!!**Official RAGE Thread**!!

I use this.

vt_pageimagesizeuniquediffuseonly2 16384
vt_pageimagesizeuniquediffuseonly 16384
vt_pageimagesizeunique 16384
vt_pageimagesizevmtr 16384
vt_restart
vt_maxaniso 4
image_anisotropy 4
 
For people that can't change the ammo type on the pistol just keep pressing number 2 and it cycles through the ammo types.
 
Personally quite liking it so far, yes theres some really low res texturing in places if you look for it close up but the sheer level of (unique) texture detail in the scene has to be taken into account to. I think I can live with it.

grrr ... rage doesn't like fraps. 10fps at the most when recording.

Its because its already using the graphics and system buses to stream the texture data, adding fraps streaming high res framegrabs down the same pipe and your hitting it pretty hard.
 
Personally quite liking it so far, yes theres some really low res texturing in places if you look for it close up but the sheer level of (unique) texture detail in the scene has to be taken into account to. I think I can live with it.



Its because its already using the graphics and system buses to stream the texture data, adding fraps streaming high res framegrabs down the same pipe and your hitting it pretty hard.

Not really, well yes it does hit it hard but the result varies between systems. I still get 50-60fps when recording in Fraps at 1920x1200.
 
If you use the ingame developer console it prevents achievement progress. Better to do things in launch options.

Courtesy of FrenchTart I'm using this: +cvaradd g_fov 20 +set com_skipIntroVideo 1

Ups FoV by 20 and skips those annoying logo's on start up.
 
For people that can't change the ammo type on the pistol just keep pressing number 2 and it cycles through the ammo types.

I know how to change ammo types... N/B and pressing the weapon again. Point is you can't seem to select the type you want from the ctrl menu which defeats the entire point of it.
 
So he is basically trying to use excuses and get out of the mess he has made? Whilst consols arent as powerfull they have many great looking games in there own right.

ALL devs have become lazy to the PC over recent years which is a shame but when a PC game is done right there extremly hard to beat

To be fair though, getting a PC game right is very hard, and when so many people pirate PC games and those that actually pay for them on PC are dwarfed by console sales it's not hard to see why developers don't seem to be bothering :(
 
My god this game is so broken,keeps locking up,crashes loading diff level,glitches left right and centre,how on earth did this title get passed for release is beyond me:confused::mad:
 
If you check the steam forums there a various config file downloads and a cache temp fix which made it unnoticable for me, basically fixing it.

http://forums.steampowered.com/forums/showthread.php?p=25524360#post25524360 - Config

http://forums.steampowered.com/forums/showthread.php?t=2156408 - Cache

Thanks for posting those.

This is a little clip I made, with no pop up. There is a frame rate drop (because I am recording in Fraps and that is taking up some of the system resource).

(Don't worry about Spoilers, it is just me taking down a few enemys, or trying too :D )

http://www.youtube.com/watch?v=YTTWfR9Om-o

Running perfectly 60fps without Fraps running at the same time.

This games is a lot of fun.

EDIT: This is my take on the game for those that are asking about how good the game actually is

Been playing this for a fair few hours, and got to say, it is pretty decent. It isn't groundbreaking or earth shattering (like Quake, Doom and others in the past), but it does have some nice new features.

It is still a "corridor" shooter in some respects, but it makes you feel like your in an open world. It isn't as open as Fallout 3 for example. You can go where you like, but it isn't as "free".

The buggy thing is quiet fun, but things like this never really add much to a game for me. You get from A-B in your buggy, and you can add weapons/other upgrades to it, but that is about it. It is good, but again not ground breaking or new.

The best thing about the game is probably the enemy AI. This is where Rage shows it's true quality. The enemy's will literally attack you from all angles, and aren't just on a Kamikaze type mission. They will run towards you duck, dive, hide, jump off walls, dodge, side step, dive, all sorts. They aren't just going to hide behind walls and pop their head out at you, they move around making it harder to guess their next move. The enemy's are definitely not on "rails".

Story wise it tells you what you need to know, and I quiet like that for a change. Nothing too complex or in depth, but enough to keep you engaged and interested.

I think the general feeling (and the feeling I am getting) is that Rage is well worth playing, but you could probably get away with renting it (or picking it up after the inevitable price drop with all the big games on the horizon). Even with side quests, you will complete it in under 10 hours (some reviews claim). It wont see you rack up 100+ hours like an Oblivion or a Fallout 3.+

I doubt there will be much replay value, and the multiplayer is all buggy based (i.e no FPS death match). Maybe this will be added with a patch/update in the future (be a bit mean if they charged for it).

Rage, like many games that are delayed/in development for so long, are not "bad" games. They are just games that should have been released a little while a go, before everyone else did what it was doing. With a range of top games coming out in the coming months, Rage will be in the £20 sale pre Christmas I feel. Which is a good thing, because everyone should give it a go. Just don't expect anything too new or exciting.
 
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Ok I decided to move away from the start area to see how bad the rest of the textures are. I went for a little ride and to be honest it has been fine so far. I think things in the distance look really bad but if they are relatively close then not so. Going right up to objects looks terrible!

I get texture popping in here and there which is a bit frustrating.

Vsync doesn't seem to work either, definitely getting tearing here and there.

