official RAGE Thread**!!

Generally speaking I find it depends how the increased difficulty is balanced in games. In some, the enemy may not be any harder to kill than before when playing on an easier skill level, but instead there might be more of them. Quake springs to mind there, and I prefer that method rather than needing several shots more to take the same enemy down. When that happens I usually, not always, but usually turn the game difficulty down a notch. I like a balance between challenging with some feel of realism, even if it's only a little. It does depend on the game though, with some it bothers me less, though those are in a minority.
 
Shooting enemies in the face 5 times with a shotgun before they die doesn't make a game fun to play. If I'm some kind of badass super soldier with weapons of mass destruction, then I want to feel like one.

You're not though, you're some lucky guy that was chosen to survive. probably a whimpy scientist or some such.

This isn't crysis in the future after meteor ragnarok.

Also 5 shots with a shot gun? How far are you away from them?

A mutant takes one close range shot to the chest and they're out for the count. Unless they're the really slimey mutants that cough up slime at you.
 
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You're not though, you're some lucky guy that was chosen to survive. probably a whimpy scientist or some such.

This isn't crysis in the future after meteor ragnarok.

Also 5 shots with a shot gun? How far are you away from them?

A mutant takes on close range shot to the chest and they're out for the count. Unless they're the really slimey mutants that cough up slime at you.

I was talking about difficulty in games in general, not Rage specifically. I'm playing Rage on normal and its probably a tad on the easy side, but I'm enjoying it and have nightmare difficulty to try when I'm finished.
 
I was talking about difficulty in games in general, not Rage specifically. I'm playing Rage on normal and its probably a tad on the easy side, but I'm enjoying it and have nightmare difficulty to try when I'm finished.

Ah, I get you!

Yes that's very true, in most games upping the difficulty just means increasing enemy damage and hit points.

I've gotten into the habit these days of going straight for Hard or "nightmare" if there is one.

I rarely replay games, unless they're exceptional.
 
This game IS very easy. I'd go so far as to say that it's the "easiest" FPS I've ever played.

- Your health instantly regenerates after ~5 seconds
- If that isn't sufficient, you can insta-heal with $12 bandages (so virtually unlimited supply)
- If you DO happen to screw up, you can revive yourself with the defib...
- Very very few 'difficult' sections

You have to try really hard to actually die. Even on nightmare it's rare that you will need so much as to use a bandage... Also, the vehicle fights - I don't think I dropped below 50% armour more than once, even when taking out 6+ enemies in a swarm (and I'm really bad at driving games so I claim no skill there).

I started on Hard, then restarted on Nightmare when I realised Hard was not a challenge. But there really isn't much difference in difficulty going to Nightmare. The game needs a boost in difficulty to justify a replay!
 
This game IS very easy. I'd go so far as to say that it's the "easiest" FPS I've ever played.

- Your health instantly regenerates after ~5 seconds
- If that isn't sufficient, you can insta-heal with $12 bandages (so virtually unlimited supply)
- If you DO happen to screw up, you can revive yourself with the defib...
- Very very few 'difficult' sections

You have to try really hard to actually die. Even on nightmare it's rare that you will need so much as to use a bandage... Also, the vehicle fights - I don't think I dropped below 50% armour more than once, even when taking out 6+ enemies in a swarm (and I'm really bad at driving games so I claim no skill there).

I started on Hard, then restarted on Nightmare when I realised Hard was not a challenge. But there really isn't much difference in difficulty going to Nightmare. The game needs a boost in difficulty to justify a replay!

I played this for 2-3hrs yesterday. I have got as far as quite a few missions into Waterspring or whatever its called (place with the racing).

It is ridiculously easy. Lets not mention the free money in the form of the gambling side game on the streets in the above mentioned city. Just bet $25 and roll. I spent 5 minutes on it last night (saving before hand) and I doubled my money.

It is too easy by far, but the game isn't bad. I'll probably continue to play it when I'm bored.

can you not increase the difficulty once you are in game?
 
Lets not mention the free money in the form of the gambling side game on the streets in the above mentioned city. Just bet $25 and roll. I spent 5 minutes on it last night (saving before hand) and I doubled my money.

It's not really gambling if you save before hand though, is it? :p Five finger fillet is where it's at anyway.

It's a easy game, but I don't think that's removed from my enjoyment in this instance. Annoying that I picked normal to start with then changed a few hours in, as I only got the achievement for the lowest difficulty played. :(
 
Instant state saves make way for a very easy game indeed :p



Also any new news on patch 2? I want high res textures!
 
Wish they'd up the agressiveness of the AI routines a bit, if you give them time they do actually start to work to flank you, fallback, re-group, etc. but they are usually dead long before then - you can dive into the middle of most rooms and pop them one by one with shotgun before your even close to dying and before they've reacted much at all.
 
Wish they'd up the agressiveness of the AI routines a bit, if you give them time they do actually start to work to flank you, fallback, re-group, etc. but they are usually dead long before then - you can dive into the middle of most rooms and pop them one by one with shotgun before your even close to dying and before they've reacted much at all.

Problem with that is there tends to be only 1 entrance to an encounter and thats a doorway. The Wasted Garage for example has a bunch of pistol/rifle enemies with the odd melee that try and rush you. Anyone with a gun you just edge through the doorway and pick them off 1 by 1, anyone with a melee weapon you step back and let them rush into a shotgun they can't possibly dodge.
 
The enemy AI is fine, I just wished they threw more at me, loads more ... but I guess we have consoles to blame for that and their debilitating game pads. The game is so much more fun, when you have to deal with multiple enemies, feels like good old Quake 3 days.
 
I usually get a laugh at mutants wedging themselves in a doorway ready to strike then me lopping their domes off with a wingstick. :D
 
Problem with that is there tends to be only 1 entrance to an encounter and thats a doorway. The Wasted Garage for example has a bunch of pistol/rifle enemies with the odd melee that try and rush you. Anyone with a gun you just edge through the doorway and pick them off 1 by 1, anyone with a melee weapon you step back and let them rush into a shotgun they can't possibly dodge.

Some of the other levels have more routes around areas tho, blueline station is quite open so is the brewery and shrouded bunker and so on have a fair few areas with different options for flanking, etc.
 
I must say, and even comming late to this game (for me anyway), I am very impressed.

Yes it is too easy, but it is a different type of feel to the game.

I'm not usually a fan of this type of game with mutants and aliens, and yet I have just spent most of the weekend playing it.

The graphics are amazing, disappointed that it doesn't use sli properly as yet, but even with all the candy turned on getting 60+ fps with sli turned off.
 
I must say, and even comming late to this game (for me anyway), I am very impressed.

Yeah, it is pretty impressive. I've just played through Borderlands for the first time and really liked that but think Rage is a wee bit better.

Amazes me the amount of outrage there was on the Steam forums about the textures, game looks great and I come from the old DOS/ZX Spectrum days so the fact a rock looks a bit blurry close up doesn't really phase me. Kids these days are too spoiled, cant see the real game beyond the eye candy :)
 
I think people must be running with some really poor settings or something too, granted quite a lot of stuff does look pretty low quality close up, but my game looks far better than most of the screenshots I see people posting that are moaning about the quality.
 
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