!!**Official RAGE Thread**!!

Why did you turn Vsync on if it's a solid 60fps? There is no tearing if your system can maintain a constant 60.
 
Nope, vsync is off on mine and I get no tearing. It goes in line with what was posted earlier about the game engine dynamically adjusting things like this if your system can't maintain 60fps.
 
Nope, vsync is off on mine and I get no tearing.

That doesn't make what you said true. Look up what vsync does.

The fact that Rage internally limits the FPS to 60 makes no odds. Vsync provides an extra buffer to the graphics output to help ensure that the image doesn't change during a screen refresh.
 
This should be arriving for me today in the post. I have read through the last few pages of this thread and have my config file at the ready :)

What kind of performance am I expected to get with this? Spec below:
  • CORSAIR CGMT2X4G800 PC2-6400 DDR2-800 DIMM RAM Memory Module Kit – 4GB (2x 2GB)
  • Sapphire ATI Radeon HD 5850 Toxic 2048MB GDDR5 PCI-Express Graphics Card
  • Intel Core 2 Quad Pro Q6600 “LGA775 Kentsfield” 2.40GHz (1066FSB)
  • 11.10 beta drivers
 
That's why I suggested that you look up exactly what Vsync does.

I know what it does...My point was in this game I saw no tearing with it off. Wth it on mouse acceleration is "odd". Hence why leaving it off was the best option.

Maybe it's different with ATI cards (well it is, going by the latest batch of thoughts posted earlier).
 
I know what it does...My point was in this game I saw no tearing with it off. Wth it on mouse acceleration is "odd". Hence why leaving it off was the best option.

Maybe it's different with ATI cards (well it is, going by the latest batch of thoughts posted earlier).

Vsync and mouse lag/weirdness is a common combination sadly, yeah. Have you tried enabling triple buffering?

I've only tested on an ATI card so far. I may have a play on a low end Nvidia card I have lying around sometime to compare.
 
Nope, vsync is off on mine and I get no tearing. It goes in line with what was posted earlier about the game engine dynamically adjusting things like this if your system can't maintain 60fps.

AS he said, vsync has nothing to do with framerate, it merely stops the frame buffer being changed as its being sent to the screen, tearing occurs when the frame is updated part of the way through being sent to the screen so it literally ends up sending two different frames to the screen.

You could have 300fps and one of those fps can update mid sending that frame to the screen,its just a lot less likely to be noticeable, or "bad" over 60fps.

Think about it like this, the single worst case scenario for screen tearing is when someone is turning in a circle fast, just spinning around, if you're doing 2fps, then that entire circle you're only going to get two different frames, where as the "perfect" turning circle you'd want to see basically 360 different frames. At 15 fps, its smoother but not good, at 30fps, smoother again, but not great, 60fps, pretty damn smooth, and after that you're getting severely diminishing returns in difference between frames, so that even when it does "tear", you can't really see the major difference.
 
Vsync and mouse lag/weirdness is a common combination sadly, yeah. Have you tried enabling triple buffering?

I've only tested on an ATI card so far. I may have a play on a low end Nvidia card I have lying around sometime to compare.

My GFX settings are on whatever defaults nVidia set but I don't have any issues with or without vsync so I have no need to turn anything off or on because there is no problem to resolve, no tearing, no popping, no framerate drops.
 
My GFX settings are on whatever defaults nVidia set but I don't have any issues with or without vsync so I have no need to turn anything off or on because there is no problem to resolve, no tearing, no popping, no framerate drops.

You just said above that you have issues with vsync turned on. Make up your mind.
 
Odd mouse movement but that happens with or without triple buffering in any game I have played when vsync is turned on, I don't think that's a "problem" as such, just the way it is with that kind of configuration.

The settings I play with (noted above) have no problems so no need to change anything.

So, what is this any good?

Yup it is good.
 
By default it launches in another monitor if you have more than 1 monitor, just change it in the video options if that's the case in game!

I have to disable one monitor in Windows, how do you force it to use a specific screen?
 
When you go into video settings to change res it will be followed by monitor 0, monitor 1 etc, just keep cycling resolution until your active monitor is displayed next to your chosen resolution.
 
I forced vsync on because I was getting a ridiculous amount of tearing. I wouldn't have bothered otherwise. Other peoples system/monitor combinations may not experience this, unfortunately mine is fairly awful without vsync forced on in most games.
 
When you go into video settings to change res it will be followed by monitor 0, monitor 1 etc, just keep cycling resolution until your active monitor is displayed next to your chosen resolution.

I didn't spot that! Thanks dude. :)
 
Some indoor areas are turning into slabs of grey for me occasionally. Wingstick is pretty fun though :)
 
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