My launch options

Code:
+set com_skipIntroVideo 1 +cvaradd g_fov 20 +vt_pageImageSizeUnique 8192 +vt_pageImageSizeUniqueDiffuseOnly 8192 +vt_maxppf 128
My config file at the moment

Code:
seta com_allowConsole "1"
seta com_videoRam "1536" //sets the Video Card memory Set this to the amount you have in MB
seta com_maxfps "120" //limits the frames to 60 can be changed to what you desire
seta image_anisotropy "16" //Using the highest setting here but you can set as 2, 4 or 8
seta image_usecompression 0 
seta image_filter "GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR" //filtering for light maps
seta image_preload "1" //Use preload images when ever possible
seta image_lodbias "-1" //LoD settings
seta image_ignoreHighQuality "0" //Sets up for using HQ gfx
seta image_ignoreLowQuality "1" //ignores the low textures
seta image_useCache "1" //Enabled Cache to allow the textures to load properly without popping
seta image_cacheMegs "1024" //Cache size in Megabytes
seta image_cacheMinK "10" //Cache minimum size in kilobytes
seta r_aspectRatio "1"  // 0=4:3, 1=16:9, 2=16:10, 3=5:4 TFT, -1 custom
seta r_fullscreen "1"
//seta r_customAspectRatioV "9"
//seta r_customAspectRatioH "16"
seta r_swapInterval 1 //VSYNC 1 enabled, 0 diabled
seta r_useHighQualityPostProcess "1" //Fore High Quality post proccessing
seta r_shadowsHighQuality "1" //Fore High Quality shadows 
seta r_displayRefresh "0" //keep it so the engine doesn't double render a frame
seta r_renderer "best" //highest rendering options
seta r_multiSamples "32" //Set this to 16 or 8 if you're having low-fps as 32 is the Max Multi-sampling
seta r_useHBAO "1" //Ambient occlusion
seta r_useRenderThread "1" // 0 Disable or 1 Enable threaded rendering  useful for newer cards to increase performance.
seta r_visDistMult "1"
seta r_useMotionBlur "1" //use blur
seta r_skipBump "0" 
seta r_skipSpecular "0"
seta r_skipNewAmbient "0"
seta r_shadows "1"
seta r_cgFragmentProfile "best"
seta r_cgVertexProfile "best"
seta vt_lodBias "-1" //LoD settings
//below is cache settings And advanced GFX settings
seta vt_pageimagesizeuniquediffuseonly2 "8192"
seta vt_pageimagesizeuniquediffuseonly "8192"
seta vt_pageimagesizeunique "8192"
seta vt_pageimagesizevmtr "8192"
seta vt_maxPPF 128 //Set this to 64 for Quad-cores CPU's or higher, 16 or 8 for dual-cores CPU's
seta vt_preload "1"
//Begin Advanced GFX Filtering and Sharper Images. Comment these 3 lines out if you are having issues or don't like the way it looks.
//seta vt_filter "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR" 
seta vt_envf "GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE"
seta vt_blend "GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR"
//End of Advanced GFX Filtering
seta vt_useCache "1"
seta vt_cacheMegs "1024"
seta vt_cacheMinK "10"
seta vt_ignoreHighQuality "0"
seta vt_ignoreLowQuality "1"
//Begin HD Settings
seta vt_qualityhdplossless "1"
seta vt_qualityhdppower "1"
seta vt_qualityhdpspecular "1"
seta vt_qualityhdpnormal "0"
seta vt_qualityhdpdiffuse "1"
seta vt_qualitydctpower "100"
seta vt_qualitydctspecular "100"
seta vt_qualitydctnormal "100"
seta vt_qualitydctchroma "100"
seta vt_qualitydctluma "100"
seta vt_maxlockedpages "2048"
//HD Image settings 
seta image_qualityhdplossless "1"
seta image_qualityhdppower "1"
seta image_qualityhdpspecular "1"
seta image_qualityhdpnormal "0"
seta image_qualityhdpdiffuse "1"
seta image_qualitydctpower "100"
seta image_qualitydctspecular "100"
seta image_qualitydctnormal "100"
seta image_qualitydctchroma "100"
seta image_qualitydctluma "100"
seta image_maxlockedpages "1024"
//End HD Settings
seta vt_maxaniso 4 //Set this to 0 if your having lots screen tarring issues and do NOT set this higher then 4 otherwise it will corrupt the Mega-Textures
seta vt_minlod "-1"
seta vt_lodBias "-1"
seta vt_uncompressedVmtr "1"
seta vt_vmtrcompression "none"

Enabling GPU transcoding made texture popping far worse.
 
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To fix Vsync Frenzy add Rage to Nvidia control panel then force on for the application itself and it works.(i had the huge tearing too but gone now, i test game a bit now to see how my 580 does too)
 
I have that line in my config

Ah thanks sycho I'll give that a go.

Just has a 5-10min play all fine for me with 285.38 drivers, that vsync fix and the 8k texture one.(i use the config Raven posted on page 42 or something)

Used 83% of gpu highest, 1146mb used(using 16xAA and getting smooth as hell gameplay too) and 67c max temp so seems it's working fine.

Game looks great too except some textures up close of course but i think once that's fixed it could be a beautiful looking game.

By the way i noticed "maxanistro" or along those lines in the config set to "4" is this anistrophic filtering value? if so, surely 16xAF would work if you set it to "16" then?
 
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Trying to improve the texture quality by using all these custom configs only created serious instability and framerate drops for me. What is really terrible about this situation is there is no 100% guaranteed fix for these problems. For some, these configs work, for some they make it worse, there is no clear solution right now and Id/Bethesda have given very little in the way other than that Nvidia/Ati are going to put out some new drivers, but when?

I want to play this game the way it was intended straight off the bat, not 2-3 weeks down the line. I guess I should just be really happy I had it working as soon as installed, switched to beta drivers, defragged etc, however the texture quality in areas really detracts from the experience.
 
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