What the hell were they thinking to release the game with options so limited?
seta com_videoRam "1024" //sets the Video Card memory Set this to the amount you have in MB
seta com_maxfps "60" //limits the frames to 60 can be changed to what you desire
seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0
seta image_filter "GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "-1" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" //ignores the low textures
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "125" //Cache size in Megabytes
seta image_cacheMinK "50" //Cache minimum size in kilobytes
seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1" //Ambient occlusion
seta r_useRenderThread "0" // 0 Disable or 1 Enable threaded rendering useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0"
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
//below is cache settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
Does anyone have this running alright in Xfire ???
Why did you turn Vsync on if it's a solid 60fps? There is no tearing if your system can maintain a constant 60.
Can confirm this to be true in my case at least. Despite the game already being locked at 60, vsync off = horrendous tearing / vsync on = no tearing.That doesn't make what you said true. Look up what vsync does.
The fact that Rage internally limits the FPS to 60 makes no odds. Vsync provides an extra buffer to the graphics output to help ensure that the image doesn't change during a screen refresh.
The games is supposed to adjust on the fly to the best graphical options that will result in a solid framerate.
enable the console add on the shortcut "exec RageConfig.cfg" and see if it helps force the config the load.
i know you can do it from the console but if you have the console activated all achievements are disabled.
i can tlel 8k textures work for me because if i move the camera around quick i dont get texture popups like i do without 8k textures
been playing this this morning, looks a great game, but was getting loads of flickers when driving, purple lines when enter/exit maps.
found this on another forum & tryed it. made massive diff for me.
may help some of you till proper fix comes along
make txt file & name it "rageConfig.cfg" when made put it into your base folder.
paste this into file.
Also force V sync to on is g cards settings