!!**Official RAGE Thread**!!

^^ You have to be careful tho that you don't read in his words what you want to see, could be easy to interpret that as him implying that the PC was second place after consoles in development focus when its not what hes saying at all.
 
I'm on the second mission 'Head Northeast to the Radio Tower'. I must be stupid but how do I get to the radio tower? I can see it in the distance in the north east direction, but can't find a way to get to it. :confused:
 
I'm on the second mission 'Head Northeast to the Radio Tower'. I must be stupid but how do I get to the radio tower? I can see it in the distance in the north east direction, but can't find a way to get to it. :confused:

Follow the dots on the minimap they tell you where to enter the level which at the end leads to the radio tower.

As for textures Mr.B sums it up nicely. Repeating high res or unique low res. Which on is better.

It comes down to preference, and I, personally, prefer high res. Textures were so poor in rage up close that my eyes were in pain they tried to focus on something that did not exist :D hahaha

And since it take so much time and hard work to create those unique levels id had to reuse them and for me that cut the game in half maybe 3 times even as you'd have to do the same level many times. That's a dreadful idea to repeat the same level dreadful. Took me what was it 11 hours and half of it was doing same levels. So...not good.
 
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Another benefit of tech 5 is the environment is non interactive, that and the lowest environmental texture quality seen this side of a PS2 makes Dtech 5 look a bit embarrassing. 21GB in size ......you what.:o
rage2011101120431169.jpg

rage2011101120443902.jpg

rage2011101119375150.jpg
 
So much for the excellent engine we were expecting :(

Don't know why people are shocked about this game though, it never looked all that good in any of the pre-release videos.
 
Granted the game does look pretty low res up close - but those images you've posted Raven look even lower res than what I'm getting.
 
ID_AA_Carmack John Carmack
We have a bicubic-upsample+detail texture option for the next PC patch that will help alleviate the blurry textures in Rage.

I just knew the textures were bugged to some extent. This should really help out. Watch out for the second patch.

EDIT: Taken from John Carmacks Twitter.
 
I just knew the textures were bugged to some extent. This should really help out. Watch out for the second patch.

EDIT: Taken from John Carmacks Twitter.

^^ As I mentioned before all this does is make the blocky pixels sharper not more detailed and adds what is effectively pixel noise to try and hide the low detail in the diffuse map stage.
 
Well, I guess it's a start?

The potential of this engine is to be truly unlocked yet I feel. Hopefully if they got any licensees for it we can expect some really good games.
 
Those textures look truly awful. Are they meant to be in some usually not accessible places? (Obviously not the bathroom one however).
 
Its really suprising the lack of interactivity in this game and the abundance of invisible walls all over the place. For something trying to simulate an open environment it makes these things all the more obvious and suprising.

I think carmack gets too focused on trying to pull off one thing and other things suffer because of it, in this it was megatexture, but at the same time it really makes me scratch my head if that was possibly the main focus of this engine hwo did they think they would get away with all the low res crap? :confused:
 
I love this game and yeah up close to stuff it's not the sharpest but stand back and get into a fight its looks amazing to me .. however i have just built a new system and im a bit loved up at the mo lol
 
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